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textmenu event without WideFS

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I'm wondering if it's possible to use the textmenu event in a LUA plugin without using widefs? I'm working on an accessibility add-on for blind flight sim users and I want to be able to detect when a simconnect menu has popped up, then do something with the data in that menu, like write it to a file.

I know I could do this via widefs, but I'm wondering if I can just do this in a lua script inside the simulator.


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