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3 hours ago, christopher43b1@hotmail.co said:

Is it possible to adapt this for Tracon 2012?

I think Eligrim is finished modifying the tool, but the schedules created can be used for Tower!2011 or Tracon!2012. Of course you'd more than likely need to update the airlines, airplanes,  and airport files too since the RT data is very old.

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Just did a quick test run with a LAX schedule in TRACON!2012 SE. I used the airlines, airplanes, airports, gaandlocaltraffic and schedule file generated by the Schedule Builder after deleting the klax prefixes (klax_) from the file names.
Flights were planned from 07:59 to 12:58, but I didn't get any flights at 08:00. Having a quick look into the game.log I could see that TRACON!2012 changed it to 15:59 to 20:58. After setting the start time to 16:00 the flights were processed as planned, just 8 hours later.

Maybe someone who has experience with the game would have to take a closer look. A dedicated TRACON option for the Schedule Builder will most likely not be implemented, unless it's a quick fix that I can realize in 1 to 2 hours - and experience shows that it never is!

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9 hours ago, EliGrim said:

Just did a quick test run with a LAX schedule in TRACON!2012 SE. I used the airlines, airplanes, airports, gaandlocaltraffic and schedule file generated by the Schedule Builder after deleting the klax prefixes (klax_) from the file names.
Flights were planned from 07:59 to 12:58, but I didn't get any flights at 08:00. Having a quick look into the game.log I could see that TRACON!2012 changed it to 15:59 to 20:58. After setting the start time to 16:00 the flights were processed as planned, just 8 hours later.

Maybe someone who has experience with the game would have to take a closer look. A dedicated TRACON option for the Schedule Builder will most likely not be implemented, unless it's a quick fix that I can realize in 1 to 2 hours - and experience shows that it never is!

Although the times in the schedule are local, for Tower!2011 and Tracon!2012 the time you select on the menu is UTC. Also, FYI, the gaandlocaltraffic file is not used in Tracon!2012.

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@crbascott @EliGrim @christopher43b1@hotmail.co I ran a short TRACON!2012 (T!2012) LAX sector session using T!3DP’s LAX  Real Traffic (RT) schedule and a short LAS sector session using Schedule Builder (SB).  They both worked just fine, except for the T!2012’s clock time being 8 hours ahead of the T!3DP schedule’s times.  I just had to make sure that the contents of the T!3DP’s LAX RT and LAS SB airplanes, airlines and airports text files were in the specific T!2012 “Databases” file folder(s) I created for each sector with the ‘”klax_” and “las_” removed from the text files’ names.  The game worked just as well as it does when using the older original T!2012’s “Databases” text files.  Therefore, I don’t see why you would need to modify too much of anything in SB to use it for T!2012, except for the T!2012’s UTC game clock times vs T!3DP’s schedules being in local time issue.  For me personally, the out of sync time issue really doesn’t matter that much since TRACONs have windowless operations rooms (so no concept of day or night) and airplane-wise there isn’t much to see except 2D radar targets and data tags.  So, I’m basically content using SB as is for T!2012 and just concentrating on working the traffic .

Since LAX’s T!3DP RT schedule also worked for T!2012, I’d think any customized T!3DP schedule should work for it as long as you have the correct data text files in place and the out of sync time issue doesn’t bother the user.  This should also work for the other T!2012 sectors besides LAX (as demonstrated by using LAS) as long as they have airports that use T!3DP formatted schedules.  

One drawback I noted is if you have any other commercial airports in the sector that aren’t in T!3DP, you won’t have any commercial traffic for them.  However, I discovered that you can build-in scheduled flights for those airports into theT!3DP schedule you are using.  I tried that with the NORCAL sector using T!3DP’s KSFO RT schedule (I don’t have the KSFO T!3DP airport).  The game generated my built-in schedule flights for KOAK and KSJC which are also included in the NORCAL sector (with generated traffic in he game's original schedule) but are not in T!3DP.  

 Also, does anyone know if a flight will generate if the arrival and departure airports are not paired up in the “sidstar.cfg.txt” file?  If not (which would be my guess), then that could also be a potential and/or possibly time consuming issue to rectify when using SB or any other customized schedules if you want all of the schedule’s traffic to generate. 

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@Ron C There's really nothing out of sync here. The time on the selection menu is UTC time and is clearly documented in the manual. The times included in the schedule file are local and also clearly documented in the manual. 

Regarding sidstar_cfg.txt, it's not a required file. So I'm certain if the file is not used or, if used, a route is not included then the game will choose a SID or STAR for you. If you are unsure and/or want to verify this, the log file contains information on the SIDs and STARs it picks for a flight.

I personally see no reason for @EliGrim to even consider updating SB to accommodate Tracon especially since it is approaching 10 years old, has a relatively small customer base, and to do it "right" would be a substantial effort. 

     

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@crbascott I understand how the UTC and local time schedules work in T!3DP and T!2012.  What I was referring to was if the "purist" wanted everything to be exact (schedule times match the game clock's time).  As I stated in my post the time difference doesn't really matter to me.  I also agree that @EliGrim doesn't need to do anything with schedule builder.  As I tried to point out in probably a too long of detailed post is that one should be able to use any T!3DP formatted schedule for the appropriate T!2012 sector (even with multiple commercial airports) as long as they create a "Databases" folder (with the modify text files) for that sector.  For anyone who might be interested I've included a screen shot of how I have my sector "Databases" folders set up in my T!2012 main folder (did this today).  First of all, I created a "Databases" folder for each T!2012 sector.  After that it’s fairly easy to switch from one sector to another sector since each sector's folder will contain all the correct modified text files for that sector.  Now all I have to do to use a sector's "Databases" files is to delete the "-(sector name)" from the sector's "Databases" folder name and copy & paste the T!3DP "schedule.txt" file I want to use into that folder.  When done controlling that sector I just need to rename that "Databases" folder back to the "-(sector name)" and then I'm ready to play another sector by just repeating the basically simple two-step process.

I actually didn't realize that T!2012 had a game log (you learn something new every day).  I'll take your suggestion and check it out.

T!2012 Databases Folders.png

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58 minutes ago, ATC AlaskaGuy said:

why hasen't EGLL been added to the schedule builder tool?

Despite <sarcasm>grateful and appreciative users like yourself</sarcasm>, the developer announced several months ago no new airports would be added.
 

Keep in mind the developer did all this work for free and on his own time and for justifiable reasons made the decision. 
 

You are welcome to get caught up on things starting with Eligrim’s post on October 14, 2020 in this thread. 

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