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Would you be interested to see the updates for Tower!XX?


FeelThere
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  • 3 weeks later...
On 6/24/2020 at 5:05 AM, Ripskin said:

Quite good looking compared to 3D, should make transition periods quite fun even with the bright sun blinding an area of your view.  

Everything will be "live" so you would see rolling clouds and changing weather conditions 🙂 

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  • 3 weeks later...
  • 1 month later...
On 9/14/2020 at 4:39 PM, CaptainLHKLM said:

Can we expect different controlling positions (tower/ground/clearance) with AI to take over the positions we didn't choose?

This could be helpful if EGLL (Heathrow) is updated
There are several times in the Tower 2011 version where I have to select pause in order to catch up when there are lots or sequences of movements to be completed, which in reality would have been covered by two or more controllers

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On 9/14/2020 at 5:39 PM, CaptainLHKLM said:

Looks awesome! I got Tower3DPro only a few days ago and am really enjoying it.

Can we expect different controlling positions (tower/ground/clearance) with AI to take over the positions we didn't choose?

Unfortunately we are not there yet to answer questions. We hope to announce the project officially in the not too distant future. The best way to get the news is by signing up to our newsletter (it's also a good idea because we sometimes run some exclusive newsletter only sales too).

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  • 4 weeks later...
3 hours ago, DeltaVII said:

Quick question (I probably missed it): Are you going to implement "Follow The Greens"?

This is great to watch at London Heathrow during the hours of darkness
However, I do not think there is enough close-up detail in-game for there to be any benefit 
Although you may see it during the hours of darkness
Ironically, I do not play this game during the hours of darkness

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51 minutes ago, crbascott said:

It’s very cool, but I do not recall seeing this on the wishlist or ever being discussed. 
Again, with limited screen real estate I’m not sure how this could be implemented as it is a separate system in itself. 

I hope they were planning it by themselves.
Basically, we already HAVE it in Tower!3D - kind of: You can click on the taxiways the plane is supposed to take, and if you stop it mid-way and issue another via clicking it does it again. To me, this looks like a relatively small extra step that they come across when implementing progressive taxi in no-voice mode, anyway...

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51 minutes ago, DeltaVII said:

I hope they were planning it by themselves.
Basically, we already HAVE it in Tower!3D - kind of: You can click on the taxiways the plane is supposed to take, and if you stop it mid-way and issue another via clicking it does it again. To me, this looks like a relatively small extra step that they come across when implementing progressive taxi in no-voice mode, anyway...

I think this would be much more immersive in a flight sim as a pilot versus an ATC.

Not sure how this is related to progressive taxi, but hey if you can sell the concept to FeelThere since it’s just a “small extra step” more power to you. 

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