MJKERR Posted July 3, 2020 Report Share Posted July 3, 2020 A slight correction is required and would be appreciated Some arriving aircraft are incorrectly using M5A when I would be expecting to be using M3A or M6 In this example The A388 correctly uses M3A However the two B77W should also be using M3A but they are not When watching them they are braking heavily into M5A Decelerating correctly down to 40, then dramatically down to 10 1 Link to comment Share on other sites More sharing options...
crbascott Posted July 3, 2020 Report Share Posted July 3, 2020 Landing performance and runway exit speeds are game engine issues that have been discussed ad nauseum on the forum. The issues became clearly evident early on at KSAN and more so at KSFO where they cause the airport to be unplayable using realistic runway operations. I'd recommend familiarizing yourself with the EXIT RUNWAY and VACATE RUNWAY commands. Unfortunately with no further game engine modifications, these commands are the only options available. Note: With T!2011 we could modify the landing performance characteristics as a workaround. Unfortunately, this feature (airplane editor) was taken away with T!3DP. Link to comment Share on other sites More sharing options...
MJKERR Posted July 3, 2020 Author Report Share Posted July 3, 2020 4 hours ago, crbascott said: recommend familiarizing yourself with the EXIT RUNWAY and VACATE RUNWAY commands. Unfortunately with no further game engine modifications, these commands are the only options available I am already using them for aircraft that use Terminal 2 and Apron Q Just a shame they cannot be combined and are voice only, CTRL + V typing is required Link to comment Share on other sites More sharing options...
Braf123456 Posted July 3, 2020 Report Share Posted July 3, 2020 5 hours ago, mjkerr said: A slight correction is required and would be appreciated Some arriving aircraft are incorrectly using M5A when I would be expecting to be using M3A or M6 In this example The A388 correctly uses M3A However the two B77W should also be using M3A but they are not When watching them they are braking heavily into M5A Decelerating correctly down to 40, then dramatically down to 10 Runway 30r is used for takeoffs an 30l is used for landings Link to comment Share on other sites More sharing options...
MJKERR Posted July 3, 2020 Author Report Share Posted July 3, 2020 2 hours ago, Braf123456 said: Runway 30r is used for takeoffs an 30l is used for landings I have been testing / training to get used to the ease of operations Sadly DXB is one airport I have never been to This week I started off with 12L - departures / 12R - arrivals As there are fewer pinch points do deal with Equally, I am trying to avoid crossing active runways Today 30L - departures / 30R - arrivals One pinch point to deal with Again, easier to avoid crossing active runways I then noticed the runway entry points are vastly better Yesterday I watched some Apron movement videos which helped solve some of the issues I will now test with 30R departures / 30L landings This does mean I now need to work out how to cross active runways (something which EGLL does not really have) Link to comment Share on other sites More sharing options...
MJKERR Posted July 3, 2020 Author Report Share Posted July 3, 2020 3 hours ago, Braf123456 said: Runway 30r is used for takeoffs an 30l is used for landings I had concerns about crossing Runway 12R / 30L However the procedure is actually easier than with Tower 2011 EGLL Part of the Pushback procedure at OMDB is the controller will advise the aircraft as to the direction of travel; east / west I noticed UA805 was facing in wrong direction Plan was to send it via J1 / L3 but it was facing towards W / J2 It amazingly did a U-turn where one is not permitted?! Link to comment Share on other sites More sharing options...
Braf123456 Posted July 3, 2020 Report Share Posted July 3, 2020 When doing that I usely type in the way I want it to taxi when I give it pushback Link to comment Share on other sites More sharing options...
MJKERR Posted July 3, 2020 Author Report Share Posted July 3, 2020 22 minutes ago, Braf123456 said: When doing that I usely type in the way I want it to taxi when I give it pushback Please advise what term works (none in the Manual) Procedure is east / west Link to comment Share on other sites More sharing options...
Braf123456 Posted July 3, 2020 Report Share Posted July 3, 2020 When I play dxb I would type Emirates 1 pushback approve expect runway 30r via u j1 l3 m an it will find the route an pushback towards that direction Link to comment Share on other sites More sharing options...
MJKERR Posted July 4, 2020 Author Report Share Posted July 4, 2020 12 hours ago, Braf123456 said: When I play dxb I would type Emirates 1 pushback approve expect runway 30r via u j1 l3 m an it will find the route an pushback towards that direction I tried this All that is accepted is Emirates 1 pushback approved expect runway 30R It would appear nothing is permitted after the runway number Link to comment Share on other sites More sharing options...
Braf123456 Posted July 4, 2020 Report Share Posted July 4, 2020 are u using voice or typing Link to comment Share on other sites More sharing options...
MJKERR Posted July 4, 2020 Author Report Share Posted July 4, 2020 25 minutes ago, Braf123456 said: are u using voice or typing Voice preferred Link to comment Share on other sites More sharing options...
Braf123456 Posted July 4, 2020 Report Share Posted July 4, 2020 oh ok the only way for it to work is by typeing Link to comment Share on other sites More sharing options...
EliGrim Posted July 4, 2020 Report Share Posted July 4, 2020 To use the command, either edit the tower3d.rec file itself or replace it with a modified file. A modified version can be found here: If I remember correctly, the original file only contains the command "Pushback approved, expect Runway X". Link to comment Share on other sites More sharing options...
MJKERR Posted July 8, 2020 Author Report Share Posted July 8, 2020 The two missing voice commands for AT now work X 1 Link to comment Share on other sites More sharing options...
WildCard Posted July 8, 2020 Report Share Posted July 8, 2020 Only commands that the game already knows how to process (ie. can be typed into the command line and work) will be accepted by the game. You could add "Callsign, the moon is made of cheese" and the voice recog will convert it to text, but the game still doesn't know how to process it, and so it will be rejected and will not work. 1 Link to comment Share on other sites More sharing options...
MJKERR Posted July 8, 2020 Author Report Share Posted July 8, 2020 X 1 Link to comment Share on other sites More sharing options...
hexzed Posted July 8, 2020 Report Share Posted July 8, 2020 . 1 Link to comment Share on other sites More sharing options...
WildCard Posted July 8, 2020 Report Share Posted July 8, 2020 2 hours ago, mjkerr said: That is not the case, as the two above are voice only commands There is no such thing as "voice only" commands. All commands can be typed, including those contained in the tower3d.rec file. Please test your hypotheses before replying with something that can so easily be shown to be incorrect, simply by typing it into the game's command line. 1 Link to comment Share on other sites More sharing options...
MJKERR Posted July 8, 2020 Author Report Share Posted July 8, 2020 6 minutes ago, WildCard said: There is no such thing as "voice only" commands Just went by the manual Link to comment Share on other sites More sharing options...
MJKERR Posted July 14, 2020 Author Report Share Posted July 14, 2020 Vacate Runway, for Terminal 2 I now need some advice on this route My normal command is Callsign Runway 30L cleared to land Callsign Take next available exit on right As a result aircraft vacate at M12B I have been trying Callsign Runway 30L cleared to land Callsign Exit at taxiway M8 I have no problem getting aircraft that normally exit at K8 or K9 to take another exit, my usual one is K1 However for aircraft that exit to the north it seems to be random whether they actually use M8 At the last second I notice they use either of the two default exits, usually K9 Equally, the majority of these aircraft are quite small, such as A320 or B737 Therefore it does not give much time to issue a command once landed It is something like 10 seconds between landing and the route to exit being applied Any advice welcome Link to comment Share on other sites More sharing options...
battlehawk77 Posted July 15, 2020 Report Share Posted July 15, 2020 Though it is unrealistic, a way around this is to give them the "exit at taxiway XX" command before they land. No, it isn't realistic, but it is the best option within the limitations of the game engine. Link to comment Share on other sites More sharing options...
MJKERR Posted July 15, 2020 Author Report Share Posted July 15, 2020 2 hours ago, battlehawk77 said: Though it is unrealistic, a way around this is to give them the "exit at taxiway XX" command before they land As above, I have been trying the following as soon as the aircraft appears on the arrivals strip Callsign Runway 30L cleared to land Cleared to land Callsign (reply) Callsign Exit at taxiway M8 Exit at taxiway M8 (reply) I have tested again with five aircraft that would normally accept Take next available exit on right However, one did not do so, and I cannot work out why?! Link to comment Share on other sites More sharing options...
battlehawk77 Posted July 16, 2020 Report Share Posted July 16, 2020 What type of aircraft did not accept the command? Link to comment Share on other sites More sharing options...
crbascott Posted July 16, 2020 Report Share Posted July 16, 2020 That would be a new discovery if the TAKE NEXT AVAILABLE command was only accepted by certain aircraft. I've always thought the command success rate was based more on timing (command issued between touchdown and successful landing message, if I'm not mistaken). Link to comment Share on other sites More sharing options...
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