Here is my solution to map all toggle switches on the Honeycomb Alpha via FSUIPC to prevent the bugs that happen when always-on switches are bound in the game itself. Landing lights and strobes can be mapped directly to on/off, all other toggles require special handling in the lua script. Some notes on the special handling: State of a single battery can not be read. Only the master state which is 1 when at least one battery is on. This means if the switch is in the off position a