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Audio pauses and crashes


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I use RC 3.1 and AS WXRE 1.91 all latest builds. FSUIPC 3.11 full registration, ADVDISP 2.11 (roll-back, tried newer versions). WIN98 SE, DX8.1, 766 RAM, 2.53 GHz CPU, NVidia clone TI4200 128 display. FS2K2 only, Hercules Digifire 7.1 audio card, Inbtel mobo based on 845PE chipset - on board audio disabled. All possible background stuff off including subordinate processes of antivirus (Notrton 2K3) and firewall (BLack Ice Personal PC Protection, Pest Patrol, Ad Subtract, etc.). Tested with default aircraft to avoid Reality-XP gauges (JL2, 4, FLA).

Two problems:

1. In either RC or AS, if I let audio run in loops such as ATIS or AS's Flightwatch (audio only), after a brief period with AS only or RC3.1 only, the sim crashes hard, with RC use displaying a basicly null pointer (Address 0:0) error.

2. Using RC only for test, the audio pauses frequently occasionally giving a weird scrathing sound. I have tried all DX acceleration settings including off.

Just using FS ATC with neither RC or AS running does not exhibit problems. According to jd of RC, he just calls a declared function of PlaySoundA to winmm.dll.

Since I can not tell if FSUIPC aggravates the problem because I can not use these with FSUIPC removed, I thought perhaps you might have some ideas.

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1. In either RC or AS, if I let audio run in loops such as ATIS or AS's Flightwatch (audio only), after a brief period with AS only or RC3.1 only, the sim crashes hard, with RC use displaying a basicly null pointer (Address 0:0) error.

2. Using RC only for test, the audio pauses frequently occasionally giving a weird scrathing sound. I have tried all DX acceleration settings including off.

Just using FS ATC with neither RC or AS running does not exhibit problems. According to jd of RC, he just calls a declared function of PlaySoundA to winmm.dll.

Since I can not tell if FSUIPC aggravates the problem because I can not use these with FSUIPC removed, I thought perhaps you might have some ideas.

No sorry. It does really sound like a sound problem (sorry, no pun intended). Try using DXDiag and reducing the DirectX sound acceleration one notch, then two. I have heard this gives smoother frame rates in FS too as it spends less time filling up the sound cards buffers.

Regards,

Pete

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