james143611 9 Posted January 11 Report Share Posted January 11 Hello all, Trying out this scheduling stuff, not done one before but having a go at it, as I love doing timetables and schedules I have backed up the original airports.txt on my desktop so I can use the one in the airports folder to have that as the current one for it to work with my schedule, as I needed to change Buenos Aires (EZE) from SABA to SAEZ. Now, if there isn't an airport included I guess I can add one to use? I'm trying to add Cotswold Airport EGBP but as it's not in the .txt I'd need to add it, I assume these are custom and not 'hard coded' so to speak in that you can only use what's supplied? If I could add one, I found the co-ordinates on a google search are 51.6705 N 2.0482 W, so going by the airports.txt format would I add it like this: GBA COTSWOLD_AIRPORT_ENGLAND_UK 51.67 N 2.04 W EGBP Would that be right? Any help appreciated! James. Quote Link to post Share on other sites
crbascott 577 Posted January 12 Report Share Posted January 12 @james143611 Yes, you can add airports. The most important part is the format - if the format is wrong, the game won’t load. In reality, the lat/lon is really not that important because if may or may not even be used. At most it is used determine the direction a plane might turn after departure. Although it appears to be in a degree decimal minute format, for everything I’ve looked up the existing values appear to represent degree and degree minutes. Logically that makes no sense, but I've given up trying to understand Nyerges Design. Nevertheless, it’s not that big of a deal because a precise number is inconsequential. Quote Link to post Share on other sites
james143611 9 Posted January 12 Author Report Share Posted January 12 6 hours ago, crbascott said: @james143611 Yes, you can add airports. The most important part is the format - if the format is wrong, the game won’t load. In reality, the lat/lon is really not that important because if may or may not even be used. At most it is used determine the direction a plane might turn after departure. Although it appears to be in a degree decimal minute format, for everything I’ve looked up the existing values appear to represent degree and degree minutes. Logically that makes no sense, but I've given up trying to understand Nyerges Design. Nevertheless, it’s not that big of a deal because a precise number is inconsequential. Ah thank you! I did wonder if the lat/lon just determined its direction, I shall use that line as above, looks like the format is IATA code, airport name (using the _ as a space), Lat/Lon and the ICAO code. Thanks for the help James Quote Link to post Share on other sites
WildCard 30 Posted January 13 Report Share Posted January 13 The most important thing about the file format is the spacing. The game breaks up each line by column. 1 2 3 4 5 6 7 1234567890123456789012345678901234567890123456789012345678901234567890 AAA ANAA_FRENCH_POLYNESIA 17.25 S 145.30 W NTGA 3-5 IATA 7-45 NAME (not used) 48-EOL DATA The data section is then split up by whitespace into geolat, geolat_dir, geolon, geolon_dir & icao. The name is never used and can contain spaces. The data the game provides for latitude and longitude is a mixture of decimal degrees and degree.minutes (sexagesimal degrees), however the game uses all of the values as if they were decimal degrees and uses great circle math to determine what heading a plane should fly after takeoff. Quote Link to post Share on other sites
crbascott 577 Posted January 14 Report Share Posted January 14 4 hours ago, WildCard said: The most important thing about the file format is the spacing. The game breaks up each line by column. 1 2 3 4 5 6 7 1234567890123456789012345678901234567890123456789012345678901234567890 AAA ANAA_FRENCH_POLYNESIA 17.25 S 145.30 W NTGA 3-5 IATA 7-45 NAME (not used) 48-EOL DATA The data section is then split up by whitespace into geolat, geolat_dir, geolon, geolon_dir & icao. The name is never used and can contain spaces. The data the game provides for latitude and longitude is a mixture of decimal degrees and degree.minutes (sexagesimal degrees), however the game uses all of the values as if they were decimal degrees and uses great circle math to determine what heading a plane should fly after takeoff. Thanks for confirming. Quote Link to post Share on other sites
ATC AlaskaGuy 71 Posted February 3 Report Share Posted February 3 these are a couple of the airports I have added to all my airports in Tower 3D Pro BER BERLIN_BRANDENBURG_AIRPORT_GERMANY 52.22 N 13.30 E EDDB PKX BEIJING_DAXING_INTERNATIONAL_CHINA 39.30 N 116.24 E ZBAD 1 Quote Link to post Share on other sites
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