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Error by compiling airports


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Dear people

I get the following error, any advice?

Thanks

 

An exception occurred while trying to compile a new airports database.

As a result of this error, the default airport database will be used.  The default database does not contain flight schedules, airport data (runways and parking) or airport names you may have customized.  This may result in incorrect flight numbers being displayed, incorrect departures schedules for aircraft moved to the stand by approach control, and flight distance data will be more limited. 

FLW.STB.Utilities.StbDisconnectException: Invalid XML detected for airport LFLL(Saint Exupery).  Please check the runways.xml file found in the Prepar3D V5 installation folder at line 1186727 position 41, and the AFD/AFCAD file that implements the airport.

Additional details:
   at FLW.Simulator.Objects.AirportCompiler.ReadAirportXml(XmlTextReader reader) in C:\_Data\Software Development\Flying-W\GitHub\STB\STB-P3DV5\Common\Flight Simulator Objects\FSObjects\AirportCompiler.cs:line 861
   at FLW.Simulator.Objects.AirportCompiler.LoadAirports() in C:\_Data\Software Development\Flying-W\GitHub\STB\STB-P3DV5\Common\Flight Simulator Objects\FSObjects\AirportCompiler.cs:line 701
   at FLW.Simulator.Objects.AirportCompiler.PerformCompileSteps() in C:\_Data\Software Development\Flying-W\GitHub\STB\STB-P3DV5\Common\Flight Simulator Objects\FSObjects\AirportCompiler.cs:line 216
   at FLW.Simulator.Objects.AirportCompiler.Compile() in C:\_Data\Software Development\Flying-W\GitHub\STB\STB-P3DV5\Common\Flight Simulator Objects\FSObjects\AirportCompiler.cs:line 170

Exception Handler Type: None
 

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Hi

Please check the XML file as suggested in the error messsage, it sounds like there may be a problem with one particular airport (LFLL) in that file.  If you can't work out the problem from that, please post it here.

Thanks

Simon

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Posted (edited)

Hi

Thanks for your answer. No, I could not do anything with this message. That seems too complicated as no specialist. I think the problem was that traffic global was not correctly instlled and STB could not read from traffic global the required files. I could manage the problem moving the bgl file compiled in Traffic global to the folder scenery\world\scenery in P3D folder. After that the final compilation in  Super Traffic Board Client worked perfectly. Probably the compiled library of Trafffic global was missing. Now it is working

Thanks!

Edited by rylabics
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