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MODEL DETAILS - DEVELOPER BLOG, APRIL


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Dear All,

In this month I would like to talk to you about model details.
It was a popular request for T!3D to move the camera closer to the action. 
Let me give you some details; T!3D's planes had around 3-5000 polygons. Tower! Simulator 3 can easily handles 50,000 polygons/plane. While the old version used a 512 texture sheet, now a 4K texture is used and we also use normal maps too, to add even more details to the planes. 
For now, let me come back to the airports. If you follow our other projects, likely you noticed our airport releases for MSFS and Xplane recently. This is the detail that you can expect for the new Tower! Simulator 3 airports as well. The list is not finished yet, but I can confirm (surprise, surprise) TIST and KRDU to be included in the game (more to be announced). 

Vic

image.thumb.png.a4802cc370679d235d2ff309a18bb16a.png
 

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Its looking impressive. Appreciate the update. Thanks. Are we looking at a summer release? I know you won't say. Is it likely to have the same number of airports included? Nice that you gave us 2 including my home airport (TIST)

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Looking great Vic- I particularly love the terrain height and features (trees, bushes, etc.). It should really enhance the whole immersion factor to see planes in relation to actual terrain on takeoff and arrival.

Can't wait to see other shots and airport reveals in the future.

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12 hours ago, maverick1989 said:

Its looking impressive. Appreciate the update. Thanks. Are we looking at a summer release? I know you won't say. Is it likely to have the same number of airports included? Nice that you gave us 2 including my home airport (TIST)

Somehow I envy you for your island 🙂 So many time I wished to move to either St Thomas or Puerto Rico. I just love the island life 🙂 
You are right I can't speculate about the release date (it would be impossible at this time anyways) but we are working as hard as possible. We still have a few surprises that we would like to announce before the release and as we add more airports to the game we need to fix/add things into he SDK too. With a very few exceptions (where we use commercial tools that we bought) we plan to release all the tools we use during the development. We already in talk with new 3rd party developers (Nyerges Design built something like 200 new airplanes and more than a thousand liveries already) to bring new content to Tower! Simulator 3 so I hope we will see more 3rd party products as well. 

Vic

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46 minutes ago, Pdubya said:

Looking great Vic- I particularly love the terrain height and features (trees, bushes, etc.). It should really enhance the whole immersion factor to see planes in relation to actual terrain on takeoff and arrival.

Can't wait to see other shots and airport reveals in the future.

Thank you! Yes, Tower! Simulator 3 will feel more "3 dimensional" with more depth and more objects to give details to the game. Also we use real terrain data and real road maps and even real house placements. It is a real possibility you can find your own house if you live close to an airport (likely it would be generic, but at the right place and similar style). 

Vic

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