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Simulate Joy Button Press via Lua Script


Airbuspilot

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5 hours ago, Airbuspilot said:

is it possible, to simulate a Press of a Joystick with Lua Code?
I want to simulate this Button Press if a special Condition is fulfilled.

In general yes (see the FSUIPC Lua Event library), but it depends on if the special condition can be detected with code; that is, are the necessary simvars (variables) associated with the special condition available?  I think it would help John give you the best answer if you would provide him with some information on the nature of the special condition you are talking about.

Al

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13 hours ago, Airbuspilot said:

is it possible, to simulate a Press of a Joystick with Lua Code?

Generally not, only for virtual buttons - see the ipc.btnPress, ipc.btnRelease and ipc.btnToggle lua functions.

But why do you want to do this? Can you not just simulate the action that the button press performs when your condition is met, rather than the button press itself?

John

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8 hours ago, ark1320 said:

In general yes (see the FSUIPC Lua Event library), but it depends on if the special condition can be detected with code; that is, are the necessary simvars (variables) associated with the special condition available?  I think it would help John give you the best answer if you would provide him with some information on the nature of the special condition you are talking about.

I have several Planes, that were controlled and directed by a File named FlightLog.lua
For every Plane there is a separate File, that contains the SimVars and Lvars of this Plane. This File is also named FlightLog but extended with the ID of this Aircraft, i.E. FlightLog.DAIJB
The Reason for this is to save my Flights in a MS Access Database. Before starting a Flight, i file FlightPlans, Fuel Amounts, PayLoad, etc. in this DB. Once everything is done, i rename
the File FlightLog.DAIJB to FlightLog.lua and copy it from the Scripts Folder to the FSUIPC Folder. Because of that, i have all Variables according to the used Plane in the FlightLog.lua and 
can assure, that the Variables are available at the Runtime. For each of this Aircraft there are different Variables, that will be used, to trigger the Condition where the simulated Joystick Button should be pressed.  

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19 minutes ago, John Dowson said:

Generally not, only for virtual buttons - see the ipc.btnPress, ipc.btnRelease and ipc.btnToggle lua functions.

But why do you want to do this? Can you not just simulate the action that the button press performs when your condition is met, rather than the button press itself?

In general i could do that. But for each A/C i have a different FlightLog.lua and an according Window.lua
I start them with one Joystick Button on the Press and Release Event. My Aim is now, to open a second Window if necessary for the used Plane.
This could be named Window2.lua and could be assigned to a separate Joystick Button in the FSUIPC Button Assignments. And so i want to simulate
the Button Press with Lua Code, if my Condition is fulfilled. I want to do it this Way to hold the FlightLog itself as small as possible for Maintenance Reasons.
I know, i could fill all the Window Texts in the FlightLog, but i would prefer the separate File Solution for each Window.lua, if possible

Joachim 

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16 minutes ago, Airbuspilot said:

This could be named Window2.lua and could be assigned to a separate Joystick Button in the FSUIPC Button Assignments. And so i want to simulate
the Button Press with Lua Code, if my Condition is fulfilled.

If your condition is filled, you can just call ipc.runlua("Window2.lua"), no?

Otherwise, use virtual buttons which can be "simulated".

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