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How to avoid acceleration when released from slew mode?


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Dear FSUIPC gurus,

From my application I often reposition the aircraft using slew controls. When the aircraft is released then, it accelerates with ultra-high speed (~300 kt). Question is wether I can avoid this acceleration or, alternatively, reduce speed just after releasing from slew mode?

Is it possible to set the Aircraft's speed / acceleration using offsets in FSUIPC?

Thanks in advance for any hints!

CAT III

PS: When aircraft is released on ground, it's standing still fine :-)

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From my application I often reposition the aircraft using slew controls. When the aircraft is released then, it accelerates with ultra-high speed (~300 kt). Question is wether I can avoid this acceleration or, alternatively, reduce speed just after releasing from slew mode?

Is this with FS2004? If so, then for the first time you can change the position without first switching to slew mode. Or, for FS2000-FS2004 you could try using Pause mode instead of Slew.

Is it possible to set the Aircraft's speed / acceleration using offsets in FSUIPC?

You can certainly change some of the acceleration values and have some effect. I believe programs simulating catapult launches use this. But I'm afraid I don't know which ones would be effective, now how effective they'd be. You'll need to experiment.

I don't think you can change the airspeed directly.

Regards,

Pete

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CATIII

After you position the aircraft and while still in slew, hit the "A" key to make sure the aircraft is on the ground. Then when you come out of slew you will be standing still. The reason the aircraft takes off that way is because when you slew the aircraft seems to lift off the ground by a few feet and for some reason the program thinks you are flying. Using this method you should not have any more problems.

Rich

PS: This problem has nothing to do with FSUIPC. It seems to be internal to FS.

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CATIII

After you position the aircraft and while still in slew, hit the "A" key to make sure the aircraft is on the ground. Then when you come out of slew you will be standing still. The reason the aircraft takes off that way is because when you slew the aircraft seems to lift off the ground by a few feet and for some reason the program thinks you are flying.

Yea. The ground elevation changes when you slew around, so very often the ground is lower when you end the slew. So FS notices you are in the air. If it just left the airspeed to zero, you'd drop down like a stone, so instead it figures you are in the air so it seems to give you sort of the normal cruise speed of the plane as default, so you wont crash immediately.

The suggested trick should indeed work.

Tuomas

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