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Chrisoft

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  1. Okay thank you, I understand. I'll wait this next simulator, then I wait and see. Regards, Chris.
  2. Hello all, I made DLL Flight Recorder modules for all simulators from FS2002 to Prepar3D v5, X-Plane 8 to 11, and Aerofly FS2, with SDK, Simconnect and FSUIPC. My big question is : With FS2020 SDK or new FSUIPC, will it be possible to make a DLL or EXE module for new Flight Simulator 2020 with possible new menu style "Add-ons" with submenus? . Regards, Chris.
  3. Hi all, It fixed, found soluce here : Add on FS2002.CFG : [OldModules] AEV_Client_FS9.dll=1
  4. Hi all, I made several DLL modules using FSUIPC Module for different simulators like black box They compiled on C++ with Visual Studio 2010. All it works on simulators. But when I launch FS2002, I have this screen (sorry about french) : In this message after click YES, this module works no problem in FS2002. How do I disappear this message? Thanks, Regards, Chrisoft.
  5. Don't worry Pete, I know you noticed "NO" for these offsets on FSUIPC SDK for Programmers :) But I show everybody which we have some absent informations of FS9 realism. I ask if someone has other ideas to have these informations ingame FS2004, that's all. I can retrieve informations in the file fs9.cfg in section [REALISM]. But If the virtual pilot change realism ingame, FS9 doesn't update fs9.cfg automatically, unfortunately. FS9 updates fs9.cfg only when we exit the simulator. So, if someone has some ideas to have these informations automatically ingame, it could be pleasure for me. Regards, Chris. PS : sorry for my bad english.
  6. Hello all and Pete, I made a FSX module "black box" with control realisms 100% for my virtual airlines Europ' Airlines. It works with SimConnect for FSX. Recently, I'm working on a new FS9 module with FSUIPC, I have some difficulties, I try to retrieve informations about realism Options. I can retrieve these informations from FS9.cfg in section [REALISM]. But I prefer to check ingame the realism if one of our virtual pilots want to change these options. I know Pete you noticed in your document FSUIPC SDK, but I tried these offsets : - Realism : 0xC44 DOESN'T WORK - Can Collide with Dynamic Scenery : 0x84A DOESN'T WORK - Realism Options : 0xC46 WORK for Gyro and Manual Lights - Display IAS or TAS : 0x612 DOESN'T WORK - Auto - coordination : 0x278 WORK If you have any ideas to retrieve any informations about these realism, thanks very much. Regards, Chrisoft. CEO Europ' Airlines http://www.europairlines.fr/
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