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Dan1994

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Posts posted by Dan1994

  1. On 10/23/2020 at 3:24 AM, ATC AlaskaGuy said:

    had some issues that I discovered in the schedule file so this file has been updated now.

    Hello I think the flight Number from Dublin to Newark or Newark to Dublin is EI 101 or 102 or whatever. not EI 901, Because I checked Flightaware, The EI 901 is from Shannon to Faro with aer lingus  

  2. Hello Everyone, Just want confirm, I checked the Airplane Text file which is locateded in the Extension Folder on the notepad after installed the tower 3d and Real traffic. But I did't fnd any A320Neo Text on the Notepad, Just want confirm, Does Tower 3D have the Model for the A320Neo series like A321Neo or A319Neo. Thank you.

    also How to Update the real traffic installer, Do I need to Buy it again for newest version real traffic.

  3. 1 hour ago, scoobflight said:

    This isn't an fault.  This is reality in the early 2010s as at the time Piedmont flew aircraft under the US Airways logo.  The callsign is correct.

    but the livery is also piedmont airline livery in tower 2011 Philadelphia.  it supposed to be us airways livery which is Navy blue and white. 

  4. hello everyone, when I play tower 2011 Philadelphia and Charlotte add on and installed Real traffic AND Real color. I found out all the US Airway aitcraft is piedmont airline. even aircraft livery. so how to resolve this problem? 

  5. On Sat May 13 2017 at 2:56 PM, Avwriter said:

    3DPro is more complex (more commands available), but it is not really any harder to play - there is just more to do if you want to.  You do not have to use the more complex commands, but they are there if you decide to use them later on.  The actual basic game play between the two is very similar, but 3DPro gives you something to grow into over time.  Let me put it this way, if you buy Tower2011 and really like it, then you will eventually want to get Tower3D Pro later on.  Both are highly mod-able; in fact Tower2011 is slightly more mod-able.  The only one of these games that I would steer you away from is the basic version of Tower3D, as there is little advantage to it over Tower2011 except for the 3D view.  Let's break things down:

     

    Tower2011:  Top-down 2D view, simple commands, but they must be typed (or hotkeys assigned) if you are not using voice recognition, the radar does not have the names of taxiways on and you will need an airport diagram nearby to control effectively, more add-on airports available right now, it is an old product so most bugs are worked out and it will run well even on low-end computers but you can expect fewer add-on ans updates in the future.  Eventually, it will probably be phased out.

     

    Tower3DPro:  3D view, simple and complex commands, button control available if (when) you are not using voice recognition, the taxiways are labels right on the radar display so no airport diagram is needed, it is a new product so there are still a few growing pains and bug that are being solved, and only a couple of add-on airports available right now but more are coming soon.  It likely has a longer future ahead of it.  The voice recognition is better.  The visuals are more detailed - the 3D makes a big difference; things like pushback, go-arounds, and the planes themselves are handled more intricately and are more fun to watch.  To put it simply, it is more immersive.

    so when I play tower 2011 PHNL, the passenger terminal are all on left side of 8L/26R RUNWAY, BUT when All A/C arriving flights landing on the runway 8L it Is turn right off 8L, but it suppose to turn left and taxi to terminal, so any command and what is the command to choose the exit of the runway in tower 2011. thank you.

    so this mean any command to specify a particular taxiway or direction to vacate the runway in tower 2011?

  6. On Sun Oct 09 2016 at 1:00 PM, 707FAN said:

    Gareth, I see that no one has really given you an answer.

    On Tower 2011, the A/C will always turn off towards the area with the most gates.

    What you need to do is look at all the gates, both commercial and GA & see where they are in relation to the runway(s).

    Take HNL for an example, the passenger terminal are all on one side of 18L/26R. but the cargo & GA parking are on the other side. All A/C arriving flights turn right off 8L because that is where the majority of gates are.

    To fix this, & it is not always ways easy at all airports, count the number of gates on each side of the runways & using airport editor delete some of the gates (especially GA gates) such that the number of gates on the side that you want the A/C to go to is greater than the other side. The flights will now turn towards the  side with the greater number of gates.

    For HNL, i deleted a number of GA gates so that the pax gates exceeded the GA & cargo gates. now all pax flights turn towards the main terminal, also the cargo flights, but that is part of accepting the limitations of the program.

    I hope that I have explained it reasonably well, if not, please sen another post.

     

    Kev M

    Brisbane

    Australia

    2011 simmer since 2011

     

     

    so how to fix this problem without edit anything?

    any command can change the runway  exit?

    thank you. 

  7. when I play tower 2011 PHNL the passenger terminal are all on left side of 8L/26R RUNWAY, BUT when All A/C arriving flights landing on the runway 8L it Is turn right off 8L, but it suppose to turn left and taxi to terminal, so any command and what is the command to choose the exit of the runway in tower 2011. thank you. 

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