Jump to content
The simFlight Network Forums

HighFlier

Members
  • Posts

    16
  • Joined

  • Last visited

Posts posted by HighFlier

  1. Yes using the PMDG files doesn't completely fix it for me either, but it's still much more accurate. I conducted an autoland with my replacement GPWS files so I could film the RA and corresponding callouts with my phone. The callouts seem to be played 5 feet below when they should be ("40" at 35 feet, "30" at 25 feet, etc.).

    <<CLICK ME>>

  2. 40 minutes ago, scoobflight said:

    Repeatable at the same airport in same approach?

    Repeatable at all airports across various approaches. The inaccuracy depends on your descent rate. Come in low and shallow and the callouts are generally more correct. Come in high and steeps and the callouts are generally way off. It seems the length of each callout is too long. By the time one callout is finished and the next one is playing the aircraft has already descended through that height. The FeelThere callouts are almost two seconds long whereas the PMDG callouts are around a half second long. Someone gave me the recommendation of replacing the FeelThere callout files with the PMDG ones and it works. The callouts are far more accurate in the EMB with the PMDG files even when coming in high and steep. It’s a good workaround for now, assuming you own a PMDG aircraft.

  3. Hello,

    Really loving the EJets v3 so far! I'm having a lot of fun with it. One issue I noticed on my past few flights is that the radio altimeter callouts don't match the actual altitude the aircraft is at. Here is a link to a YouTube video <<CLICK ME>> which highlights what I am talking about. If you watch the RA box on the PFD, you'll observe that in this particular instance the "20" callout is actually played at 5 feet. Based on my own flights with the this isn't always the case. Sometimes the callouts are near what they should be, and sometimes they are quite off as demonstrated in the video. This can make flaring quite challenging sometimes, as the callouts are deceiving and make you think you are much higher than you are.

  4. 3 hours ago, CptAnubis said:

    Hey there, I've now completed a Republic version of the United Express Livery for the E175 and also cleaned up N202SY, everything now lines up a lot better than in the previous version. Just copy and replace texture.N202SY over the old one and agree to overwrite files when asked.

    Link: https://www.dropbox.com/sh/v4vix6aalhs8ew8/AAAc-3sMDBd2tNOYGjkXHut5a?dl=0

    Happy New Year 🙂

    Awesome thanks!

  5. 23 hours ago, JacobApollo1969 said:

    Any chance for republic liveries for both the E170 and E175? I know that Delta and United have E170s, and Delta and American have E175s. I know it is a huge request. Thanks!

    Republic operates E175s for Delta, American, AND United. But yes +1 to this. Since it’s the holidays I’ll be purchasing a request for a United Express (Republic) E175 from iniBuilds.

    Edit: I have purchased a livery request from iniBuilds. I asked for a United Express E175 livery pack consisting of Republic Airways (N750YX), SkyWest Airlines (N208SY), Mesa Airlines (N89349), and ExpressJet Airlines (N605UX). I also specified that should the request be valid for only one livery, it should be for Republic Airways.

  6. 13 hours ago, CptAnubis said:

    Hey all,

    I've now completed a United Express (Skywest's N202SY) for the E175, the repaint can be downloaded here under E175:

    https://www.dropbox.com/sh/v4vix6aalhs8ew8/AAAc-3sMDBd2tNOYGjkXHut5a?dl=0

    Merry Christmas all. 🙂

    Amazing! Will be taking that out for a spin tonight. Any chance for a Republic E175? Should only require a tail number change and “operated by so and so” change right? Republic should cover the EWR routes that SkyWest doesn’t operate.

     

    Edit: Noticed that the gold line on the nose cone doesn’t match with the body. It’s a pretty big difference. Other than that it’s a nicely done livery.

  7. Yes I believe that clears it up. My confusion stemmed from how I am used to add-on aircraft where the payload is loaded into individual cargo holds and the distribution can be different every flight, even if the total payload weight is the same (e.g. PMDG). I simply assumed it was the same with the FeelThere EJets. But as I understand it now, and please correct if I’m wrong, the payload manager simply adds weight to the aircraft but does not specify where in the aircraft that weight is being added, causing the CG to always be the same.

  8. Hi all,

    I have not had a chance to pick up the EMB yet (finals week at my university) but I will be picking it up later this weekend. I've been following the development updates for a while and I can't wait to get my hands on it. I had a chance to watch parts of Chewwy's livestreams and I noticed he could not determine what the CG for the aircraft was. Given you need to know the CG for takeoff trim, I was wondering whether it is possible to find out the aircraft CG at this point in time. If the answer is no, are there any plans to include this in the load manager?

    Congratulations on the aircraft release, from what I've seen it appears amazing!

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use. Guidelines Privacy Policy We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.