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General Novais

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  1. Hmm. I had understood that FSUIPC would be like a midleware between my programming and the simulator (no matter which simulator it is, FSUIPC compatible). That's why I didn't see a problem in asking questions around here either. I'm interested in the "little system" working for both simulators. Sorry for the lack of understanding
  2. Hi, Below the copilot's yoke they have a series of fuses, starting with the FUEL IND, passing through the Pitot, etc. They also have the communication/radio, ADF etc. fuses. If you click on the fuse it JUMPS and if you click again it locks I'm interested in creating a small system so that the activation Checklist, Taxi etc... make sense. It's boring to do a checklist before starting the aircraft knowing that nothing will be out of place or "burnt out". I want to make sure that every time the aircraft is/is turned off there is a possibility that there is a problem. For example, when checking the fuses it appears that the FUEL IND fuse is blown so the pilot presses the fuse. The Alternator may not be working, in which case there would be a button on the system (outside the simulator) for the pilot to request a change of part before continuing. Silly little things like that.
  3. Hi, Sorry I'm new around here, Thanks for the quick response! I'm using FS2020 and FSUIPC7. Regarding offsets I saw that there are offsets identified as faults, but I believe they are not linked to fuses. I also read that there are offsets for PARTIAL PANEL FUEL IND for example, and the documentation seems to address this issue. I believe I'm doing something wrong, because the return I have is precisely 0 (zero) which, according to the documentation, indicates that it is 'OK' and when I jumped it should be 1 'Fail' Thanks
  4. I'm new to FSUIPC and I'm doing some testing for a system I want to build. In these tests I'm trying to check the status of the fuses on the C152 panel for example. I checked the FUEL IND fuse for example, but it always returns 0 (zero) even if the fuse is blown. My English is not very good, but it seems to me that you are investigating something similar to what I am testing here, I would like to know where the end of this study was. Is it possible to make the fuse blow through programming? Thanks
  5. Hi, I'm trying to access the condition of the fuses of the C152 aircraft for example. The fuel or radio fuse, in short, all the fuses in the electronic circuit. But I'm not finding it. In FSUIP I can monitor the EVENTS and when I remove or insert the fuel fuse, a BUS_TO_BUS_CONNECTION_TOGGLE event is triggered would anyone know a way in C++ to find an offset from a player action? or where do i find these offsets? thanks
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