
peloto
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Everything posted by peloto
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Great, with this FSUIPC7.exe the disableInDrone.lua works, I don´t know if the former disableInDrone.lua attached also, and with the original FSUIPC7.exe not. Maybe the only minor problem when you are not trimmed or with the collective-throttle position with buttons etc., and you have pressed the trigger, you need maintain the position in the trigger one second or so, because FSUIPC7 disabling its control in that axis is not instantaneous, and that is not a problem really, and maybe better done so to not consume too much resources?. Yes "Axis Collective Set" works for me in the 407, only I need to have in FSUIPC7 in the axis calibration tab and then in the page of the Prop pitch calibration, in "axis not processed", do nothing there. An all work in both FS20/24.
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Ah ok, done. I have been testing with the default 407, in FS20-24, in FS24 I am in the beta, I stabilise the helicopter trimming it in the air then I go to Drone mode and all is well, less when I press the right trigger (that is binded to the collective in FSUIPC7) to up the Drone and then released, and then the collective is full to down and helicopter goes to down. Yes I have removed the left and right triggers only, the only what I use in FSUIPC7 by the moment, if not other assigns automatic added by FSUIPC7?, the others assignments are the same, it flights well so, maybe I have some props assignments?, and that interferes?, I have to check tomorrow. FSUIPC7.log FSUIPC7.ini
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@John Dowson Really thanks, but the lua for me does nothing in drone mode in FS22-24, maybe I am doing something bad?, I attach the .ini And the Prop-pitch in the calibrate page for axis_collective_set either, if I set that calibration the collective is like freeze. Not a problem, I am enjoying already the new axis, even the F-18 with FSUIPC7 has a full throttle path afterburners included, before I had to press a button for that, happy. Regards FSUIPC7.ini
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@John Dowson All solved. I was ticking for reverse the left/right brakes the wrong box haha. Regarding reversing the collective axis solved also, not ticking the reverse box in throttle, it does still nothing, but adding *-1 to the end of that related axis like you told other user, I copy-paste all the string: 1=BR,256,F,67492,0,0,0,*-1 -{ TO SIM: AXIS_COLLECTIVE_SET }- Yes, it is not the same those topics haha, but they are similar haha, asking for FSUIPC7 to do nothing with controls some times, when or in Drone mode or Camera-Photo Modes? in FS20-FS24, would be great. FSUIPC7.iniFSUIPC7.ini Regards! Excellent support
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@John Dowson Yep, mine both triggers axis are different also Z-R in FSUIPC7, though regarding its Microsoft driver apparently since a pair of years they did it like one axis, against two like the previous Xbox gamepad drivers and apparently there began all my problems with the RL-RT triggers axis and only half path, and in the gamepad Windows calibration in "Devices and Printers page" in control panel, it is represented in only one axis called Z, and I think for that if I check the Rev box in FSUIPC7 in only one trigger axis is a mess, and in the other trigger axis the Rev box is checked automatically also, and I can´t change only separately the reverse in one of the triggers isolated, in both triggers the Rev box checked or not, weird or it is because they are the same axis? Great to be able to assign the "Axis Collective Set" and in a new FSUIPC7 profile for helicopters and check 'Send to FS as normal control', buuut haha I can´t reverse the axis in the "calibration tab", and I need to reverse it, because unpressed the trigger is full collective an pressed release the collective, and if I leave the Gamepad in the desk without touching it the trigger is unpressed and then the collective, and if I am in the ground I need to have pressed the trigger and the gamepad in the hand to maintain the Helicopter quiet. Is there a reverse option for that trigger axis in the setting 'Send to FS as normal control'? Really thanks, that would solve the problem, yes, and to other users like these, that I found googleing for info Yes ofc!, when you have the time, something for dummies like a check box haha, would be ideal. Regards
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Another thing is that with the helicopter (other aircrafts the same surely), when I am flying stabilised (or not) trimmed e.g., and I go to drone mode and I press the right trigger to go up with the drone, the FSUIPC7 throttle still work with that trigger and the collective-throttle is moved while in Drone Mode still and that is a "disaster" haha, and with MSFS that doesn´t happen, and in Drone mode the right trigger stop functioning like collective-throttle and it is not moved, only with the Drone mode assignments, maybe there is a solution-option already in settings?
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Solved, yes and I can set the right trigger for throttles and left for right-left brakes, and full movements, though for brakes left-trigger I need to have pressed to release brakes, and I can´t reverse that because then it messes with the right trigger and reverse the throttle, then the right trigger released would be full throttle, because they are the same axis I think. And also enabled DirectInput Output in XInputPlus (DirectInput tab), it is necessary yes, tested without it, if not FSUIPC7 doesn´t do that beep sound that XInput Plus adds to the program. What I miss in the drop-down in the Axes Assignments tab, and I think it is very important, is the option for the collective axis, sometimes I fly a lot helicopters, collective axis that is bound also to throttle axis in MSFS, and you can fly the helicopters with the throttle axis assigned like FSUIPC7 does, but I think the collective axis and the throttle axis act different in the behaviour of the helicopter, and better for helicopters the collective axis, more smooth-precise-controllable the helicopter, through a test I did many months ago, I experienced that, maybe I am wrong? Really thanks, a needed purchase for sure to solve this problem with the triggers that I have since the launch of MSFS and they didn´t solve never, and FS24 is the same. Thanks. After test, now I go to fly with my new throttles!
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@John Dowson Haha no problem at all, haha. I had only the DLL 1_3 checked and 64bit, not all, I have to test with all checked also then, or one by one, thanks. Ok, really thanks for all the help, I have to test again all that this night. What I tested was if Half+ or Half- in Xinput settings and pointed to FSUIPC7 then and saved Xinput config in FSUIPC7, and in FSUIPC7 I didn’t touch nothing because I didn´t find to do that what I am seeking in the options, that is to have a full movement in the triggers axis, and I didn´t watched nothing happening in MSFS neither after doing all that, and after that FSUIPC7 starts correct with the sound that Xinput adds its settings to FSUIPC7, to inform you that it is working with the program selected and the Xinput settings in FSUIPC7, but I don´t watch nothing that now the Xbox gamepad triggers have full movement, either in FSUIPC7 or MSFS, all is the same, and the curves in MSFS when I move the triggers they move the same and only half movement. I think I had selected also "Send direct to FSUIPC calibration" in one of the multiple tries testing, I am novice using FSUIPC7, but sure it is functioning well in that way, though I can´t make the triggers with full movement for throttle etc., they move only to the middle to the top and back to the middle, only half movement, both triggers. Thank thanks.
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Really thanks @John Dowson, yes when you can, thanks for the help. And yes, I can´t select that FlightSimulator.exe of my MS Store version with XInput Plus, XInput Plus tells me always that I don´t have the permission to open the Flightsimulator.exe file, the other MSFS .exe gamelaunchhelper.exe that is just next to the Flightsimulator.exe file, and it can launch MSFS also, I can yes select it with XInput, but nothing happens regarding the Xbox Gamepad axis. Reading people I understand that they are saying that it is only related to the Windows-Xbox-MS Store versions (named UWP games?), and that not happens in the Steam version Flightsimulator.exe file? Thanks!
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There is no way, despite I select XInput Plus to FSUIPC7.exe I don´t find the way in both programs, maybe I do something wrong or I don´t do what I have to do and I miss some step, despite XInput Plus have apparently the solution with their settings selecting in its options "Half+" or "Half-" regarding its manual and what I understand, and XInput sounds when FSUIPC7 starts, like it had the link and the modofied assignement done from XInput Plus, neither I can´t point XInput Plus directly to FS20 Flightsimulator.exe like this user, for some file rights and blocked by Microsoft or something so and regarded only to the MS Store versions, not Steam versions of MSFS..., maybe my next MSFS version is Steam and for more reasons regarding MS Store and Xbox App issues I have had, https://www.flightsim.com/forums/topic/57714-xinput-plus-not-working-with-fs2020 If someone know more and can help, really thanks, or if someone can test XInput Plus in a MSFS Steam version maybe would help.
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In Xbox gamepads, if I select the RT or LT triggers for throttle, collective or brakes, they have only erroneously half movement, not like other Flight Simulators. I press-release the left/right trigger, and e.g. collective and only moves from middle to full, never back again totally, so you have always half applied throttle or collective or brakes. The problem is that both triggers are the same axis, there are other flight o racer simulators that they have not problem with this and triggers for a full movement despite being both triggers the same axis. Can I configuring FSUIPC7 solve this? I have this thread in MSFS forum searching help: https://forums.flightsimulator.com/t/xbox-gamepads-rt-lt-not-working-properly/666892