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Wiggledog

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Posts posted by Wiggledog

  1. The presence of the aircraft.cfg file is a possibility I also considered after I left the computer yesterday, and is worth looking into...especially since that file and the sim.cfg files are so similar. I might just need to rename the sim.cfg files. My experiments thus far had been with making the innards of the sim.cfg files look somewhat like the innards of the aircraft.cfg files.

    I wasn't aware of the 'air' file, and will certainly look into that too.

    Thank you for your help :D

    --Jack

  2. Hopefully, it would operate the same way the AI traffic does...where, while flying my aircraft, I can get a spot plane's view for each member of an airports air traffic by selecting them in the views menu. Instead of a spot plane view, I'd rather config for a cockpit's view of a non-aircraft ground object.

    Hmmm...maybe, then, you have some idea of what the key elements are in the aircraft.cfg file that I might include in sim.cfg files so that the non-aircraft objects might fool the system into thinking they are aircraft.

  3. Hi,

    I'm a clueless noob to SimConnect, and I've been banging my head against the SimConnect API for days trying to get integer values from a non-keyboard-mouse-joystick serial device into FSX to control the yoke of an aircraft. I've got some code in C++ that reads the values into a console as FSX runs my client, but I'm at a loss as to how I can affect the yoke.

    Is doing this even possible using SimConnect (if so, please tell how or where I can find the solution), and if not, will FSUIPC solve my problem? The device

    doesn't come with Windows drivers. :(

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