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rustyoldboat

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Everything posted by rustyoldboat

  1. Pete, you are brilliant, and I bow my head because I am very stupid. I assigned 05EB and 05ED with the wrong data type and as soon as I assigned a single byte write it worked perfectly. Sorry to have troubled you but thank you so much for you quick and excellent help. Cheers Greg
  2. Thanks Pete. Slew mode does not create the same problem and in fact the aircraft sits there quite happily in slew mode generated through 05DC. Only when I engage 05ED and 05EB is it a problem. I've tested many of the other slew functions which all seem to work fine for me. Cheers Greg
  3. I have not produced one of these logs before, so I hope the information is what you are seeking. With thanks Greg [Continuation log requested by user] Module base=61000000 ClassOptions: UIPCMAIN=FF7F, FS98MAIN=FF7F, FS2KMAIN=FF5E WeatherOptions(Orig)=40003605[40003605] InitDelay: 0 seconds WeatherReadInterval=4 LogOptions=00000005 15498013 System time = 21:18:13, FS2004 time = 12:26:03 (02:26Z) 15498013 LogOptions changed, now 00000005 (LogExtras=0) 15500962 WRITE0 05ED, 2 bytes: 00 00 15500962 WRITE0 05DC, 2 bytes: 01 00 15506531 WRITE0 05ED, 2 bytes: 00 00 15506531 WRITE0 05DC, 2 bytes: 00 00 15507701 WRITE0 3210, 2 bytes: FF FF 15516406 LogOptions changed, now 00000001 (LogExtras=0)
  4. Thanks Peter. FS9. I will do as instructed and report back. Many thanks again Greg
  5. Hi Guys, I am writing a vb.net app at the moment which is intended to move an aircraft in certain directions at slow speed using the slew function. I am enabling Slew Mode using offset 05DC, which works successfully. However, when I attempt to move the aircraft left or right (using offset 05ED) or backward or forward (using offsed 05EB) the aircraft immediately goes into a high speed roll and a high speed yaw. I have attempted setting yaw and roll values to 0 (using offsets 05E4 and 05E6), but this does not help. I wonder if anyone has any thoughts on what might be causing this, or if there is another way I can work around this. With thanks Greg
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