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bimmer4011

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  1. Ok, disregard my last post. I can probably simulate teh scaling with some basic math in the EPL code. Thanks anyway. PS: For what it's worth, your document are way better than the "documents" from the EPIC folks at R&R.
  2. No Peter, I did not deliberately exclude the text. The code example listed in the EPICINFO.DOC, as it is written, doesn't do anything except generate syntax errors when compiling. I'm just trying to understand if this data scaling thing works. Please forgive me, I've only been at this a few months. ENGINE1_RPM = Scale 256, 0, 3000 <-- This goes in the main body EPL? DefinePH(100, Eng1rpm, 0,0,0,0) <-- This goes in the main body EPL or in the macro HPL file? var(Eng1) <-- I assume this goes in the EPL, but without the (). :Eng1rpm { #expand GetPH8(Eng1, 0x0264) } I understand that PH100 is the pigeon hole for JetN1, however I'm not understanding the GetPH8... is that something in the Macro.EPL file? Something I need to do there to make the scaling work? Thanks!
  3. Hi Pete, First of all, thanks for putting together such a robust product and your continued support!!! I'm using FSUIPC with EPICUSB and FS2004. While reading your EPICINFO.DOC file, I wanted to know if you could clarify the scaling ability from EPICINFO.DLL? In your EPICINFO user guide, you list the following example: SCALING TO A RANGE (for gauges) ENGINE1_RPM = Scale 256, 0, 3000 DefinePH(100, Eng1rpm, 0,0,0,0) var(Eng1) :Eng1rpm { #expand GetPH8(Eng1, 0x0264) } My question: is the above sample code for the EPICINFO.CFG file, or is it intended for my EPL code? It doesn't really say where this code is supposed to go. Also, can I assume that the newly scaled engine RPM will be in PH8....? Thanks in advance! - Ron
  4. I'm new to using the EPIC USB hardware and I'm up to my neck with documentation and examples, my head feels like it's going to pop sometimes. :oops: At any rate, while reading Pete's EPICINFO.DOC, I am getting confused about the whole axis POV thing. My understanding so far is that I can read/write data to/from FS2004 via PigeonHoles. What I'm confused about is effecting change to the FS by the AXIS and POV thing. I'd like to use switches in the cockpit, not the joystick hat switch! DId I miss a paragraph somewhere that explains POV actually means 'external switch'? Thanks in advance for your responses! PS: IF there are any CP builders in Seattle area interested in helping out on my project, I would appreciate it! I have a full motion military jet flight simulator that is being converted to run FS2004 using EPIC. See the website below for pictures and such. Who knows, if you are able to take over for me, you might get a ride in one of the real jets! Simulator Website: http://home.comcast.net/~bimmer4011/ - Ron
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