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4mla1fn

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  1. hi pete. many thanks for your response. the list i was looking at was here: http://secure.simmarket.com/product_infts_id=2068 which i got to from http://www.schiratti.com/dowson excellent. i'd hoped this was the case. i'd interpreted the stuff i was reading as mainly doing setup and configuration of FS and peripherals (trims, weather, calibrations, etc), but it wasn't obvious to me that i could send a value for a control (throttle or a surface) while the plane was flying. this is perfect. thanks for this. i looked at the wrong documents; i only reviewed only the fsuipc4 user guide and missed the FSUIPC SDK, but i've got it now. i think i'm now well on my way. many thanks for pointing me in the right direction.
  2. i've got an academic research project where i need to connect an "agent" (e.g. an AI program) to fly a plane in a flight sim. hence, my agent would need to receive perceivable flight parameters (e.g. whatever a human could observe; gauges readings, lever/switch positions, etc), and my agent would return actions (keypresses) to fly the sim like a human would who is using the keyboard (e.g. keys for stick movements, throttle, operating autopilot, radios, yada yada yada.) i know this kind of thing has been done with x-plane, however i'd like to do it with microsoft flight simulator x. i read the list of capabilities of FSUIPC but it's not exactly clear if it supports what i need. several years ago, i wrote a data collection/analysis app to capture broadcast UDP packets of flight parameters produced by MS2004/FSUIPC. this was used to evaluate pilot performance in a series of maneuvers using different kinds of gauge displays. what i don't know though is if FSUIPC also supports sending keypresses to fly the plane *from* an agent to FS. i've just learned about simconnect in version X. does this support what i need? if so, is this a better approach. $ is not a factor (within reason). many thanks.
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