Hello,
As I am totally new here, I start with a new topic.
We have a full motion simulator with a Moog platform. Yesterday MOOG was here to tune the motion on FSX. As we worked with FS2004, this was a mayor change concerning the motion.
We bump in to a problem: the ground speed output (input?) from Microsoft to the motion (FSUIP is in between) gives a much to low figure/rate. The input the motion is receiving (MOOG) is about 0,004, which makes the motion on the ground doeing wrong things (to slow pitch at take off for example). In the MOOG explorer the input is called "Vehicle Ground Speed", and is meaning the speed over ground in feet per second.
Does some one happens to know how that can be changed?
Thanks in advance and who ever this is reading or answering: feel free to step by if you are in the Netherlands
Regards,
Roel Bakker
Simcenter Lelystad