Jump to content
The simFlight Network Forums

nev_vern

new Members
  • Posts

    3
  • Joined

  • Last visited

Profile Information

  • Gender
    Male
  • Location
    Wales, UK

nev_vern's Achievements

Newbie

Newbie (1/14)

0

Reputation

  1. ok thank you again for your reply. I think I understand and will start experimenting. I will contact you again if I need any advice/help with anything. And no, I am not a real pilot :D
  2. Ok, thanks for you're reply. As i know nothing of alogrithm's, would there be anyway of implementing such a feature into FSUIPC's GUI to make it easier for those with no programming knowledge? Or a simple way of inducing controller smoothing into the INI file? Thanks for your response, Nev
  3. Hi, I would really like to see the ability to be able to adjust lag and smoothing for different axis. In the real world aircraft do have a certain amount of 'lag' depending on its size and weight. One thing I noticed in FS is that all aircraft, no matter what it is, or how the flight dynamics have been setup, they are always very responsive to your inputs (I am not talking about sensitivity here). There is no feeling of inertia or momentum. There is no feeling that I need to think two steps ahead to achieve my goal. For example, I am doing a barrel roll with my 747 (bare with me), it is spinning as fast as it can dependent on the flight dynamics and aircraft.cfg, the instant I release the stick and it returns to center, the aircraft instantly just 'stops' rolling, just like that. This is what I expect from an Extra 300, not a 250+ tonne aircraft. From my observations of youtube videos (I am not a pilot) these 'lag's' are quite noticable. I have seen video's of an A320 pilot applying what appears to be full left aileron (you can see his hand) which takes a moment or two for it to translate to aircraft roll. Even in a Tornado fighter jet you can notice these lags, again, based on a video I have seen. So, what I propose is: 1. The ability to be able to include lag in the available axis of Roll, Pitch and Yaw, which can be set by the user at increments of 0.05 seconds, which can be saved for specific aircraft. and 2. Axis smoothing, which will adjust the speed at which a control surface takes to reach maximum deflection regardless of how fast you move the controller. Again with the ability to be saved for specific aircraft, and is fully user adjustable. I believe these two additions are fully possible with FSUIPC, and would take the flying to another level for those who wish to use this feature. Nev
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use. Guidelines Privacy Policy We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.