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TheGrunt

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  1. Yes. Only lua I had in use is the dynamicfriction and I just tried to run without it using clean fsuipc.ini and still the same. It starts to look like that full reinstall is on the horizon if I want to solve this. It can be so many things affecting on this that it seems to be impossible to trace the actual cause. And I'm running out of ideas. Thanks you still for your support!
  2. Thanks for the quick reply, Pete. I have actually tried the elimination and it seems that quite a lot of MTX planes cause problems, but not all of them. I've also eliminated actual flyable planes so that I've only kept one default plane in to eliminate effect of corrupted addon aircraft to no avail. I've also reinstalled MTX and it doesn't help either. Still, the strangest thing with this is that there are no problems if FSUIPC is disabled and MTX aircraft folder is defined in simobjectpaths, but it is those two that together cause a problem. Even with both of them on, MTX AI traffic works just fine. It is only the aircraft selection in menu bar that crashes the sim. I don't get it.
  3. I have suffered from quite unusual crash with Prepar3D for a while and haven't been able to find a solution. The thing is, that sim works without any problems (as does all the other programs in my computer) until I go to menu to select a new aircraft. I never get to the actual aircraft selection, but screen stays black in not responding state for a while and then crashes to desktop. It is always the same stackhash fault, provided here: Version=1 EventType=APPCRASH EventTime=130103164634001636 ReportType=2 Consent=1 UploadTime=130103164634731678 ReportIdentifier=cdc218c2-a416-11e2-9514-5404a628b9e7 IntegratorReportIdentifier=cdc218c1-a416-11e2-9514-5404a628b9e7 WOW64=1 Response.type=4 Sig[0].Name=Application Name Sig[0].Value=Prepar3D.exe Sig[1].Name=Application Version Sig[1].Value=1.4.4747.0 Sig[2].Name=Application Timestamp Sig[2].Value=50253a53 Sig[3].Name=Fault Module Name Sig[3].Value=StackHash_d532 Sig[4].Name=Fault Module Version Sig[4].Value=0.0.0.0 Sig[5].Name=Fault Module Timestamp Sig[5].Value=00000000 Sig[6].Name=Exception Code Sig[6].Value=c000041d Sig[7].Name=Exception Offset Sig[7].Value=756d4f0d DynamicSig[1].Name=OS Version DynamicSig[1].Value=6.1.7601.2.1.0.256.1 DynamicSig[2].Name=Locale ID DynamicSig[2].Value=1035 DynamicSig[22].Name=Additional Information 1 DynamicSig[22].Value=d532 DynamicSig[23].Name=Additional Information 2 DynamicSig[23].Value=d532235ff87b42b3dd5ed54bdade0e10 DynamicSig[24].Name=Additional Information 3 DynamicSig[24].Value=71ee DynamicSig[25].Name=Additional Information 4 DynamicSig[25].Value=71ee44965b96c2140b3dce3d5900d1e2 UI[2]=D:\Pelit\Prepar3D\Prepar3D.exe UI[3]=Lockheed Martin Prepar3D® has stopped working UI[4]=Windows can check online for a solution to the problem. UI[5]=Check online for a solution and close the program UI[6]=Check online for a solution later and close the program UI[7]=Close the program Funniest thing is that if I remove MyTraffic Aircraft folder from simobjectpaths OR I remove FSUIPC from loading in dll.xml everything works just fine. I just cannot understand this, because I see no relation with these two programs at all or at least FSUIPC's relation to one folder containing just unflyable models. As I said, I've tried all the tricks in the book and even more to solve this. As far as I'm concerned, FSUIPC log doesn't provide any useful information too. It is very clear, that entering aircraft selection sim checks the simobjectpaths folders to locate flyable planes and for some reason it stucks with MTX model folder. I just don't get the FSUIPC part in this problem. I use the latest FSUIPC and have tried older ones too to see if there is something in later versions causing this. I have a rough clue when problems started and I didn't do anything special with the sim at that time, just installed some new aircraft I bought at that time. I can mostly go round with this using just SimLauncher, but this is still annoying as hell. Thanks in advance for your help! It would be great if this thing gets finally sorted out without the need to reinstall P3D.
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