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chumley

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Posts posted by chumley

  1. I used the GUI as you suggested to select the byte togglebits and in the Offset box I entered 66C0. After manually changing the .ini to correct the offset and returning to the GUI I now realise I should have entered an x before the 66C0.

    Working as expected now. 

    I now feel a bit more confident and motivated to move forward.

    Once again many thanks for the help.

  2. Thanks again Pete.

    I have put your code in the FSUIPC.ini and it works just fine. I will work through it in detail to get across the structure using the various manuals as you suggest as i can see quite a bit to gain particularly if I progress to putting together a few switch panels with the help of a friend.

    I also delved a little further into your original suggestion and have come up with the following coding in the FSUIPC.ini which has a problem in that it toggles the taxi light on but doesn't toggle it off.

    4=P1,0,Cx0D000042,x01     -{offset byte togglebits, offset 0042}-
    5=B66C0=0 P1,0,C69749,1     -{Custom control: <69749>}-
    6=B66C0=1 P1,0,C69749,0     -{Custom control: <69749>}-

    I'm obviously missing the point somewhere.

    I appreciate your help in this matter.

    Thanks

  3. Hi Pete

    After a period of reflection I really do want to be able to control more of my Sim using a combination of keys and buttons so am asking of how the FSUIPC.ini file can be amended to make the example below work. Once I have a framework to work with I will be able to make similar functions happen.

    So my example is I want to use the Joystick 1 Button 1 to action the taxi Light switch on the PMDG NGX panel which according to PMDG is 69749 (69632+117).

    After using the GUI to create the first action I have:

    4=P1,1,C69749,1

    Note: (0-3 inc in the numbering sequence are taken up with viewing option using the hat switch on the yoke)

    I have had a look at the various documents but cannot quite come to grips with the process. 

    I know from previous comments by you that two more lines will allow a conditional test to be applied and presumably from that a second press of the P1,1 will switch the lights off.

    How would those two conditional lines be coded?

    I have tried this but it doesn't work:

    5=B66CO=0 P1,1,C69749,1
    6=B66CO=0 P1,1,C69749,0


    Thanks

  4. I am doing some work on assigning PMDG NGX functions to keystrokes using the information PMDG has provided in the SDK.

    I have been able to assign the 'Ground Power' to a key and it switches on when I press the key. I would like to be able to have a second press of the same key to switch it off.

    I have spent some time trying to achieve this goal but thus far to no avail.

    Is it possible to do this and if so can someone point me in the direction of the way to achieve it.

    I would consider using a button if that is the only alternative but buttons are scarce whereas keys are many.

    Thanks

  5. 17 hours ago, Pete Dowson said:

    Thanks for the links. This, from one of them, seems to contradict the idea that it is a "bug", and it is from a contibutor whose opinions I value:

    Actually, it is not and never has been a 'bug' per se. Even fuel injected engines require an air source, and unless you have some way to heat the air intake, you can and will have ice formation.

    I'm not sure why you'd want the switch operated by gear up, but if you'd programmed this in the FSUIPC axis assignments using the range part on the right, why not simply reserve a small part of the area representing the movement towards "gear up" as an other zone which is assigned to the so-called Carb Heat switch?  (i.e. have three zones instead of one or two).

    The control assigned to the 'H' key by default is actually known internally in FSX and P3D as "Anti ice toggle" (applicable to jets as well as props, like "Pitot heat toggle", which is Shift+H) and that's what you need to assign to. As it's a toggle you'd need that range applicable to both up and down passage through it.

    Pete

     

    Thanks for the advice.

    The reason I thought about the 'gear up' link was that the icing event and subsequent power loss happens at varying altitudes depending on the temperatures and ca be a problem when traversing mountains as I do in NZ given the aircraft loses power and descends eventually until it reaches a point at which icing stops then the engine roars to life and climbs again sadly too late sometimes.

    I figured that if I turn on Carb Heat when the gear goes up and off when it comes down that would stop me forgetting.

  6. I read somewhere (can't for the life of me remember where) that to ensure Carb Heat is always switched on to circumvent the P3D fault it can be linked to the raising of the undercarriage.

    I currently have a lever (axis) on my TQ6 controller set to raise and lower the gear.

    Is it possible to link the Carb Heat function to this action on my controller and if so could you point me in the direction of how it is set up

    Thanks

  7. Thanks again Pete

    The only reason for the alignment was that I thought I may have been missing something in the setup but if it's just the vagaries of hardware then I'm not that bothered.

    At the end of the day I have managed for quite a while with the different values and it hasn't stopped me enjoying what I'm doing.

    Having said all that I'll get back to what I enjoy doing.

    Thanks for your time (and of course FSUIPC)

     

     

  8. Thanks Pete

    I had a crack at Syncing the throttle levers following the information referred to above.

     

    After doing this I had the following values showing in the .INI file:

    SyncSlopeThrottle2=7/9,19/19,30/30,44/41,53/51,64/63,75/71,87/86,97/96,108/106,120/121,127/128

    When testing this the N1 values in the PMDG NGX are still up to a couple of units in variation when the levers are visually at least correctly aligned. I should add that I have, using a spirit level, drawn a line on the throttle unit and moved each lever to the line - the N1 values are L - 75.3 and R - 77.6

    I'm pretty sure I followed the instructions carefully. The question I have is - does the data from the .INI file look reasonable and should it still show the kind of differences in N1 values I am seeing?

    Thanks

     

  9. I have a GF-TQ6 Throttle Unit connected to P3D and two throttles mapped in FSUIPC for the PMDG NGX and using direct mode with no reverse zone.

    With the throttle levers in the same position I am getting different thrust settings on the PMDG guage on the display.

    I have checked the settings in the Joystick Calibration page and have the following settings for the two controller levers:

    Approx setting                  Throttle 1 Lever                            Throttle 2 Lever
    Max                                        16383                                            16383
    Min                                        -16384                                           -16384
    75%                                   11430/13907                                 11543/13963
    50%                                     4000/10192                                   4282/10333
    25%                                    -4572/5906                                    -3724/6330

    I accept that the internals on the throttle levers are most likely prone to giving different readings for the same position but I am wondering if there is some feature in FSUIPC that will remove this discrepancy.

    Thanks 

  10. I have a Goflight GF-TQ6.

     

    This unit has been calibrated and all the levers assigned as Axes in FSUIPC to functions.

     

    The issue I have is that after assigning the levers the settings for the throttle levers to Throttle 1 and Throttle 2, using the 'direct' option, no reverse zone and having the filter box checked.

     

    When I advance the levers together (aligned) the following results are shown in the PMDG gauge:

     

    Setting         Left          Right
    Full               98.0         98.0

    80%              80.0         82.2
    70%              70.7         73.2
    60%              60.7         63.1
    50%              50.3         50.5
    40%              39.8         41.6
    30%              29.4         32.1
    Idle               20.5         20.6

    To get near identical thrust on each engine the levers are not aligned.

    Is this a situation where I should use the Syn Pos option or is there an alternative way.

    Makes taxiing a little problematic.

    Thanks

  11. It's a bug in SimConnect. It does recover itself if you keep trying. Please see the FAQ thread FSX fails to run after FSUIPC4 first installed.

    Pete

    I got the same pop up but only in the load immediately after uninstalling FS Passengers X.

    I am having the same issues as the OP (with FS passengers X) so I expect his apparent FSUIPC problem is for the same reason.

    I'vr given up on FS passengers. No support. An expensive waste of time - many better things to do.

    As always, FSUIPC, is delivering the goods.

    Thanks for that.

    Regards

    Andy b

  12. Pete

    I noticed on your thread of latest versions that a new AutoSave dll had been released on 24 November 2004. I downloaded it and when I looked at the Autosave.txt file it showed the date as below:

    "Version 1.50, 24th November 2003"

    I extracted the file and replaced the existing one (dated Sept 2003) as it showed a different file date and size.

    Thought you would like to know.

    On another matter, I have heard through my association with ActiveSky 2004 that a new version of FSUIPC is in the works. Can/will you give any indication as to when it will be released?

    Best regards

    Andy b

  13. Hi Pete

    I am an avid user of FSUIPC and WifdeFS having purchased both shortly after purchasing and loading FS9.

    I like the new upgraded version of Trafficlook.

    I was wondering if you havre any plans to provide the data in a format similar to AiView (the plotter used in FS2002). AiView was a very useful add-on to visually represent the positions of AI and is one thing sorely missed in FS9.

    Regards

    Andy Brockbank

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