Hi Pete,
thanks for the clarifications!
Just a small question, it's not really important but who knows, maybe I'll need it one day:
I'm still not sure if the data in the table is in the FS directly (i.e. something Microsoft could use, maybe one day....) or if it's just stored in a FSUPIC-Cache (i.e. for guages also using FSUIPC)? I guess from the current standpoint it doesn't make much difference, it's just nice to have a look behind the wall :-).
Sorry, I couldn't find this in the docs, could you give me a tip where to look?
Also, I haven't tried it, but is it possible to read the multiplayer positions from within FSUIPC? I imagine it might be similar to the AI-positions, or maybe I'm wrong... That would open up an easier mapping via FS-Navigator (or what I'm working on).
I guess I'll be off learning the multiplayer SDK in that case, thanks for the quick infos!
cheers,
John