
Bob_I_Ts
-
Posts
12 -
Joined
-
Last visited
Posts posted by Bob_I_Ts
-
-
shes a buaty easpecialy like the texturing great job mate
water in boat bug idea:
you kno when look frough some class materals part of the boat disappear on the other side or when in 3rd person view water doesnt pass glass
maybe this can be taken advantage of build filture plain that match bounding box scale of boat hull along !x,y plain then have filter postistion and orientation x,z of boat hull and always to set its altitude y to wave highest point
o just so kno me non programmer but under stand a little on 3d methods
-
old topic but thought no need to post new one because it relates here
i get crash on what !i think is all boats with smoke
i havent seen smoke in vs card i use is
geforce4 mx 128 mb intergrated driver fully uptodated
ive aways had my card bio shared at 64 mb
i not kno mutch about the graphic chip bio section only the boot drives section
im woundering does setting share to 128mb/max improve performance of the card !?
i get between 30 to 40 fps in vs at current
-
dont forget the morning orange ;)
-
cool i didnt notice lithunwrap exported x format
i use lith all the time for maping
another converter that maybe of use is crossroads 3d and another shareware called object converter
also if you want to a modeling tool thats easier and cheaper to use than max
just visit my website i have loads resource links for 2d/3d graphic tools , texture resource , modeling tutorials etc
-
yes it does look very mutch like a vs screencapture
what does the discription /review say ?
-
updated redid all textures in deep blue scenery including waves
ive set the depth level down to 20 k_alt
so takes alot less time to reach bottem and most regions water visiblitie is blue but still some regions for dark water
also i notice that under water looks better with caustics disabled
also check inside the deepblue directory ive created a caustics tweek so you can see textures more clearly
check the readme in the deepblue/caustics folder about the tweek
-
thats a very impressive liner good modeling
woundering whats recomended average for model poly count in VS ?
-
thanks for the tip but
dont have nuthing like photo shop it cost to mutch
i use ulead photo impact it works well with shifting colour data types from 48 - 1 bit ,paint and editing tools only suited for 24bit though
method what do is create the depth.bmp still use 24 bit mode so can use blur burn and bright tools then switch data type to 8bit grayscale when finished
its also quite easy to swop pallets with the data index function on same image so all the scenery image maps can be don just by switching pallet from the depth then tweek and save as ...
also a good tool for making seemless/tiled textures is harmtiles stile or quake image editor wally
wally is mutch better to use than mspaint also
-
i used
100 land_size
35 k_alt
im unsure on howslow itl run on other computers i use
geforce mx 512ddr athlon xp2700 frame rate is about 40 - 30 when run
ive never tried online play me still a noob ive only been playing vs since saturday
because so many people intrested il upload it early
thanks to the scenery tool i managed to get 1 of the models inplace but dont think conv3ds converts the texture materials ! ill have to read through the vs site some more on textured models
current deepblue scenery contains
3 modiefied seemless textures for land useing a tex map has like a desert feel at dusk
the waves are not modiefied
and only 1 scenary object i have about another 3 planed ship wreck,tresure chest etc
also no animels but
-
i didnt notice the scenery tools thanks now downloading :D
thank you for the great comments
-
hello i like virtual sailer so mutch id like to make a freehand scenery map trying diffrent types on landscapes underwater mostly
ive completed the scenery and tweek couple textures for it but now
id like to add some custom scenary objects befor i upload it
some quetsions when i tried to load cutom model
i have a bit of confusion with the obj.bmp
i made a p201.def [201 = pallet colour number!]
1
Sub_thing1 0.5 0 0.5 0.0 1 1 1
0
is 0.5 x 0y[=altitude!] 0.5z =bottem centre of pixel area ?
but the object does not appear at the location of the pixel zone
theres no problem with Sub_thing1.x because it does load as a boat when tested
do i need to make and ad a pallet.pal to the scenery dir as well?
any help is welcome
also heres sneek peek at relief map c4d render made from def.bmp of WIP code name DeepBlue.jpg
i lost my Key
in (Former Virtual Sailor Support Forum)
Posted
i use VS v5 witch doesnt requier serrial ! ,...... you say you have had VS for long time does that menu you have v5 ? there is no updates for v5 that i kno