Pete,
I wanted to thank you for the info. I am willing to learn C++ or whatever I may need to use, but I don't really even know where to start.
Visual C++, C++, Qbasic (LOL)?
I'd like to start by writting a simple program first, that would just display in a seperate window, the raw information that would be used to control my platform. ( ie. pitch, roll, yaw, heave ect.. vel. g-force ect..)
I'd think this would be a great first step in understanding just what is going on behind the scenes and how the process may work.
So, in short, any personal suggestions as to a resource(s) to began with? I figured if nothing else, "C++ for Dummies" ;) enough said in reference to my programming abilities......
Thank in advance,
Steve Motion