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Posts posted by Steve Motion
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Follow up to my own questions:
I've searched simFlight forums and see that a few others have had the same questions I had for Peter. I also see that although FSUIPC can extract the flight model information, which is a great start. However, there isn't much else out there for motion platform control in a novice friendly capacity.
Anyway, I'd still be interested if anyone has any updates on motion platform controller and the use of FSUIPC.
Thanks.
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This question is most likely directed to Peter....
I am a total novice when it comes to the programming end of computers, so I am sure my question is pretty trivial, but here it goes;
I want to make a motion platform for FS2004. I am looking for a simple way to extract the aircrafts flight atitude (pitch.yaw,roll) and maybe even a way to extract information that could trigger heave also. I am willing to learn the programming side of this project, but I don't even know where to start. Would your module extract the fundimental data I need?
I have spent hours and even days researching existing systems. There just is not a single bit of software that will drive a home built motion platform. There is a program that comes with SIMCRAFT (Simkit) that sounds like it will output some basic information, but I am hoping to design a complete closed loop system.
This is a big task, and one that may take even a year to get even a fundamental system designed, but I just want some help in finding a good place to start.
Thanks so much to Peter, or anyone else who can help.
Steve Motion
Motion Platform/data extraction
in FSUIPC Support Pete Dowson Modules
Posted
Pete,
I wanted to thank you for the info. I am willing to learn C++ or whatever I may need to use, but I don't really even know where to start.
Visual C++, C++, Qbasic (LOL)?
I'd like to start by writting a simple program first, that would just display in a seperate window, the raw information that would be used to control my platform. ( ie. pitch, roll, yaw, heave ect.. vel. g-force ect..)
I'd think this would be a great first step in understanding just what is going on behind the scenes and how the process may work.
So, in short, any personal suggestions as to a resource(s) to began with? I figured if nothing else, "C++ for Dummies" ;) enough said in reference to my programming abilities......
Thank in advance,
Steve Motion