guda
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Posts posted by guda
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Thank you Paul for your reply.
It works in one way : light off :
Dim FS_lights As New Offset(Of Short)("Dynamic", &HD0C) ' offset declaration ' FSUIPCConnection.Process("Dynamic") ' update the FS light value ' FS_lights.Value = FS_lights.Value And (Not 2 ^ 3) ' only light off index #3 = Taxi Light ' FSUIPCConnection.Process("Dynamic") ' sent '
When I try to light On taxi I use this script
FS_lights.Value = FS_lights.Value And (2 ^ 3) ' Expected: only taxi light (3) should change (light ON) ' FSUIPCConnection.Process("Dynamic") ' sent '
Here the result is not OK => All lights are off. What is wrong?
Regards
Dan
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hello Paul,
I've read the dynamic offset thread. it works fine for "classical" offsets (integer...) but not for bitarray.
In my case, the users decides that he wants to send "False" to the bit 3 of &H0D0C offset. (taxi light OFF).
By a standard way, I could do this:
Dim FS_lights As New Offset(Of BitArray)("Dynamic", &HD0C, 2, True) ' create the offset - Write only' FS_lights.Value.Item(3) = False ' write bit 3' FSUIPCConnection.Process("Dynamic") ' send ' FSUIPCConnection.DeleteGroup("Dynamic") ' remove '
Here, my issue is I don't know the offset size (in my example = 2). Do we have a mean to write directly a bit?
regards
Dan
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Hello Pete,
I'm writing an instructor station (http://fsinstructor.com/). I need to write into FSUIPC offsets. Could you reserve an offsets range to stock my variables for:
- One short int (2 bytes)
- Ten long double (10 bytes each)
so a total of 102 bytes;
Is it possible?
Regards
Dan
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Hello,
From my software I move the plane, such as on a circuit pattern. During several seconds FSX loads the scenery.
During this time, I'm looking for a mean to hide this loading.
With the 8320 offset we can change the view. So I wonder if we could also close/Hide the current view via FSUIPC?
regards
Dan
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Hello,
I tried to create a tool to manage payload.
I can read & write 1400 offset but it hasn’t effect.
If I have a look into the payload screen in FS, my sent values are OK and when I click on OK, they are taken into account.
To sum up, my development sends values but, to be active, I need to open the payload Window in FS and click on "OK" button.
I’ve checked in FS Interrogate, the bytes array is identical when I update values with my code or via FS window. So I presume that is not a data issue.
Does anybody success to update payload?
Do we have a mean to open the payload FS window via FSUIPC
Regards
Dan
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Thanks FSInterrogate I think to have found the issue. When I use VB Integer the results is bad in FSX. Now I'm using Uinteger and I seems OK
It's strange because both manage 4 bytes number.
Thank you
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Hi Pete,
I'm developping a software and I have an issue with offset 580.
Regarding your documentation I'm reading the value on 4 bits. It works fine with my FS2004.
One of my beta tester (FSX/Win7) has bad value for the heading. I can correct it using 2bits and not 4 bits.
Is it normal?
Regards
Dan
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Thank you Pete.
I will have a look on offset 2900.
Regards
Dan
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Hi experts,
I would like to add a plane following our aircraft. Is it possible to do it with FSUIPC?
I though to use TCAS offsets (0x1F80) but the documentation says "it does NOT generate aircraft".
So is it possible to move an A/I aircraft via FSUIPC?
Regards
Dan
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Thank you.
I will contact you later.
Regards
Dan-
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Hello,
I'm writing a software. I need to use free FSUIPC offsets. I found offset from "66C0 to 66FF" but I'm not sure people will don't use it.
How could I be sure to be alone to access to these offsets?
Regards
Dan
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Great,
It was exactly what I was looking for
Thank you very much
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hello,
I would like to write an application (VB.NET) to permit people to choose an airport > a parking / gate and to load at the good location.
I found the airport list for FS2004 and FSX but not the list of gate.
By using Traffic toolbox we can find the list of the different gates for an airport but not the exact location of each one.
Does it exist a mean to now the existing gates in FS2004 and to be able to load the plane at the good gate via FSUIPC ?
Regards
Dan
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hi,
Do you know a means of keeping AI in multi-player mode ?
I would like to keep the boats and AI geeks when I fly with friends even if they are not in the same places for the pilots.
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Hi,
I had post a message because I can't see the AI cruise ships
(http://forums.simflight.com/viewtopic.php?t=33738)
I had use the sdk traffic toolbox and it see planes but none ships all over the scenery.
I checked it :
* AI cruise ships: 4 directories with subfolders "FS9\Aircraft\MF AI Cruise Ship - Cruiser" "FS9\Aircraft\MF AI Cruise Ship - Cruiser Clione" "FS9\Aircraft\MF AI Cruise Ship - Island Princess" "FS9\Aircraft\MF AI Cruise Ship - Volendam" * AFCAD2 files in "FS9\Addon Scenery\scenery", specifically: AF2_PAK5.bgl AF2_PAK6.bgl AF2_PAK7.bgl AF2_PAK8.bgl AF2_CZS1.bgl * AI traffic file in FS9\Scenery\World\scenery: Traffic_MF_AI_ships.bgl AI traffic slider is active for GA traffic and 100%
I reinstaled the scenery and it doens't work any more...
(I use FS2004+Sp1 / XP sp2)
Do you see anything else ?
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none ships moved !!!
I flew above the scenery several hours : nothing at Hyder and at south from Ketchikan.
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Hi,
I can see some boats, but none moves.
my config :
- AI traffic slider is active for GA aircraft
- no multiplayer
- 100% trafic
- AI Ships are in the aircraft folder
- MF AI ships bgl is also in its correct folder Scenery/World/scenery
I readed this topic http://forums.simflight.com/viewtopic.php?t=32547 but no move....
Do you see anything else ?
Update a bit value
in FSUIPC Client DLL for .NET
Posted
Great! Sorry for the inconvenience.
I have to stop to work in evening.
It works fine now
Thank you for your help
Dan