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TDeller

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Everything posted by TDeller

  1. Hi Peter, I get the same thing and was just about to post a report on it as well, but Guenter beat me to it :) It's happened twice for me; once when I was in the air and once on the ground. Both times the AI plane was on the ground. Cheers, Ted
  2. Hi Peter, I just checked it out, and it operated perfectly. Tried the single engine autostart on all four engines, and they all operated like a charm. Thanks again, Peter! Cheers, Ted
  3. Wow! Thanks Peter. I'll go try it right now. I appreciate you taking the time to add the feature! Cheers, Ted
  4. Hi Matt, I hadn't tried pmSystems yet. Was trying to get just the basics going with FS in terms of the operation of the engines etc. It's good to know that pmSystems does the trick, though, as that's my next step. Still wish it was easier to do in FS -- at least in terms of the Airbus style one-switch startup. Ted
  5. I had hoped so, too. But no joy. I'm using FS2004, and every time I try CTRL-E-1 or CTRL-E-2, I just get the both-engines-autostart routine. :( -Ted
  6. Actually, you're right. The autostart function would be ideal -- at least for Airbus folks it seems :) The Autostart_All function (not sure if I've got the name exactly right, as I don't have my list in front of me) starts engine 1 and then engine 2. It's all done within FS to the best of my knowledge. (CTRL-E I think is the keystroke FS command) But it does replicate basically what Airbus's master switch does -- it turns the starter and then adds the fuel at the right time. I think in FS, turning on the fuel first will also work, and that way all you need to do is run the starter until the engine starts on its own. There's a way of turning starters individually in the function list, but I've not seen one for auto-starting just one engine at a time. Thanks for considering adding it as a function to FSUIPC. Cheers, Ted
  7. Hi Peter, Yes, in a Boeing that's true. But Airbus has no starter switch to turn on and off. It simply has an automatic start... so you flip the engine master switch on, and the engine starts (with any luck!). That's the piece I'm trying to replicate. So what I need to have happen is that when the master switch flips ON, it holds down the starter for the appropriate engine (say engine 1), for 20 seconds or so; the normal amount of time it takes for the engine to start. After that, it should stop repeating the starter command. Thus the need for the delay. Any thoughts? Thanks, Ted
  8. Hi Peter... Is it possible to add delays when using FSUIPC's BUTTON commands? I'm trying to repeat the engine 1 starter function for a certain number of seconds, until the engine starts, and then stop repeating. It's my workaround for starting one engine at a time. So far, I've not found a way of doing this, but I'm sure there must be a simple solution :). It would be perfect if FS had the option of "auto start 1" and "auto start 2", but again, it seems limited to "auto start all engines". Any thoughts or suggestions for incorporating a delay function would be appreciated. Thanks for all the new functionality in FSUIPC, by the way! Cheers, Ted
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