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WebMaximus

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Everything posted by WebMaximus

  1. 32.000 lines in a minute...now that's what I call some serious logging :LOL: Right now I think my main problem is trying to track down what could actually be causing this stuttering I've seen. As for the FSUIPC logging maybe I was unclear but I don't think the logging in itself is to blame but more just like you mention what is actually causing all these errors to end up in the log. Clearly something is not right, I just need to figure out the culprit. First I thought it might have been related to the latest beta build of Active Sky Next because I'm part of that team and these stuttering happened shortly after I upgraded ASN to the latest build. For that reason that was my first stop asking about this but no one else seem to have seen the same problem so doens't appear to be ASN causing my problem. In situations like this one where you all of a sudden get a problem 'out of the blue' and you can't really figure out why I wish there was some kind of "superlogging" feature in FSX/P3D you could enable that would help you troubleshoot exactly what is causing your issue in my case stuttering. Imagine how nice it would have been in a situation like this one to have a log where you clearly could see the stutters listed somehow marked as 'Poor performance' entries or something like that and then an explanation what is the reason/bottleneck...that would really be awsome! Oh well...will not bore you to death with my issue but instead I'll keep trying to exclude one thing at a time doing more testing and hopefully I'll find the culprit eventually. Problem is the testing is rather time consuming since I don't see this until I'm up in the air and have been flying for some time and time currently isn't one of my biggest resources. Many thanks Pete for trying to help me out, much appreciated!! Here's what my simulator looks like and this is my hardware config.
  2. Well...1 hour and 40 minutes isn't much in my case doing online flight in Europe. As for the stops I'm not 100% sure but might have been when I've been accessing the P3D menus trying out various settings in an attempt to get rid of some stuttering I've seen on my last couple of flights and so far I haven't been able to track down the cause of them. Most annoying and was thinking maybe what I've seen in the fsuipc log could explain the stuttering considering the number of entries found in the log. Took all of the lines containing this error message and pasted them into an online web service that will let you count the lines and almost fell out of my chair when I realized there were almost 32.000 of them... Very strange all this because I've been using FSUIPC for years and same thing goes for the NGX and never seen anything like this before and have always had the extended battery option set to '0' for infinite but I've now disabled that option for testing purposes so will be interesting to see if I get the same thing on next flight. Did a quick test earlier today and just fired up P3D with the NGX and switched on the battery to see if that would log any errors but nothing.
  3. Either the other thread somehow disappeared or I'm going crazy because I did create a new thread asking about this yesterday but now I can't find it. Anyway the first occurrence of the error message in the log file is the one seen in my posted log file above. Have only checked with PMDG's NGX since that is the only addon a/c I've installed, haven't tried with any of the default P3D a/c. Haven't tried disabling the extended battery life option but will do and report back.
  4. I've noticed how the ground friction has reverted back to default in the NGX in P3Dv2 latest version and I'm thinking if maybe the Dynamic Friction LUA isn't loading correctly anymore. I checked the fsuipc logfile and couldn't find anything in there that the module has been loaded, not sure if that would normally be displayed in the log file? I also noticed now that I came here that the latest version of fsuipc is 4.939k while I'm using 4.939j so maybe updating will fix this issue but thought I would still ask about this issue in here and if someone else noticed the same problem?
  5. Been running in windowed mode since I'm also running some other programs I need access to but maybe it's time to look a second time into the possibility to switch to full-screen mode. Will also check out those other things you mention.
  6. This is old news but I still thought I would ask about this in here and if there is maybe just maybe anything the magic FSUIPC could do about it considering all other things FSUIPC is capable of. I'm running FSX in windowed mode and I do all my flying in the PMDG NGX and whenever the mouse cursor is visible and somewhere on the FSX window my FPS is approx 10 FPS lower than when the mouse cursor is not visible. Either after it has been automatically hidden after a couple of seconds which I think is a standard FSX feature or maybe it's even Windows doing this but I can also accomplish the same 10+ FPS increase manually by moving the mouse cursor up to the FSX title bar. 10 FPS is really a huge difference in FSX as all of us know and what I'm wondering now is if it somehow would be possible to "fool" FSX into thinking the mouse cursor always is hidden or hovering on the title bar even when it's not? If that would be possible to accomplish with some smart method that would give us those 10 FPS extra constantly and not only when the mouse cursor is hidden or on the title bar. Of course it's an easy thing to manually move the mouse cursor to the title bar or wait for it to be automatically hidden after not moving it for a couple of seconds but flying from the virtual cockpit you use the mouse pretty much all the time and especially during the busy segments of a flight when you would like to have those extra 10 FPS the most. Just throwing this idea up in the air but I guess it's not possible because then I'm sure someone would have already made something out of this idea.
  7. Did some more searching for the issue with SoundStream and FS2Crew but that didn't give much so until I have a confirmation this SoundStream thing works with FS2Crew I guess I'm out of options. I do feel a bit surprised I couldn't find more info on this because AFAIK there is quite a number of people running FSX with multiple monitors and they all must have the same annoying issue I have.
  8. Found Flight1's SoundStream, thanks but I think paying $15 for such a simple utility that only serves one single purpose (although a good one) feels a bit so-so and was hoping there was another way. Also I found an old post where someone reported SoundStream doesn't work with FS2Crew for the NGX. I woke up that old thread asking if they ever found a solution and I'm still waiting for an answer.
  9. As the topic suggests, is there a way to keep the FSX sound even when FSX is no longer the active application? I just started using a two monitors setup and I find it very annoying how the FSX sound goes all silent whenever I do anything with the applications such as Aivlasoft EFB, ASN etc on my second monitor. I was hoping maybe FSUIPC which so often proves to be the "magic toolbox" for FSX maybe also had a solution to this but couldn't find anything. Anyone in here knows if there's a way around this?
  10. Well...I'm pretty sure that won't happen any time soon ;) Thanks again!
  11. Thanks for your prompt reply Pete! And it doesn't matter if I use S32 or U32?
  12. Today I had one of my first OOM crashes ever after trying to fly with the autogen slider to the far right. I did hear the warning sound but I never managed to free up some memory in time before I got the OOM crash. After this incident I thought I would try to use the monitor feature in FSUIPC where I can see the currently available memory in the FSX title bar. I think I got it working, just want to confirm I did it the correct way. I checked I want the value displayed to the FSX title bar and I entered 024C in the first available Offset box and I then chose S32 as type. Does it matter if I use S32 or U32? At least they both show the same value so I guess not...? This gives me the below info, would this mean I have approx 1.3 GB memory available? And when this value goes below 300000 you're in danger facing an OOM crash, right?
  13. Hi Bob, Thank you for your interest in my issue. I'm on Windows 7 x64 and I've mainly seen the problem when I haven't used the yoke for a while like when sitting at the gate between two legs or during cruise on autopilot. When I think about it I don't think I've ever seen the problem while actually using the yoke so in that regard it feels more like some kind of timeout problem rather than a connection issue. However if it indeed would be a timeout problem it's strange I don't always see the problem after x amount of time. I will do some flying today again and see what happens. Like I posted above it almost felt for a while like the problem was solved after I did that cleanup of old USB devices when I was able to complete a number of flights without any problems. So...I'll keep my fingers crossed that last 'disconnect' I had was a one-time-only type of issue.
  14. Thanks Bob but I already checked that and it's set to 'Disabled'. I thought I had the problem fixed by using the clean-up tool I mentioned above but yesterday I had the same problem again and this was when using the latest version of FSUIPC Pete mentions above but still the only way I could fix the problem was to go into FSUIPC and then close it again.
  15. Thanks a lot Pete for looking into this and trying to find a good work-around, it was something like this I was hoping might be possible to do so great you found a smart way doing it. During all my years in this community I've always found it very impressive how some people and you are most definitely one of them continue to give to the community in an endless strive trying to make things better and you really deserve a golden star for it Pete! Back to this issue and it might be too soon to say for sure but it seems I managed to fix the issue by doing what I wrote above, clean up my USB devices getting rid of lots of old devices. Since doing that I haven't had one single problem with the yoke. For anyone else with similar problems who would like to try the same thing I did you can find the freeware utility I used here -> http://www.nirsoft.net/utils/usb_devices_view.html
  16. Hi again Pete, Maybe you're right I have a general USB issue, however the issue I've described here is the only USB problem I've seen so whatever the USB issue is it must be minor since it only will affect the yoke inside FSX. After writing my last post I found another utility where I could list all USB devices that ever was connected so to clean things up I removed all devices listed that currently were not connected hoping this might fix the problem. Regarding the assignment of the POV button you're correct this is the only button I'm sure isn't affected by the problem. However before I had all buttons and axises assigned via FSX and never saw this problem.
  17. Hi Pete, Not sure if you saw my last post before this one? Yesterday I had the problem again when FSUIPC lost connection with the yoke and while the USB logging utility was running and no disconnects/connects had been recorded so the way I see it it must be something else happening. I'm already using Joy letters but despite this I had a problem once when all my assignments got lost. Luckily I was able to manually fix it by editing the fsuipc.ini file where I found the old GUIDs and I then did some copy/paste to fix it but maybe I did something wrong setting the Joy letters up in the first place if you say FSUIPC should be able to fix ths all by itself with no user intervention. I see what you mean by having FSUIPC scanning for the devices all the time. Reason I have left the POV button assignment to FSX is I wasn't able to get the same smooth operation of this button when I tried setting it up via FSUIPC compared to have it assigned in FSX. Maybe I'll try to change USB port and if that will mess up my assignments I guess I'll just have to deal with that but I'm not very confident changing USB ports will make any difference since I already tried the USB connection thoroughly by wiggling the USB cable in the USB port which didn't result in any connection issues so it seems very stable.
  18. OK, just completed a flight from ESSA-EKCH-ESSA and after landing at EKCH on the first leg the a/c was standing with GPU connected for about 20 minutes before I started to prepare for the return leg back to ESSA and when I got back to the a/c the yoke didn't respond again. I then checked the log in the USB log utility I found and installed prior to the flight but nothing was in the log...ie no USB disconnects/connects had been recorded and yet FSUIPC again lost the connection with the yoke for some reason so now I'm really puzzled what exactly is happening here and why...
  19. Hi again Pete, You were fully correct all I have to do when this happens is to go into FSUIPC via the Add-on menu in FSX and then click OK and my yoke is working fine again so that's good. I also found out I was wrong when I said the axises are still working when this happens, they are not. However the hat switch/POV is working when the other buttons and axises are not and the difference is I have the POV switch mapped via FSX and all other buttons and axises via FSUIPC so it appears whatever it is happening FSX is able to cope from this issue automatically where FSUIPC requires me to follow the procedure where I open FSUIPC and then close it again with the OK button. Trying to understand why this happens in the first place I found a small utility that will log all USB events whenever a USB is connected/disconnected. Today I was lucky enough to sit in a cold & dark state in the NGX at the gate when it happened and since there were no other sounds I was able to hear the typical sound you usually hear in Windows when a USB device is connected. However I never heard the similar sound you usually hear when a USB device is disconnected. Anyway after I heard this sound sure enough the yoke was not responding with the exception of the POV button and when I then went into FSUIPC and then closed it again with the OK button the yoke was working fine again. So...at this point my conclusion is that for some reason I can't understand it seems as my yoke for a split second disconnects/reconnects and when this happens FSUIPC will not be able to pick it up again without me starting FSUIPC and then close it again but FSX manages to pick it up by itself and that's why the POV button continues to work even after this has happened. When I think about it I started having this issue after I decided to fully abandon the control setup in FSX and do everything via FSUIPC instead. Will let the USB logging utility I found be running for some time so I can actually see what is happening and have "proof" that it actually is my yoke that disconnects/reconnects by itself. Then I guess next step is trying to find out why this happens...if it's a software or hardware issue. I haven't tried changing USB port yet since I'm a bit afraid that will mess up all my assignments I did for the buttons on the yoke but I don't think there's a problem with the USB port of the cable because I tried pushing the USB connector at the end of the cable from the yoke in all possible directions when it still was plugged in trying to force a disconnect it the contact was poor but nothing happened...it stayed connected just fine. If I*m not able to find what is causing this is there any way to have FSUIPC poll the connected devices in the same way FSX seems to be doing this since the POV button never is affected by this problem or do you have any other suggestions I could try? It's very frustrating when this happens in-flight and especially when it happens at a bad time like when you're on short final and speaking to online ATC...
  20. Hi Pete and thanks for your reply and input! Sorry for my late getting back to you, thought I chose to be notified via email when there's an answer but never received any email so maybe it didn't stick. Anyway I checked the power management for my USB hubs and they all have power management disabled, I was already pretty sure this was the case since I'm well aware of this being a very common cause of all kinds of problems if you don't disable power management for them. So...must be something else causing this. I'm not 100% sure but if my memory servers when this happens I think the axises of the yoke still work, it's only the buttons that stop working and should the problem have been caused by the yoke going into some kind of sleep mode I guess the axises wouldn't work either? Will do some more flying and verify this next time and will also try to reconnect the yoke or maybe even change USB port just to make sure I don't have a connection problem causing this.
  21. I'm using FSUIPC for both axis and buttons assignment for my CH Yoke, CH pedals and Saitek TQ and from time to time my assigned buttons on the CH Yoke stop working and I then have to go to the FSUIPC menu, go to the Buttons + Switches tab and then click a button on my CH Yoke. This is always recognized and after this all buttons work just fine again until it happens next time. Is this a known issue or did I miss something at my end in setting everything up...? TIA,
  22. OK, thanks Peter - what you say makes sense.
  23. Sorry to wake up and old thread here but I found this one very interesting. I just learned about that Windows "dong" sound I've been wondering where it came from and what triggers it until someone told me in another forum it's FSUIPC warning you you're getting close to an OOM error. Then after reading through this thread and in particular what you're saying about removing stuff you don't use to save memory and resources for stuff you do use that made me start thinking maybe there are some things in FSX I could remove/disable as well. I don't use My Traffic since I do all my flying online on IVAO but maybe there are other things I could remove that would have a similar effect freeing up resources for FSX. I have a rather powerful FSX rig and I seldom have problems and my overall performance is very good but sometimes I still get problems like with the newly released Mega Airport Helsinki by Aerosoft which has given me some OOM errors. I'm thinking that since I do all my flying to only a limited number of specific airports maybe I could free some FSX resources for flying to these airport/areas by removing/disabling airports/areas where I never fly...would that be possible and would it have a positive effect on FSX's resources/performance?
  24. Hi everyone! Asked about this in another forum but haven't got it to work yet. What I would like if possible is to map a key on my CH Yoke to the transponder switch in the PMDG NGX since that switch in the v/c is always a little bit hard to move with the mouse pointer when you're about to enter/exit the runway and often are in a hurry. I have the registered version of FSUIPC, would I be able to accomplish this directly using FSUIPC or do I also need this LINDA software? Thanks in advance for any help on how to set this up if possible.
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