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joshfellows1997

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  1. Well they are connected when I open up FSX and P3D but you say they dont connect or show in the ini file Josh
  2. Thats not right though seeing as I have all my controls going through FSUIPC that was my P3D file so no Concorde in that one, the thing is I have my controllers turned off in the P3D and FSX menu so the only way that control inputs are able to get to my aircraft is by FSUIPC
  3. Hi Pete I have calibrated it and it works fine in the CH throttle manager and it is also smooth and no jumping so its definetly from FSUIPC I think. Here is the Ini file: [General] UpdatedByVersion=4939k History=RDEGLCGT5OK4KDO4JD6RW InitDelayDevicesToo=No NewInterceptTextMenu=No UseSystemTime=No UseMidMouseBtn=Yes MouseWheelMove=No MouseWheelTrim=No MouseWheelTrimSpeed=1 JoystickTimeout=20 PollGFTQ6=Yes BlankDisplays=No FixControlAccel=No FixMachSpeedBug=No DeleteVehiclesForAES=Yes AutoScanDevices=Yes VisibilityOptions=No OneCloudLayer=No CloudTurbulence=No CloudIcing=No GenerateCirrus=No SuppressCloudTurbulence=No MaxIce=-4 MinIce=-4 UpperWindGusts=No SuppressWindTurbulence=No SuppressWindVariance=No WindTurbulence=No TurbulenceRate=1.0,5.0 TurbulenceDivisor=20,20,40,40 SuppressAllGusts=No MaxSurfaceWind=0 WindLimitLevel=200 WindDiscardLevel=400 WindAjustAltitude=No WindAjustAltitudeBy=2000 SmoothBySimTime=No WindSmoothing=No WindSmoothness=2 WindSmoothAirborneOnly=Yes PressureSmoothness=0 TemperatureSmoothness=0 DisconnTrimForAP=No ZeroElevForAPAlt=No ThrottleSyncAll=No WhiteMessages=No ShowPMcontrols=No SpoilerIncrement=512 MagicBattery=No RudderSpikeRemoval=No ElevatorSpikeRemoval=No AileronSpikeRemoval=No ReversedElevatorTrim=No ClockSync=No ClockSyncMins=5 ClearWeatherDynamics=No OwnWeatherChanges=No TimeForSelect=4 LoadFlightMenu=No LoadPlanMenu=No PauseAfterCrash=No BrakeReleaseThreshold=75 SaveDataWithFlights=No ZapSound=firework ShortAircraftNameOk=Substring UseProfiles=Yes EnableMouseLook=No DelayedMouseLookZoom=No AxesWrongRange=No TCASid=Flight TCASrange=40 AxisCalibration=No DirectAxesToCalibs=No ShowMultilineWindow=Yes SuppressSingleline=No SuppressMultilineFS=No AxisIntercepts=No DontResetAxes=No InitDelay=0 GetNearestAirports=No OOMcheck=Yes WeatherReadFactor=2 WeatherRewriteSeconds=1 CustomWeatherModify=No SimConnectStallTime=1 InitialStallTime=10 NormalStallTime=1 LuaRerunDelay=66 Console=No FSVersionUsed="Lockheed Martin® Prepar3D® v2",2.5.12945.0 SimConnectUsed=2.5.0.0 [JoyNames] AutoAssignLetters=No [Axes] PollInterval=10 RangeRepeatRate=10 0=2X,256,D,1,0,0,0 1=2Y,256,D,2,0,0,0 2=2Z,256,D,4,0,0,0 3=2R,256,D,3,0,0,0 [buttons] PollInterval=25 ButtonRepeat=20,10 1=R2,0,C65588,0 2=R2,4,C65615,0 3=R2,2,C65607,0 4=P2,6,C65752,0 [AutoSave] Next=1 Interval=60 Files=10 SaveOnGround=No AutoSaveEnabled=No [GPSout] GPSoutEnabled=No [GPSout2] GPSoutEnabled=No [WideServer] WideFSenabled=Yes [sounds] Path=C:\Program Files (x86)\Lockheed Martin\Prepar3D v2\Sound\ Device1=Primary Sound Driver Device2=Speakers (7- Vengeance 2100) [Auto] 1 = LUA DynamicFriction [LuaFiles] 1=AirbusX_Thr1 2=AirbusX_Thr2 3=display vals 4=DynamicFriction 5=Frictions 6=Fuel737 7=gfdDisplay 8=GFpower 9=HidDemo 10=init pos 11=ipcDebug 12=landing 13=liar 14=log lvars 15=MasterClient 16=mrudder 17=MyDisplay 18=Payload737 19=record to csv 20=Rotaries 21=SlaveServer 22=SyncAxis 23=testclnt 24=testsrvr 25=textmenu 26=ThrustSym 27=ThrustSym4 28=TileSix 29=TripleUse 30=VRI_SetBaro 31=VRI_SetMach 32=WP6test 33=WXradar [Profile.Aerosoft Airbus] 1=Airbus A319 easyJet G-EZAX 2=Airbus A320 easyJet G-EZTB [JoystickCalibration] AllowSuppressForPFCquad=Yes ExcludeThrottleSet=Yes ExcludeMixtureSet=Yes ExcludePropPitchSet=Yes SepRevsJetsOnly=No ApplyHeloTrim=No UseAxisControlsForNRZ=No FlapsSetControl=0 FlapDetents=No ReverserControl=66292 Reverser1Control=66422 Reverser2Control=66425 Reverser3Control=66428 Reverser4Control=66431 MaxThrottleForReverser=256 AileronTrimControl=66731 RudderTrimControl=66732 CowlFlaps1Control=66162 CowlFlaps2Control=66163 CowlFlaps3Control=66164 CowlFlaps4Control=66165 SteeringTillerControl=0 MaxSteerSpeed=60 [Axes.Aerosoft Airbus] RangeRepeatRate=10 0=0X,256,D,22,0,0,0 1=0R,256,F,L1:R,0,0,0 2=0U,256,D,23,0,0,0 3=0V,256,F,L2:R,0,0,0 4=2X,256,D,1,0,0,0 5=2Y,256,D,2,0,0,0 6=2R,256,D,3,0,0,0 7=2P,0,F,66416,0,0,0 [JoystickCalibration.Aerosoft Airbus] AllowSuppressForPFCquad=Yes ExcludeThrottleSet=Yes ExcludeMixtureSet=Yes ExcludePropPitchSet=Yes SepRevsJetsOnly=No ApplyHeloTrim=No UseAxisControlsForNRZ=No FlapsSetControl=0 FlapDetents=No ReverserControl=66292 Reverser1Control=66422 Reverser2Control=66425 Reverser3Control=66428 Reverser4Control=66431 MaxThrottleForReverser=256 AileronTrimControl=66731 RudderTrimControl=66732 CowlFlaps1Control=66162 CowlFlaps2Control=66163 CowlFlaps3Control=66164 CowlFlaps4Control=66165 SteeringTillerControl=0 MaxSteerSpeed=60 Spoilers=-16383,16384/16 Flaps=-16383,16384/16 Aileron=-16380,-512,512,16380 Elevator=-16380,-512,512,16380 Rudder=-16380,-129,-129,16380 [buttons.Aerosoft Airbus] 0=R2,2,C65607,0 1=R2,4,C65615,0 2=R2,0,C65588,0 3=P2,6,C65752,0 4=P0,10,C66079,0 5=P0,11,C66080,0 6=R0,18,C65966,0 7=U0,18,C65967,0 8=R0,20,C65971,0 9=U0,20,C65972,0 [Profile.Carenado] 1=Carenado A36 Bonanza Stripes [Axes.Carenado] RangeRepeatRate=10 0=0X,256,D,5,0,0,0 1=0U,256,D,6,0,0,0 2=0V,256,D,9,0,0,0 3=2X,256,D,1,0,0,0 4=2Y,256,D,2,0,0,0 5=2R,256,D,3,0,0,0 [buttons.Carenado] 0=R2,0,C65588,0 1=P2,6,C65752,0 2=R2,2,C65607,0 3=R2,4,C65615,0 [JoystickCalibration.Carenado] AllowSuppressForPFCquad=Yes ExcludeThrottleSet=Yes ExcludeMixtureSet=Yes ExcludePropPitchSet=Yes SepRevsJetsOnly=No ApplyHeloTrim=No UseAxisControlsForNRZ=No FlapsSetControl=0 FlapDetents=No ReverserControl=66292 Reverser1Control=66422 Reverser2Control=66425 Reverser3Control=66428 Reverser4Control=66431 MaxThrottleForReverser=256 AileronTrimControl=66731 RudderTrimControl=66732 CowlFlaps1Control=66162 CowlFlaps2Control=66163 CowlFlaps3Control=66164 CowlFlaps4Control=66165 SteeringTillerControl=0 MaxSteerSpeed=60 Aileron=-16380,-512,512,16380 Elevator=-16380,-512,512,16380 Rudder=-16380,0,0,16380 Flaps=-16383,16384/16 [Profile.C69] 1=Lockheed L049_6 2=Lockheed L049_5 [Axes.C69] RangeRepeatRate=10 0=2X,256,D,1,0,0,0 1=2Y,256,D,2,0,0,0 2=2Z,256,D,4,0,0,0 3=2R,256,D,3,0,0,0 [buttons.C69] 0=R2,0,C65588,0 1=R2,2,C65607,0 2=R2,4,C65615,0 3=P2,6,C65752,0 4=P2,3,C66079,0 5=P2,5,C66080,0 [MacroFiles] 1=WXRadar [Profile.Sub] 1=Submarine_Ohio_Class [Axes.Sub] RangeRepeatRate=10 0=2X,256,D,1,0,0,0 1=2Y,256,D,2,0,0,0 2=2Z,256,D,4,0,0,0 3=2R,256,D,3,0,0,0 4=2P,0,F,66416,0,0,0 Josh
  4. Hi guys hope you are all well, so I have FSUIPC4 the most updated version and this applies for P3DV2.5 and FSX, what happens is when I move one of my throttle quadrant levers (Second one in from the left if anyone needs to know) I originally used this as Throttle 1 for my Concorde and other 4 engined aircraft but now the data has made it so that it jumps from -16384 to 0 then goes up to 16383 while all my others do it correctly by going through all of the correct data, I have had it working great before but now it doesnt and jumps which means it jumps up the engine number 1 which is bad especially in the Concorde while my other 3 engines go up correctly with the throttle, so is anyone able to help fix this I have checked on the CH control panel and it works great on that with no problem but for FSUIPC it seems to have the problem. It is the paid version and is the most latest. Thanks in advance Josh
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