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ahughes3

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  1. Pete, thanks very much for the comprehensive response. I guess I am muddling terms a bit i.e. program and script. I am away to look into Visual Studio and to understand the API better. Thanks again Andy
  2. Thanks for the response Pete. I'm not a programmer of machine code at a low level. My knowledge and experience is web design some PHP/MySQL. I have never used an API, I just know one is available for ETS. I'm not asking you to do it for me and I can appreciate that I am a long way from an ideal programmer. I just want to do the same for the ETS community as you and many others have done with flight sim to make it even more enjoyable. I was hoping for maybe a bit of guidance or coaching is all. I am guessing that I would need to write some form of script that can connect somehow to the game and interact with some sort of data calls or variables within the game. As a first step, I have no idea how I might go about creating an interface between the game and a piece of software/script that can then read and output that data. This is where I was hoping with your extensive knowledge you might be able to help me. As for programmer tools, what kind of thing are you referring too? Thanks Andy
  3. Ah hi Pete, thanks for replying. In essence, I also play Euro Truck Simulator along with FSX and your FSUIPC is brilliant so I would like to see if it is possible to create the same thing for Euro Truck Sim. Trouble is, I've never attempted it before. I've only used the output and database stuff. I was hoping you might be able to help me understand how to create a data connection between the game and then extract the data using the API that ETS has available. I hope that makes sense and I appreciate it's a totally different game on a different platform. Just hoping you may be able to impart wisdom where I'm lacking :???: Thanks, Andy
  4. Hi, On the Schriatti webpage it says to contact Pete Dowson through this forum but I can't see any way other than a post to contact him. I am looking for some guidance on the development of a similar feature as FSUIPC, but for another simulation game. Thanks Andy
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