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I recently came across the DynamicFriction for FSUIPC, but realised that asoon as I apply manual braking (even a split second tap) braking returns to default and the plane comes to a halt within seconds. I also noticed that applying and releasing the parking brake fixes this, but this is a bit of a pain in itself because if I take a turn at low speeds, I'll come to a halt anyway by applying and releasing the parking brake. Quite a dilemma!

I was wondering if there was a fix, alternative or just something that provides a similar feel just without this rather frustrating bug. Thanks!

EDIT: Just tried the Friction lua instead of DynamicFriction (not sure if they're the same or not) and it appears to also happen.

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