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Sabrefly

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Posts posted by Sabrefly

  1. Guys, could some kind soul write a simple lua script here, that engages/disengages AP1 in the current FSL AXX (P3Dv5) please?

    I'd like to use it then in FSUIPC so that I could assign 2 joystick buttons to FSL AP1 On and FSL AP1 Off  (the joystick buttons will actually be generated by a voiceattack command).

    Many thanks for your help with this.

  2. 46 minutes ago, cellular55 said:

    Hi Sabrefly,

    not so easy: my app is a compiled VB application that I use to manage my cockpit and my personal ATC flight guidance. It can run in right way only with my specific configurations and configuring in FSUIPC some special free offsets that manage different devices and switches.

    One of the many functions I have developed there, is the monitoring of the FPS.

    By the way nothing really special for that specific function: I read and show the offset 274

    in VB:

    Call FSUIPC_Read1(&H274, 2, VarPtr(FPS), dwresult1)
    Call FSUIPC_Process1(dwresult1)

    Let me know if you want that I do for you an 'extract' of my app to only calculate,, following the VB method, the FPS.

    KR

    Joe

    Joe, thanks, no worries. This is  all too specialized for my simple task to check why I'm getting exactly 1/3 of the actual FPS.

  3. Pete, most definitely my P3Dv4 is v4.2.21.24048 with FSUIPCv5.124a WideClient v7.141. The only legacy settings file from P3Dv3.4 I have is FSUIPC.ini below:

    [General]
    UpdatedByVersion=5124a
    History=6BOSQ8YIH6YDP2QJY0UF7
    InitDelayDevicesToo=No
    PMDG737offsets=Auto
    PMDG747offsets=Auto
    PMDG777offsets=Auto
    Annotate=Yes
    NewInterceptTextMenu=No
    UseSystemTime=No
    UseMidMouseBtn=Yes
    MouseWheelMove=No
    MouseWheelTrim=No
    MouseWheelTrimSpeed=1
    JoystickTimeout=20
    FixControlAccel=No
    RestoreSimcWindows=No
    FixMachSpeedBug=No
    AutoScanDevices=Yes
    DisconnTrimForAP=No
    ZeroElevForAPAlt=No
    ThrottleSyncAll=No
    WhiteMessages=No
    ShowPMcontrols=No
    SpoilerIncrement=512
    MagicBattery=Yes
    RudderSpikeRemoval=No
    ElevatorSpikeRemoval=No
    AileronSpikeRemoval=No
    ReversedElevatorTrim=No
    ClockSync=No
    ClockSyncMins=5
    ClearWeatherDynamics=No
    TimeForSelect=4
    LoadFlightMenu=No
    LoadPlanMenu=No
    PauseAfterCrash=No
    BrakeReleaseThreshold=75
    SaveDataWithFlights=No
    ZapSound=firework
    ShortAircraftNameOk=Substring
    UseProfiles=Yes
    EnableMouseLook=No
    DelayedMouseLookZoom=No
    WideLuaGlobals=Yes
    AxesWrongRange=No
    TCASid=Flight
    TCASrange=40,3
    AxisCalibration=No
    DirectAxesToCalibs=No
    ShowMultilineWindow=Yes
    SuppressSingleline=No
    SuppressMultilineFS=No
    AxisIntercepts=No
    DontResetAxes=No
    ThreadAffinityMask=x0
    LuaAffinityMask=x0
    InitDelay=0
    GetNearestAirports=Yes
    LogOptionProtect=Yes
    TimeForLuaClosing=2
    WeatherReadFactor=2
    WeatherRewriteSeconds=1
    CustomWeatherModify=No
    SimConnectStallTime=1
    InitialStallTime=10
    NormalStallTime=1
    LuaRerunDelay=66
    Console=No
    UsePDK=Yes
    FSVersionUsed="Lockheed Martin® Prepar3D® v4",4.2.21.24048
    SimConnectUsed=4.2.0.0
    
    [Traffic Limiter]
    AirportPreference=0
    PlannedAirportsPreference=0
    GroundPreference=0
    NearerPreference=0
    TargetFrameRate=0
    TrafficLimit=0
    
    [JoyNames]
    AutoAssignLetters=Yes
    0=Saitek P8000
    0.GUID={D5AF72A0-D7BF-11E7-800D-444553540000}
    1=F16 MFD 1
    1.GUID={D6013C20-D7BF-11E7-8011-444553540000}
    A=Saitek P8000
    A.GUID={D5AF72A0-D7BF-11E7-800D-444553540000}
    B=F16 MFD 1
    B.GUID={D6013C20-D7BF-11E7-8011-444553540000}
    C=CH Control Manager Device 2
    C.GUID={F6CE4100-D7C9-11E7-8001-444553540000}
    D=CH Control Manager Device 3
    D.GUID={F6CE6810-D7C9-11E7-8002-444553540000}
    E=CH Control Manager Device 4
    E.GUID={F6CE6810-D7C9-11E7-8003-444553540000}
    F=CH Control Manager Device 1
    F.GUID={F6CE6810-D7C9-11E7-8004-444553540000}
    G=CH Throttle Quadrant USB
    G.GUID={D6016330-D7BF-11E7-8013-444553540000}
    H=CH Pro Pedals USB
    H.GUID={D6016330-D7BF-11E7-8014-444553540000}
    J=CH Fighterstick USB
    J.GUID={D6016330-D7BF-11E7-8015-444553540000}
    K=CH Pro Throttle USB
    K.GUID={D6016330-D7BF-11E7-8016-444553540000}
    L=CH Throttle Quadrant USB
    L.GUID={D6018A40-D7BF-11E7-8017-444553540000}
    2=CH Control Manager Device 2
    2.GUID={F6CE4100-D7C9-11E7-8001-444553540000}
    3=CH Control Manager Device 3
    3.GUID={F6CE6810-D7C9-11E7-8002-444553540000}
    4=CH Control Manager Device 4
    4.GUID={F6CE6810-D7C9-11E7-8003-444553540000}
    5=CH Control Manager Device 1
    5.GUID={F6CE6810-D7C9-11E7-8004-444553540000}
    
    [Axes]
    PollInterval=10
    RangeRepeatRate=10
    0=CZ,256,D,4,0,0,0    -{ DIRECT: Throttle }-
    1=EX,256,D,7,0,0,0    -{ DIRECT: LeftBrake }-
    2=EY,256,D,8,0,0,0    -{ DIRECT: RightBrake }-
    3=EZ,256,D,3,0,0,0    -{ DIRECT: Rudder }-
    4=ES,256,F,66818,0,0,0    -{ TO SIM: STEERING_SET }-
    5=FX,2065,D,1,0,0,0    -{ DIRECT: Aileron }-
    6=FY,2588,D,2,0,0,0    -{ DIRECT: Elevator }-
    
    [Buttons]
    PollInterval=25
    ButtonRepeat=20,10
    1=RF,0,C65588,0     -{BRAKES}-
    2=UF,0,C3,0     -{Custom control: <3>}-
    3=RF,2,Cx32000BC0,x3FFF0080     -{offset sword increment, offset 0BC0 (Incr=128, Limit=16383)}-
    4=RF,4,Cx42000BC0,xC0010080     -{offset sword decrement, offset 0BC0 (Decr=128, Limit=-16383)}-
    7=PE,0,C66066,0     -{SPOILERS_ARM_ON}-
    8=PE,1,C66067,0     -{SPOILERS_ARM_OFF}-
    9=PD,3,C66064,0     -{SPOILERS_ON}-
    10=PC,6,C66065,0     -{SPOILERS_OFF}-
    11=PC,3,K123,10     -{Key press: ctl+F12}-
    13=PA,11,C65584,0     -{BAROMETRIC}-
    14=PA,12,C66846,0     -{BAROMETRIC_STD_PRESSURE}-
    15=PA,20,C1079,0     -{traffic zapper}-
    16=PA,27,C1085,0     -{traffic zapall}-
    17=PA,8,K49,11     -{Key press: ctl+shft+1}-
    18=PA,9,K50,11     -{Key press: ctl+shft+2}-
    19=PA,10,K51,11     -{Key press: ctl+shft+3}-
    20=PA,15,K52,11     -{Key press: ctl+shft+4}-
    21=PA,16,K53,11     -{Key press: ctl+shft+5}-
    22=PA,17,K54,11     -{Key press: ctl+shft+6}-
    23=PA,23,K56,11     -{Key press: ctl+shft+8}-
    24=PA,24,K57,11     -{Key press: ctl+shft+9}-
    25=PA,25,K48,11     -{Key press: ctl+shft+0}-
    26=PA,22,K55,11     -{Key press: ctl+shft+7}-
    27=PA,7,K82,11     -{Key press: ctl+shft+R}-
    28=PA,0,K74,10     -{Key press: ctl+J}-
    
    [AutoSave]
    Next=1
    Interval=60
    Files=10
    SaveOnGround=No
    AutoSaveEnabled=No
    
    [GPSout]
    GPSoutEnabled=No
    Port=COM1
    Speed=4800
    Interval=2000
    PosTo6Decimal=No
    SimModeIndicator=No
    Sentences=
    
    [GPSout2]
    GPSoutEnabled=No
    Port=<none set>
    Speed=4800
    Interval=2000
    PosTo6Decimal=No
    SimModeIndicator=No
    Sentences=
    
    [WideServer]
    WideFSenabled=Yes
    AdvertiseService=1
    Port=8002
    Port2=9002
    
    [Sounds]
    Path=F:\Lockheed Martin\Prepar3D v4\Sound\
    Device1=Primary Sound Driver
    Device2=???????? (Realtek High Definition Audio)
    Device3=Realtek Digital Output (Realtek High Definition Audio)
    
    [JoystickCalibration]
    AllowSuppressForPFCquad=Yes
    ExcludeThrottleSet=Yes
    ExcludeMixtureSet=Yes
    ExcludePropPitchSet=Yes
    SepRevsJetsOnly=No
    ApplyHeloTrim=No
    UseAxisControlsForNRZ=No
    FlapsSetControl=0
    FlapDetents=No
    ReverserControl=66292
    Reverser1Control=66422
    Reverser2Control=66425
    Reverser3Control=66428
    Reverser4Control=66431
    MaxThrottleForReverser=256
    AileronTrimControl=66731
    RudderTrimControl=66732
    CowlFlaps1Control=66162
    CowlFlaps2Control=66163
    CowlFlaps3Control=66164
    CowlFlaps4Control=66165
    SteeringTillerControl=0
    MaxSteerSpeed=60
    LeftBrake=-16384,11903/16
    RightBrake=-16254,11903/16
    SteeringTiller=-16254,-512,512,16254/16
    Aileron=-16384,-512,512,16127
    Elevator=-16384,-512,512,16255
    Rudder=-16384,-512,512,16127
    Throttle=-16254,16383
    SlopeRudder=5
    
    [Profile.F22]
    1=F-22 Raptor - 525th Fighter Squadron
    
    [LuaFiles]
    1=ipcReady
    2=linda
    
    [VRInsight]
    1=com3
    
    [Window.SimConnect Message Window]
    NewDocked=156, 94, 2248, 63
    
    [Window.Message Window]
    NewDocked=20, 47, 2520, 17
    
    [Traffic Limiter]
    TrafficLimit=150
    AirportPreference=0
    GroundPreference=75
    NearerPreference=1
    TargetFrameRate=22
    PlannedAirportsPreference=1
    
    [Profile.FSL A320X]
    1=FSLabs A320X IAE - British Airways (G-EUUE)
    2=FSLabs A320X IAE - British Airways G-EUUE
    
    [Buttons.FSL A320X]
    0=PF,5,K188,8     -{Key press: ,<key}-
    1=PC,1,C1073,0     -{advdisplay toggle}-
    
    [Axes.FSL A320X]
    RangeRepeatRate=10
    0=CZ,256,D,4,0,0,0    -{ DIRECT: Throttle }-
    1=EX,256,D,7,0,0,0    -{ DIRECT: LeftBrake }-
    2=EY,256,D,8,0,0,0    -{ DIRECT: RightBrake }-
    3=EZ,256,D,3,0,0,0    -{ DIRECT: Rudder }-
    4=ES,256,F,66818,0,0,0    -{ TO SIM: STEERING_SET }-
    5=FX,256,D,1,0,0,0    -{ DIRECT: Aileron }-
    6=FY,256,D,2,0,0,0    -{ DIRECT: Elevator }-
    
    [ClientNames]
    1=KAT
    2=F4N
    3=WIN10
    
    [Window.SimConnectWindow]
    NewDocked=1030, 595, 500, 239
    
    [Monitor]
    
    [Profile.C337]
    1=C337 Skymaster BLUE
    
    [Buttons.C337]
    0=PF,5,K188,8     -{Key press: ,<key}-
    1=PC,1,C1073,0     -{advdisplay toggle}-
    
    [Axes.C337]
    RangeRepeatRate=10
    0=CZ,256,D,4,0,0,0    -{ DIRECT: Throttle }-
    1=DS,256,D,5,0,0,0    -{ DIRECT: PropPitch }-
    2=DT,256,D,6,0,0,0    -{ DIRECT: Mixture }-
    3=EX,256,D,7,0,0,0    -{ DIRECT: LeftBrake }-
    4=EY,256,D,8,0,0,0    -{ DIRECT: RightBrake }-
    5=EZ,256,D,3,0,0,0    -{ DIRECT: Rudder }-
    6=ES,256,F,66818,0,0,0    -{ TO SIM: STEERING_SET }-
    7=FX,256,D,1,0,0,0    -{ DIRECT: Aileron }-
    8=FY,256,D,2,0,0,0    -{ DIRECT: Elevator }-
    
    [Keys.FSL A320X]
    1=19,8,65602,0,65604,0     -{Paus: Press=THROTTLE_DECR, Release=THROTTLE_CUT }-
    
    [Profile.RV7A]
    1=VansRV7A N420HA
    
    [Buttons.RV7A]
    0=PF,5,K188,8     -{Key press: ,<key}-
    1=PC,1,C1073,0     -{advdisplay toggle}-
    
    [Axes.RV7A]
    RangeRepeatRate=10
    0=CZ,256,D,4,0,0,0    -{ DIRECT: Throttle }-
    1=DS,256,D,5,0,0,0    -{ DIRECT: PropPitch }-
    2=DT,256,D,6,0,0,0    -{ DIRECT: Mixture }-
    3=EX,256,D,7,0,0,0    -{ DIRECT: LeftBrake }-
    4=EY,256,D,8,0,0,0    -{ DIRECT: RightBrake }-
    5=EZ,256,D,3,0,0,0    -{ DIRECT: Rudder }-
    6=ES,256,F,66818,0,0,0    -{ TO SIM: STEERING_SET }-
    7=FX,256,D,1,0,0,0    -{ DIRECT: Aileron }-
    8=FY,256,D,2,0,0,0    -{ DIRECT: Elevator }-

     

    Thanks!

  4. On 15.01.2018 at 12:51 PM, Pete Dowson said:

    The FSUIPC5 facilities for moving SimConnect texts and menus  to another PC are still awaiting facilities which L-M have promised. I'm afraid they won't give me a timescale.

    This omission affects me seriously as well, as I have a 220 degree FOV curved screen, and the menus and messages are almost impossible to read.

    Please post pictures or a video to see how your simulator looks on it.

    Thanks!

     

  5. 12 hours ago, tom_m said:

    Good morning Pete! 

    Yes, the reason for this assignment ist that the 737 has many dimmers for panel lightning spread all over the cockpit. 

    I'd love to dim them all with 1 axis on the throttle, and with another axis I'd like to dim all the floodlights. 

    Will try the macro this evening! 

     

    Regards Thomas! 

    Please post the whole macro and introduction instructions when you have time.

    Thanks!

  6. 27 minutes ago, Thomas Richter said:

    Just tried with UsePDK=Yes and it works OK as well, shows the correct FPS rate.

    Thomas, I couldn't find UsePDK= line anywhere in FSUIPC pdf files, where did you get it from?

    Do you run WideClient on a networked PC, don't you?

    This is really very odd in my case, as the counter shows exactly 1/3 of the actual FPS.

    I have 3 client PCs Win10 and 2xWin7, they all show 1/3 of the actual FPS.

  7. 14 minutes ago, Pete Dowson said:

    You can change back to the older method by setting UsePDK=No (see the INI file), but I'd like to know why you see such a discrepancy.  If these PDK calls a so unreliable I shall have to abandon the idea. It will be affecting a lot more than just the frame rate offset value.

    Under which section in FSUIPC should I need to add this Switch?

    Just curious what will change?

    Thanks,

  8. 2 minutes ago, Pete Dowson said:

    With the use of the P3D4 PDK now, FSUIPC does not receive the frame rate from the sim. (I've complained to L-M about this, and hope for a solution). So, in the interim FSUIPC calculates the frame rate itself based on the number of Frame calls it gets from the PDK per second, averaged every 1/6th second.

    Here this is quite accurate, though usually different from the one shown on screen in the Sim. It is very close though, all the time.

    The idea of using the PDK for Frame rate calls instead of SimConnect was to reduce the loading on SimConnect -- by that number of calls per second. It is worrying that in your case the frame rate is so different. I'd like to know why the PDK in your case only calls FSUIPC at 1/3rd of the actual frame rate. Can you describe what P3D4 is doing, what else is running?

    You can change back to the older method by setting UsePDK=No (see the INI file), but I'd like to know why you see such a discrepancy.  If these PDK calls a so unreliable I shall have to abandon the idea. It will be affecting a lot more than just the frame rate offset value.

    Pete

     

    Pete, my aircraft  (either FSL A320 or Default F22 or some Carenado simple a/c) are sitting on the ground, doing nothing, On and Off.

    The FPS count on FPS display is exactly 1/3 of the actual number. As if it needs to insert some simple factor 3 in the formula.

    I never had a problem or any oddities with it before v4.2

    Thanks,

  9. Hello,

    This is a small Lua I use for AI number and FPS display on a wideclient:

    -- Create the display window for 4 values, position x=800, y=400
    h = display.create("My next display", 2, 800, 400, DSP_TOPMOST)
    
    
    -- Update the display at 500 msec intervals (see event at end)
    function mytimer(time)
    
    
        -- display 1 = frame rate
        fr = ipc.readUW(0x0274)
        if fr ~= 0 then fr = 32768/fr end
        fr = math.floor((fr * 10) + 0.5)/10
        display.show(h, 1, "Frame Rate " .. fr .. " fps")
       
      
        -- display 2 = number of AI
        traff = ipc.readUD(0x025C)
        display.show(h, 2, "AI Number " ..traff)
    
    end
    
    
    -- Adjust timing to taste: 500 = 1/2 second
    event.timer(500, "mytimer")
    

     

    AI number display works OK, as in the past versions, but FPS display shows 1/3 of the real value. So, for example, in my scenario on the main display my current FPS count is 30, whereas Frame Rate display shows only 10 fps. 

    This lua has worked since many versions ago, so it must be something in FSUIPC.

    Thanks,

     

     

     

  10. Hmm unfortunately I don't get AI count in the display (second value). I still have Frame Rate indication but no AI count?

    -- Create the display window for 2 values, position x=800, y=400
    h = display.create("My next display", 2, 800, 400)
    
    
    -- Update the display at 500 msec intervals (see event at end)
    function mytimer(time)
    
    
        -- display 1 = frame rate
        fr = ipc.readUW(0x0274)
        if fr ~= 0 then fr = 32768/fr end
        fr = math.floor((fr * 10) + 0.5)/10
        display.show(h, 1, "Frame Rate " .. fr .. " fps")
       
        -- display 2 = number of AI
        traff = ipc.readUD(0x025C)
        display.show(h, 3, "AI Number " ..traff)
       
    end
    
    
    -- Adjust timing to taste: 500 = 1/2 second
    event.timer(500, "mytimer")
    

    What could be wrong there?

    Win10, P3Dv4.1, FSUIPC v5.122a, MT6

    WideClient v6.999z4 (Win7)

    Thanks.

    PS: Do I need to set anything special for that in FSUIPC?

     

  11. 13 hours ago, Pete Dowson said:

    I've moved your support request from the "User Contributions" subforum, which is a library repository for user contributions, to the correct Support Forum. Please always post support questions here if you want answers!

    Since the "memory left" is useless in P3D4 why not just replace the offset (24C) read there by the one for the AI count (25C), also a "UD", and change the text label accordingly?

    Pete

     

    Will do that,

    Thank you.

    Quote

      -- display 2 = number of AI
        traff = ipc.readUD(0x025C)
        display.show(h, 3, "AI Number " ..traff)

    The above should work

  12. Guys,

    I'm using this LUA on a networked PC (for WideClient), that shows me FPS and VAS used:

    Quote

     

    -- Create the display window for 2 values, position x=800, y=400
    h = display.create("My next display", 2, 800, 400)


    -- Update the display at 500 msec intervals (see event at end)
    function mytimer(time)


        -- display 1 = frame rate
        fr = ipc.readUW(0x0274)
        if fr ~= 0 then fr = 32768/fr end
        fr = math.floor((fr * 10) + 0.5)/10
        display.show(h, 1, "Frame Rate " .. fr .. " fps")
       
        -- display 2 = memory left free
        mem = ipc.readUD(0x024C)
        memmb = math.floor((mem/1024) + 0.5)
        display.show(h, 2, "Memory free " .. mem .. " kb (" .. memmb .. " Mb)")
       
    end


    -- Adjust timing to taste: 500 = 1/2 second
    event.timer(500, "mytimer")

     

    Could somebody savvy with FSUIPC and LUA kindly add necessary lines to the above also to display number of AI aircraft currently in P3Dv4?

    Thanks

    PS: I'm on P3Dv4

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