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NovemberFoxtrot

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About NovemberFoxtrot

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    Australia
  1. NovemberFoxtrot

    Tower3dPro - Runway alert on Intersection Departure

    Sorry, but isn't B the scenario we are talking about? QFA444 started its roll past/after the cross runways at intersection E. It cant possibly be a conflict with a landing on 09.
  2. NovemberFoxtrot

    Tower3dPro - Runway alert on Intersection Departure

    Ok, so that would be a Bug then right? Thats fine i can live with it, i just wanted to make sure i wasnt missing something.
  3. HI Everyone, Im trying to work out why i got a Runway alert on this scenario https://www.dropbox.com/s/pt6ceoo8qc6z9b5/Untitled.jpg?dl=0 QFA132 has landed on 4runway 09 and is still in the roll out. QFA444 was cleared to take off runway 16 @ Echo. So no collision possibly exists that i can see. Did i do something wrong, or is there a bug with the intersection departure?
  4. NovemberFoxtrot

    Tower!3d Pro - Line up and wait Behind next Landing AC

    Listen to YBBN on liveatc, and you'll hear them give the instruction all the time :) Its normally along the lines of "behind the landing a320 line up and wait"
  5. NovemberFoxtrot

    Tower!3d Pro - Line up and wait Behind next Landing AC

    Regardless of the FAA regs, its a function in the Sim, and its not working to plan, hence I'm reporting it as a bug.
  6. NovemberFoxtrot

    Tower!3d Pro - Line up and wait Behind next Landing AC

    Its used here in australia :)
  7. Hi All, I wanted to validate if this is something Im doing wrong, or a potential bug On TIST, i've been queuing aircraft up at 10@C where they can handle the shortened runway. Ive noticed that if i give them an instruction for "Aircraft X, Runway 10, line up and wait behind next landing aircraft", they actually start to line up as soon as the landing aircraft touches down on the threshold, which is well before 10@C.. This results in the First aircraft starting to line up, and the landing aircraft smashing into them, which is bad for my points. Am i doing something wrong here, or is this a bug?
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