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About the.gamer112

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  1. the.gamer112

    PMDG 744 event ids

    I don't need them to be stopped from going through, but I need to see when one of the events are happening (Every event triggers or gets triggered by a button press inside the cockpit) Would it be possible to increase the priority for IPC to handle these events first? That way IPC would intercept the event, make it possible for me to process it extrnally, and then send it on... I'm using FSUIPC 4.974b btw Fabian
  2. the.gamer112

    PMDG 744 event ids

    Problem is, the print function is just for testing, since I'm kinda lazy I wanted to see if I can even intercept the event before writing the rest of my code... Is there any other way to intercept those events before they get processed by something else?
  3. Once again... Is there a limit to the event ids that are being watched by event.control? I'm specifically interested in the range from 70442 up to 70841. this is my code for testing right now: print("Running") function test(evnt,par) print("gotem") end event.control(70442,"test")
  4. the.gamer112

    PMDG 744 CDU screen-data

    The way to request it out of IPC is (in lua): text, powered = ipc.readStruct("5400","1215STR") --read 1215 character string from offset 5400 (Left CDU) after decoding from unicode-escape the text is formatted as followes: symbol(as string), color(hex), flags(x01, x02 or x04 not sure if combinations possible) so, as an example: 0\x00\x01 would show a small 0 in default color (green on monochrome screen, white on LCD) F\x02\x04 would show a normal F in dark green (dark because of the x04 flag, inop/unavailable)
  5. the.gamer112

    PMDG 744 CDU screen-data

    Oh, I see. Thanks for giving me somesort of direction Pete. I'll see what PMDG can do for me then. Have a nice day 😉
  6. the.gamer112

    PMDG 744 CDU screen-data

    Yup I know, but since i'm using FSUIPC offset, for which the documentation in this case unfortunately are unclear I hoped you could help me out. (My biggest issue is the formatting) I assume this is the part I should get my info out of? struct PMDG_747QOTSII_CDU_Cell { unsigned char Symbol; unsigned char Color; // any of PMDG_747QOTSII_CDU_COLOR_ defines unsigned char Flags; // a combination of PMDG_747QOTSII_CDU_FLAG_ bits }; // 747QOTSII CDU Screen Data Structure #define CDU_COLUMNS 24 #define CDU_ROWS 14 struct PMDG_747QOTSII_CDU_Screen { PMDG_747QOTSII_CDU_Cell Cells[CDU_COLUMNS][CDU_ROWS]; bool Powered; // true if the CDU is powered }; I tried reading the offset at 4500 as str and this is the rawstring my function returns: \x00\x00 \x00\x00N\x00\x00 \x00\x00N\x00\x00 \x00\x00N\x00\x00 \x00\x00N\x00\x00 \x00\x00N\x00\x00-\x00\x00<\x00\x00 \x00\x00 \x00\x00I\x00\x015\x00\x00I\x00\x015\x00\x00I\x00\x015\x00\x00G\x00\x015\x00\x00G\x00\x015\x00\x00-\x00\x00I\x00\x00 \x00\x00 \x00\x00R\x00\x011\x00\x00R\x00\x011\x00\x00R\x00\x011\x00\x00P\x00\x011\x00\x00P\x00\x011\x00\x00-\x00\x00N\x00\x00 \x00\x00 \x00\x00S\x00\x01\xb0\x00\x00S\x00\x01\xb0\x00\x00S\x00\x01\xb0\x00\x00S\x00\x01\xb0\x00\x00S\x00\x01\xb0\x00\x00-\x00\x00D\x00\x00 \x00\x00 \x00\x00 \x00\x002\x00\x00 \x00\x002\x00\x00 \x00\x002\x00\x00 \x00\x002\x00\x00 \x00\x002\x00\x00-\x00\x00E\x00\x00 \x00\x00 \x00\x00L\x00\x016\x00\x00C\x00\x016\x00\x00R\x00\x018\x00\x00L\x00\x018\x00\x00R\x00\x018\x00\x00-\x00\x00X\x00\x00 \x00\x00 \x00\x00 \x00\x00.\x00\x00 \x00\x00.\x00\x00 \x00\x00.\x00\x00 \x00\x00.\x00\x00 \x00\x00.\x00\x00-\x00\x00 \x00\x00 \x00\x00 \x00\x00 \x00\x003\x00\x00 \x00\x002\x00\x00 \x00\x003\x00\x00 \x00\x003\x00\x00 \x00\x003\x00\x00-\x00\x00 \x00\x00 \x00\x00 \x00\x00 \x00\x00 \x00\x00 \x00\x00 \x00\x00 \x00\x00 \x00\x00 \x00\x00 \x00\x00 \x00\x00 \x00\x00-\x00\x00 \x00\x00 \x00\x00P\x00\x00 \x00\x00W\x00\x00 \x00\x00W\x00\x00 \x00\x00W\x00\x00 \x00\x00W\x00\x00 \x00\x00W\x00\x00-\x00\x00 \x00\x00 \x00\x00O\x00\x00 \x00\x000\x00\x00 \x00\x000\x00\x00 \x00\x000\x00\x00 \x00\x000\x00\x00 \x00\x000\x00\x00-\x00\x00 \x00\x00 \x00\x00S\x00\x00 \x00\x000\x00\x00 \x00\x000\x00\x00 \x00\x000\x00\x00 \x00\x000\x00\x00 \x00\x000\x00\x00-\x00\x00 \x00\x00 \x00\x00 \x00\x00 \x00\x00'
  7. Hello, I'm quite new to IPC, and i'm wondering if anybody knows how to read the CDU offsets of the QOTS2 v3 because the documentation only gives me the offsets. I only want to read the left CDU (5400-57FF) for now, but i'm only getting some weird formatted gibberish from IPC..... I'm running FSUIPC 4.974b with FSX:SE Best regards and thanks before, Fabian Gallinat
  8. is there anything cheaper than the 28€ version on simmarket?
  9. Hey guys, I'm currently writing a program that is interfacing between two FSXs over the internet. My current problem is that ipc doesn't start the required lua module thats needed to interface between my program and IPC. Is it possible since i'm using an unregistered version (money sits tight rn) that IPC doesn't execute the lua file? Best regards, Fabian Gallinat

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