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Stu Antonio

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Everything posted by Stu Antonio

  1. Yea, I guess it might have something to do with that. I'm using Alpha India Groupts AI flight manager and plans, maybe it handles traffic somehow strange. What's strange though is that I indeed CAN delete the specific traffic when I'm on the ground. Just not from the air....
  2. Yes, I tried 4 as a parameter, but I think that's just relevant if you're not in Cylinder-mode. ZapCylinderAltDiff puts the zapper in a different mode that ist described as above "... for zapping is the nearest aircraft to the airborne user which is within the upright cylinder of radius ZapAirRang" To me that sounds like the radius of the cylinder (not a cone) is set by the ZapAirRange value and the height of the cylinder ist the ZapCylinderAltDiff value, with the user in the center of that cylinder.... To my understanding the closest AI within that cylinder should vanish. For me, that's not working. EDIT: Even without cylinder mode, diving directly at the ground traffic, I can "shoot" as much as I want, I can't zap the traffic on the ground while I'm in the air. When I land, it works.
  3. Okay, I see.... But shouldn't the Cylinder-mode just zap the nearest AI aircraft, where ever that might be?
  4. Thanks for the reply, Thomas. What do you mean by "with value 4"? ... I tried exactly your settings with no success. It removes ground traffic when I'm on the ground and air traffic when I'm in the air. But no ground traffic when I'm in the air. Sitting in the Robinson helicopter for example,. I hover 20ft over and in front of an AI aircraft. Zapping doesn't work, hitting the Zap-Key doesn't do anything. As soon as I touch the ground, that same AI aircraft will perfectly vanish when I hit the Zap-Key again. Can't figure out why.....
  5. Hi Mr. Dowson, I'm a little confused on how to add the traffic zapper parameters described in the manual to the fsuipc.ini. So I successfully - zapped traffic on the ground when I am on the ground. - zapped traffic in the air when I am in the air (added ZapAirRange=5.0 to increase the radius) . What I didn't succeed in was zapping traffic on the ground when I am in the air (zapping traffic entering the runway I am about to land on). Could you point me in the right direction how to archive this? 1. Where do I add the parameter for the viewing angle? 2. Is the "viewing angle" only a horizontal angle? Or is it also vertical? 3. I also tried the cylinder mode and set a ZapCylinderAltDiff value of 200 to zap the nearest traffic around and above/below me (including ground), but it didn't work for ground traffic. As soon as I lift off, I'm unable to zap any ground traffic (tested with the Robinson while hovering over the apron. Sitting on the ground it works. Hovering just a few feet over the surface, it's not working). What am I missing here? (FSUIPC5, P3D 4.5) Your help would be much appreciated! Regards, Stu
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