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Stu Antonio

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Everything posted by Stu Antonio

  1. Same here. I just bought this and there's a huge elevation issue with this scenery!! Please advise!!!
  2. I'd also very much like this, I hope it can be implemented (and will work with AIG) 🙂 This was/is one of my most favorite an useful functionalities in FSUIPC6 on P3D. Thanks!
  3. Hi, is it possible to set a joystick axis in a way that it will only work if a certain key is pressed at the same time? For instance, use the joystick x-axis as "steering set" but only when I press (and hold) the ctrl key at the same time. Thanks for any advice!
  4. Okay, I see 🙂 I was just doing as this passage in the manual states "For key presses, the <key> value following the letter ‘K’ is the virtual key code for the key to be pressed." but maybe that's for something else... Getting rid of the K worked perfectly, the script now does exactly what I wanted, that's so awesome!! Thanks guys!!! Cheers, Stu
  5. Thanks for helping me out Pete, I used the above script to create "autorecord.lua" but couldn't get it to work properly. I tried to get it to "press" the V-key (for taking a screenshot on my system) by commenting out and adding the line ipc.keypress(K86). But this did not to anything. The log mentions an error, but I can't make sense of it: ********* LUA: "autorecord" Log [from FSUIPC version 6.1.2a] ********* 98328 System time = 09/08/2021 16:05:52, Simulator time = 17:00:08 (15:00Z) 98328 LUA: beginning "C:\Users\Stu\Documents\Prepar3D v5 Add-ons\FSUIPC6\autorecord.lua" 98328 *** LUA Error: C:\Users\Stu\Documents\Prepar3D v5 Add-ons\FSUIPC6\autorecord.lua:16: 'end' expected (to close 'function' at line 3) near '<eof>' 98328 >>> Thread forced exit (ipc.exit or os.exit) <<< 98328 System time = 09/08/2021 16:05:52, Simulator time = 17:00:08 (15:00Z) ********* LUA execution terminated: Log Closed ********* What am I missing? Thanks Stu
  6. Hi John, appreciate the quick response. Unfortunately I don't know how to program LUA scripts, I just thought there is a way to do this in FSUIPC. No problem, I'll ask a friend who might be able to help me out based on your explanation above. Thanks & regards, Stu
  7. Hi there, quick strange question 🙂 Is it possible to have a certain key command "executed" by an event like descending through 500ft. AGL? (For instance, let's say I want to automatically save a screenshot for every of my approaches at 500 ft. AGL, so want my screenshot-key to be "pressed" automatically when I pass that altitude) Thx, Stu
  8. It works beautifully!!! 🙂 Thanks, this is perfect! Cheers Stu
  9. That sounds terrific John, thank you very much! Stu
  10. Hi, I can't find info on this in the manual. I have set up autosave with a for me comfortable interval, which works great. Is it possible to set it to also trigger a save with the use of a button (without the P3D save prompt, just like the autosave does)? So if I have a certain event or situation I quickly want to save, I just hit a special button on my joystick an in saves so to speak in between the set intervals..? Thanks, Stu
  11. Thanks John, it's now working perfectly!!! I can now easily zap any traffic that is in my way or approaching from behind if faster on approach etc... Best regards, Stu
  12. Oh wow, sounds great! So I‘ll just have to download a new version once it‘s out?
  13. So I did some further testing and found the following, using these settings: ZapSound=firework ZapAirRange=2 ZapGroundRange=0.5 ZapCylinderAltDiff=1000 Parameter: 4 - even in cylinder mode, I still have to "aim" on one specific AI ground traffic to zap it. It's not automatically zapping the nearest one (i.e. behind or directly below me). So I guess the cylinder mode is somehow not working on my system or not working on ground traffic. - when I reduce the AirRange value, it becomes easier to hit/zap traffic. That makes sense, as the manual states that the "effect cone" angle decreases with distance. - I was able to zap ground traffic with the above settings, but only from a certain distance resp. when I get some distance between me and the AI. if I get to close, it won't work, no matter where I aim (tried in a helicopter). Now I will try to use it in the FSL Airbus, where I initially need this function to clear traffic from my runway. Since I can't really "aim" when I'm following the G/S, I hope I'll find a setup that let's me hit the traffic from a reasonable distance. BR Stu
  14. Thomas, thank you for trying to help, I really appreciate it. Unfortunately it just doesn’t work for me. Even in normal mode, diving directly on to ground traffic, I can’t zap it (did dozens of “attack runs” over the airport). I give up. But thanks anyway. Regards Stu
  15. Also, when I use the Zappall function, it zaps every single plane I see, just like it should. Air and ground. So I'm not sure it's the AI traffic itself...
  16. Yea, I guess it might have something to do with that. I'm using Alpha India Groupts AI flight manager and plans, maybe it handles traffic somehow strange. What's strange though is that I indeed CAN delete the specific traffic when I'm on the ground. Just not from the air....
  17. Yes, I tried 4 as a parameter, but I think that's just relevant if you're not in Cylinder-mode. ZapCylinderAltDiff puts the zapper in a different mode that ist described as above "... for zapping is the nearest aircraft to the airborne user which is within the upright cylinder of radius ZapAirRang" To me that sounds like the radius of the cylinder (not a cone) is set by the ZapAirRange value and the height of the cylinder ist the ZapCylinderAltDiff value, with the user in the center of that cylinder.... To my understanding the closest AI within that cylinder should vanish. For me, that's not working. EDIT: Even without cylinder mode, diving directly at the ground traffic, I can "shoot" as much as I want, I can't zap the traffic on the ground while I'm in the air. When I land, it works.
  18. Okay, I see.... But shouldn't the Cylinder-mode just zap the nearest AI aircraft, where ever that might be?
  19. Thanks for the reply, Thomas. What do you mean by "with value 4"? ... I tried exactly your settings with no success. It removes ground traffic when I'm on the ground and air traffic when I'm in the air. But no ground traffic when I'm in the air. Sitting in the Robinson helicopter for example,. I hover 20ft over and in front of an AI aircraft. Zapping doesn't work, hitting the Zap-Key doesn't do anything. As soon as I touch the ground, that same AI aircraft will perfectly vanish when I hit the Zap-Key again. Can't figure out why.....
  20. Hi Mr. Dowson, I'm a little confused on how to add the traffic zapper parameters described in the manual to the fsuipc.ini. So I successfully - zapped traffic on the ground when I am on the ground. - zapped traffic in the air when I am in the air (added ZapAirRange=5.0 to increase the radius) . What I didn't succeed in was zapping traffic on the ground when I am in the air (zapping traffic entering the runway I am about to land on). Could you point me in the right direction how to archive this? 1. Where do I add the parameter for the viewing angle? 2. Is the "viewing angle" only a horizontal angle? Or is it also vertical? 3. I also tried the cylinder mode and set a ZapCylinderAltDiff value of 200 to zap the nearest traffic around and above/below me (including ground), but it didn't work for ground traffic. As soon as I lift off, I'm unable to zap any ground traffic (tested with the Robinson while hovering over the apron. Sitting on the ground it works. Hovering just a few feet over the surface, it's not working). What am I missing here? (FSUIPC5, P3D 4.5) Your help would be much appreciated! Regards, Stu
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