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E Automates

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  1. Dear Expert,

    we are working on a 6 DOF motion simulator for FSX/ P3D. Actually we are new in this field so we are confuse in the selection of 6 offset values for our 6 stepper motors. We are using the paulhenty code to get the data from the FSX game and done it successfully. But the main confusion is which offset we will use to assign the rotation of motion for motion simulator? We were thinking to use " 3060, 3068, 3070" values for x y and z axis? but not sure on that. Can anyone of you help us in this regard. Your earlier response will be highly appreciable.

  2. Thank You Pete Dowson. I am fetching all the 6 values to my system but when i do a pitch in my game i didn't get any change in the pitch value same is the case with roll and yaw values. So according to your statement i have to assign one axis to our one servo.So now my understanding is if i will give a motor x axis then i will give the pitch axis to the opposite motor and same for the other values. Is it so?
  3. Dear Thomas Thank you for your instruction.Can you please send me any document or any material for calculating the roll, pitch, yaw ,heave , surge, sway? Which values i have to consider and how the calculations have been done for these 6 degrees? Is the offset 3088 will do complete yaw function if we mapped it to a stepper motor?
  4. Please post questions in regards to FSUIPC in Main Forum, otherwise it might not be seen (special not in FAQ forum). Moved to Main Forum. Dear Experts, we are working on a 6 DOF motion simulator for FSX/ P3D. Actually we are new in this field so we are confuse in the selection of 6 offset values for our 6 stepper motors. We are using the paulhenty code to get the data from the FSX game and done it successfully. But the main confusion is which offset we will use to assign the rotation of motion for motion simulator? We were thinking to use " 3060, 3068, 3070" values for x y and z axis? but not sure on that. Can anyone of you help us in this regard. Your earlier response will be highly appreciable.
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