E Automates
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Dear Expert,
we are working on a 6 DOF motion simulator for FSX/ P3D. Actually we are new in this field so we are confuse in the selection of 6 offset values for our 6 stepper motors. We are using the paulhenty code to get the data from the FSX game and done it successfully. But the main confusion is which offset we will use to assign the rotation of motion for motion simulator? We were thinking to use " 3060, 3068, 3070" values for x y and z axis? but not sure on that. Can anyone of you help us in this regard. Your earlier response will be highly appreciable.