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michielsweb

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michielsweb last won the day on March 19 2020

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  1. wow great i wil look into it. as soon as i complete the current part of project. wil it come whit a offset list? my fsuipc doc one is seemingly oldπŸ™‚
  2. oh realy i missed that part!! deeply appologise i wil read into it! Thank you for pointing me too it! @Paul Henty i decided to name the co pilot paul. as a easteregg tribute πŸ™‚ found it a nice touch for the long and helpfull help & support πŸ™‚
  3. Hey all its been a long time!! Much RL troubles promotions and job changesπŸ™‚ But by now i am 100% converted to the NGXu πŸ™‚ cleaned up te code. and even started the creation of a virtual COPILOT. First voice actor has delivered. GSX voiced and CABINALIVe now speak in 1 tong, and fluently. now for the most exciting news !! yes i made it. a co pilot. is now actively working. his checklists and procederus atleast the first checklists are here!! πŸ™‚ i was wondering a minor questions tough!! (can i read a fsuipc joystick input through the fsuipc.net DLL? (i want to dedicate 1 button. to my joystick for a repeat button) or any work arround ideas are welcome!!
  4. @Paul Henty i downloaded ure demo 1.1 but it seems to be not working from the start into errors? but i read u maked it thread safe (does this mean i can use a seperate thread to just read the offsets?
  5. small update too all πŸ™‚ i recommand too all if u run a larger program πŸ™‚ todo this on form startup: Process.GetCurrentProcess().ProcessorAffinity = (System.IntPtr)1; i wil make sure ure app only works on core 0; i do this to make sure that p3d doesnt share his ipc πŸ™‚ on my relativly extended script πŸ™‚ i gained a lowering of 20% of cpu cores for p3d πŸ™‚
  6. just so happy whit ure DLL it creates a great programming basic to add to p3d πŸ™‚
  7. rodger that paul !! i remove the procces πŸ™‚ il wil think for a solutions to "reduce" the amount of send control update to sim have to think about how i am gonna shape this into a better way. maybe i do a timely update. to send a 1 or 2 second update πŸ™‚ whit all ticks created at that time at once
  8. case "CRS1": temp = this.raw_mcpcrs1.Value; if (ser[1] == "1") { temp--; FSUIPCConnection.SendControlToFS(PMDG_737_NGX_Control.EVT_MCP_CRS_L_SET, temp); } // rotate left. else if (ser[1] == "2") { temp++; FSUIPCConnection.SendControlToFS(PMDG_737_NGX_Control.EVT_MCP_CRS_L_SET, temp); } //rotate right else if (ser[1] == "3") { FSUIPCConnection.SendControlToFS(PMDG_737_NGX_Control.EVT_MCP_VNAV_SWITCH, 1); } //short push (APP) else { } // longpush FSUIPCConnection.Process(); break; paul. i push in serial ticks from encoders to c# and proces like this. i miss about 2 or 3 out of 5 ticks. now i do know i can get the ticks around 5/5 into c# so i was wonder is this a slow way to update sim and is there a faster way? πŸ™‚ or is this as fast as it gets. it just feels " slow " sorry its just a snippet πŸ™‚ but its all same just other value πŸ™‚
  9. ok small update (hijakcing back my topic ;-)) currently i have the first sim info finaly displaying and changing on the arduino mcp /radiopanel. believe it or not but i managed to shrink a full radiopanel and mcp encoders on a saitek panel size whit 2 screens.
  10. sorry to boost this. Paul is this delay stil in ure latest build?
  11. OKE oke, real life has been a little keep me to busy. together whit a little programming block in the head. but i am back in busniss. but i found some issue. whit a offset πŸ™‚ whitch has me surprised, maybe someone can tell me the offsets for: private Offset<ushort> com2 = new Offset<ushort>(0x034F); no code πŸ™‚ just offset. and yes the export to the dll. has a delay. because i found it more reliable to have arduino do it. i just had to make 2 nanos friends whit c# πŸ™‚
  12. ah supercool!! i finish it and send it to you πŸ˜„
  13. i writing a automated function to change radiopanel whit the right digitis in 1 simple function can upgrade the digits before and after decimal.πŸ™‚
  14. paul henty. question about ure DLL. inside the dll. is it regular c# functions? i write a function for myself. but i assume i am not the only one who has todo it. if it is regular c# function in the dll. i willing to share the function to include it.
  15. found a simple bypass πŸ™‚ Thread 1 = fast reading data; last thing it does is read a form value. if form is 1 it wil change it to R and it wil pause itself til form is back to 0 πŸ™‚ Thread 2 = slow progress does the opposite. if it wants to write it change form value to 1 and waits on R. it processes fsuipc commands turns form back to 0
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