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vipre

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  • Birthday 01/01/1970

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  1. Works perfectly! Thanks for all your help, I appreciate it!
  2. I've located the model at: http://www.simviation.com/fs2004military19.htm It's called "FS2004 Boeing F/A 18E Super Hornet" (the fifth one down) if you want to download it (I can understand if you don't, it's about 40 megs). I modified the Cessna C208 Amphibian so it would show the EFD guage from the F18 model, when I toggle the water rudders and I can see the percent value changing within Flight Simulator. If you want I can make something simple that just displays the percent value on the C208 for you to test with rather than testing with that F18 model.
  3. I assume this was for an aircraft with such a nozzle? I can try to look for them here, but I need to know which aircraft to load, preferably one of the default ones please. Regards, Pete Well the main issue with that is that we're using some random F18 model someone here found for FS. The person who made the model, used the water rudders to control the nozzles as a little hack. So basically I have an F18 with water rudders that are represented by jet nozzles, and the virtual Engine Fuel Display (which is what I'm duplicating using OpenGL and FSUIPC) guage gets the nozzle percentage value according to the water rudder. Their guage XML file shows "%((A:WATER LEFT RUDDER EXTENDED, percent) abs)%!5.1f!" to display the nozzle percentage on it's virtual EFD. I'm just trying to get that same variable via FSUIPC, so I can do the same on my external EFD. Thanks again Mike
  4. I set these variables up in FSUIPC and FS-Interrogate as doubles and it just returned 0. I also looked in the hex viewer at these offsets, and never saw anything change, always 0's. Well basically the model I'm using will check if the n2 rpm is greater than 80, then toggle the water rudders (aka CTRL+W), and then toggle them if they go less than 80. The nozzle guage will read the variable "WATER LEFT RUDDER EXTENDED" as a percentage and display the percentage on the guage for the nozzle percent. Do you know of anything else I should be looking at? Or something I could have possibly done wrong in checking these values? Thanks for the help, I appreciate it! Mike
  5. They are probably not mapped into FSUIPC as no one has asked for them before. Can you be more precise over what you want and how I would possibly recognise it if I saw it? Pete Basically if you're using an airplane with water rudders, there is a variable called "WATER LEFT RUDDER EXTENDED" (or "WATER RIGHT RUDDER EXTENDED") in the FS2004 Guage SDK, which returns a percentage for the water rudder position. So basically if I hit CTRL+W (default rudder control for me) the nozzles for the turbine engines on the F18 model I'm using will open and close according to the percentage it got from "WATER LEFT RUDDER EXTENDED" If this still isn't clear I can paste what the guage has in the XML document if you like. Thanks!
  6. Okay after re-looking at everything I figured out that when the water rudders go up and down, it controls the nozzle positions. Does anyone know the offset for getting the water rudder information? I've noticed in the Flight Simulator Guage SDK, it lists a few variables for water rudder information, but I'm having trouble locating these values in FSUIPC.
  7. Hey all, I'm currently writing an Engine Fuel Display for an F18 model using FSUIPC and I'm having trouble locating an offset to show the nozzle position percentage, is there one? The F18 model I have gets the data from "A:WATER LEFT RUDDER EXTENDED", which I found out by digging through it's XML files, but I don't know much about writing XML guages in Microsoft Flight Simulator. Any insight would be appreciated, and if I'm unclear on what I want here is a screenshot to what I'm trying to accomplish (outlined in red). http://shell2.lomag.net/~viper/EFDNozzle.jpg
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