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MrChocolateBear

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Everything posted by MrChocolateBear

  1. Many thanks! Appreciate the quick response! I have a follow-up question regarding which variables are used to determine when a stall has occurred - would that be comparing ZERO LIFT ALPHA to INCIDENCE ALPHA or handled some other way?
  2. I recently picked up FSUIPC7 for a project I have involving MSFS, so apologies if my questions seem basic, but I've done my best to search these forums, read through the provided documentation, and build on top of what's provided in Paul's C# template and demos: What is the best way to determine when the user is actually in game (not the main menu)? I realize 0x3365 is not available, so I've tried to tap into other values to determine when the game is running vs the main menu, but have not be able to find any good method. Do others have an effective strategy for dealing with this? Is there any way of determining what the max landing weight of an aircraft is? I do not see a value for it, so I suspect there is not a method using FSUIPC, but I just wanted to make sure I'm not overlooking anything. In the OffsetStatus sheet there is section that says " The following simvars are available but currently not requested: ". If there are simVars I'd like added, what is the method for requesting that / handling it on my own? Specifically, I'm interested in FLAP SPEED EXCEEDED, GEAR SPEED EXCEEDED, MAX RATED ENGINE RPM. Thank you for the time and support! I've really enjoyed my experience working with FSUIPC thus far!
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