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  1. Then they've misrepresented DMS as decimal. It's located at 41° 16' 31.0" N, 28° 45' 7.0" E. Looks like they didn't convert it to decimal, which is 41.28N, 28.75E. Also, they misspelled Istanbul. It's all in the details...
  2. Yep. After creating ltfm_airports.txt with these corrected lines... ISL ISTANBUL_ATATURK_TURKEY 40.58 N 28.49 E LTBA IST ISTANBUL_ISTANBUL_TURKEY 41.28 N 28.75 E LTFM ...the airport loads and planes get scheduled. Problem solved (for me), thanks 🙂
  3. Oddly enough, zbad_airports.txt does contain Istanbul, but it's not called "LTFM" and the coordinates are slightly off... IST ISTANBUL_ATATURK_TURKEY 40.58 N 28.49 E LTBA "ISL" should be the code for LTBA; "IST" is correct for LTFM. "ISL" is not in the airports file. Seems some wires got crossed...?
  4. I do not use Real Traffic. I got ZBAD and LTFM as DLCs, via Steam, like the game itself. Maybe ZBAD includes some Real Traffic files; I don't know. I don't really want real traffic anyway; then I'd have to memorize a whole new list of carriers. I'm too used to TAB and DEN and BLA and the rest. Just laziness. 🙂
  5. Interesting. I also have the ZBAD airport, a recent addition. It does have zbad_airports.txt and zbad_schedule.txt, but the LTFM directory doesn't have equivalent files. Were they left out of the DLC perhaps? It *is* acting like there's no default schedule at all.
  6. I've tried the start times all the way up to 23:00. None of them work...
  7. The new Istanbul airport locks up at 54% while loading, no matter the antialiasing option, even with clear weather. All other airports load fine. I load no mods and I use the custom carriers list (Leslie, Field Air, Ozzy, etc). Machine is an i9-9900K with 64 GB of memory and the RTX 2080 Ti video card, so that ain't it. Note that since the max attachment size on here is 20 KB, and the log file is 46 KB, I cannot attach the log. I'll therefore include some excerpts from it, notably, the exceptions thrown. There are also a lot of "RUNWAY CROSS ERROR: 36 x 18" lines in it, one for each runway in fact. This is the very end of the log: Airptype loaded: Default , DEFAULT Airptype loaded: Narrow_default , DEFAULT Airptype loaded: Prop_default , DEFAULT Airptype loaded: Regional_default , DEFAULT Airptype loaded: Turboprop_default , DEFAULT Airptype loaded: Wide_default , DEFAULT Wait for Speech init! NullReferenceException: Object reference not set to an instance of an object at DatTimetable.BuildTimetable (System.String ac_icao) [0x00000] in <filename unknown>:0 at Game+<LoadMap>c__Iterator4.MoveNext () [0x00000] in <filename unknown>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0 (Filename: Line: -1) GfxDevice: creating device client; threaded=1
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