No Pete. If you recall, you helped me out a while ago with my UAV simulator, interfacing to a control system that tells my interfacing application what the lat/long, alt, pitch and roll of the simulated aircraft is, as well as onboard camera pan orientation) and then I send that to FSX which generates the 3D display and virtual cockpit view (for the simulated camera view.)
The lat/long, alt and virtual cockpit pan functions work fine still, but the pitch and roll have developed a "stepped" function since SP1 and FSUIPC 4.10, so setting pitch and bank with 0x578 and 0x57C no longer has the same immediate effect. I have to call them several times again for the aircraft to rotate to the desired attitude.
Regards,
Si