Hello,
I realize that the version of FSUIPC that I'm using is not official supported anymore, but still hoping to get some help with a head tracking issue I'm having.
The problem I'm having is that I'm not getting all 6 degrees of freedom (DOF) movements of the camera in the virtual cockpits of FS2004. I'm getting the 3 rotations, yaw, pitch, roll. But I'm only getting 2 of the translations, y and z. I'm not getting any x translations. The x-axis being left/right translations of the camera in the virtual cockpits.
I'm not sure that the issue is with FSUIPC but trying to troubleshoot everything that plays a part in the head tracking process.
The hardware/software I'm using is, Smoothtrack app on iPhone 10 for the camera, Opentrack version 2022.3.2 for the headtracking software which is installed on the computer in which FSUIPC and FS2004 are on, FSUICP version 3.999z9b, and FS2004.
It appears as though the signal from Smoothtrack on my phone is reaching and processing correctly in Opentrack. Opentrack has an image on it's main screen that moves with the head movement from the camera and also has numerical input and output values. All these including the x-axis are showing movements as I move my head around.
I've selected "FSUIPC Microsoft FS2002/2004" as the output option for Opentrack. So I'm assuming that Opentrack is sending the output data to FSUIPC.
What I don't know is what happens from there. Does FSUIPC just pass the signal on to FS2004 or does it "process" the signal before sending it to FS2004. Are there any settings in FSUIPC that may be preventing the x-axis signal from reaching FS2004? Or is this an issue with Open track not properly sending the signal to FSUIPC. I'm trying to work with the developers of Opentrack also to see if that's the case. Or is the issue with FS2004 in that some setting in FS2004 is preventing the signal from being displayed as camera movements in the x-axis.
I've tried adjusting all the options a settings in Opentrack and so far, nothing has changed. Opentrack can enable/disable each individual DOF. So, I've tried disabling yaw, pitch. roll, y, and z to isolate the x-axis. When I do that, I get no movement of any kind in the virtual cockpit of FS2004.
Any help suggestion or ideas are welcomed to determine if the issue I'm having is a FSUIPC issue or not.
Thanks