Hi Pete,
I'm working on a new soaring plugin for FSX, in tradition of CCS2004 of Eric Carden. I'm registered user of FSUIPC4, although I do not need it for my project.
I hit on a potential problem with wind smoothing. I'm trying to develop "natural" thermal patterns from the weather condition, in particular I'm busy with realising streeting patterns, that occur a medium wind speed. In order to keep the thing multiplayer compatible, every party has to experience the same weather conditions, which is normally fulfilled, when you have joined in a multi-player session.
What happens now with FSUIPC's wind smoothing? Could it happen, that the multiplayer engine and FSUIPC starts fighting each other? I suppose, at the end winds are different over time for the different parties. But are the wind data in average the same? In this case I could again smooth it out, to have in average the same wind conditions for all participants.
Another question is, whether weather remains totally unaffected in unlicensed versions.
Or is the only reasonable recommendation to turn off weather settings entirely, as long as the multiplayer session runs, and if wind conditions in particular remain unaffected then?
best regards,
Peter
BTW: Is there a way to scale the joystick axis such that there is less than 100% full scale output? Input range reduction is simple.