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About Skipy33

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  1. Hi John, It's fixed with this new DLL. Thank you very much. Skip.
  2. John, I confirm I'm using FSUIPC5.15 and here are the outputs of a little test I just made: - P3D4.4 startup with correct unique macro file (MACROS - Before.MCRO attached) - After loading an aircraft I just added a new macro to MACROS (ERJ_NDMODE) - Just after ending the mouse macro session the saved file is corrupted but the new macro is there (MACROS - After.MCRO attached) I also attached the log of this session. Regards, Skip. FSUIPC5.log MACROS - After.MCRO MACROS - Before.MCRO
  3. Hi John, I'll double check this evening at home in case some addon installed an older version silently but I'm pretty sure it's the 5.15 I'm using. If you want my macro file to make a test just let me know. Skip.
  4. Hi, With P3D4.4 mouse macros are working great and it's a very good thing after waiting so long. But I discovered today I have a bug with macro file recording which is similar to the one we had with the first FSUIPC5 version supporting mouse macros (entries are truncated). In fact it's not exactly the same thing as the bug affects only "sub entries" of my single macro file. Here's an extract of my file MACROS.MCRO I'm using for several aircraft: [Macros] 1=MD82_TERR=RX400000a9,3 2=AV_TMSTO=RX2040f805,3 3=AV_TMSCR=RX2040f806,3 4=AV_TMSCL=RX2040f807,3 5=AV_FLCHG=RX20413000,3 6=AV_VS=RX20412800,3 7=AV_LOC=RX20414800,3 ..... 32=BA_FMSPWR 32.1=RX2080d004,3 32.2=RX400000c1,3 33=BA_LNAV=RX2040c800,3 34=BA_STA=RX2080c806,3 35=BA_APT=RX2080c807,3 36=BA_WPT=RX2080c808,3 37=BA_TCASON=RX40000048,1 38=BA_TCASOFF=RX40000048,3 39=BA_RWYLTS=RX40000036,3 40=ERJ_AVIO 40.1=RX2080000c,3 40.2=RX2080000d,3 40.3=RX20800041,3 40.4=RX20800042,3 41=ERJ_STORE=RX20800053,3 ...... Since I have set macros with multiple entries (in bold above), these lines are corrupted as soon as I'm adding a new macro. All the other entries stay good. If I'm updating one of these multiple entries macro (ERJ_AVIO for example), all existing sub entries are corrupted except the one I just added. Hopefully I keep an up to date copy of my macro file elsewhere so I can restore the corrupted lines each time I'm updating this file with new macros but if you can solve the problem it would be great. Thanks, Skip.
  5. Skipy33

    E_Jets V2 and P3D4.2

    The problem that appears since the P3D4.2 upgrade and next versions is that the FPS on all Feelthere aircraft (170,175,190,195,135,145XR) is fluctuating by 100% without any reason. This happens as soon as the plane is loaded in a cold and dark state, without anything moving around and even at a standard "simple" P3D4 airport. With any other aircraft including PMDG, Aerosoft, Maddog, TFDi, CaptainSim.... when I'm in the same situation I get a steady FPS (usually the FPS limit = 40 I gave) on a standard "simple" P3D airport. With Feelthere ones, FPS is fluctuating from 40 down to 20 approximately every second. I have now a i7 8700K@4.8GHz with a GeForce 2080 RTX and my opinion is this is not a normal behaviour for this addon. With P3D4.1 170/190 aircrafts were running very well. It's perhaps a conflict with another addon (ASP3D4, FSUIPC5, ....) but in this case Feelthere products are the only one to have this issue. PS: The "fluctuating FPS" issue is also happening when the sim is paused.... Skip.
  6. Skipy33

    E_Jets V2 and P3D4.2

    Hi, If there's a conflict with another program it seems that I've reinstalled it on my new computer. But I remember the issue happened after moving from P4D4.1 to 4.2. Before all was running very well and it's the reason why I was suspecting a problem with simconnect because FSUIPC5 had the same issue. By the way by debugging version I mean more debug info in the log file (enclosed) after loading. As far as I can see there's no problem with loading the aircraft. Skip. e170.log
  7. Skipy33

    E_Jets V2 and P3D4.2

    Hi, The "local computer issue" could be a reason (Windows DirectX version, Nvidia drivers & Inspector settings....). But now I'm running a new install of P3D4.4 on a new "boosted" computer and the problem is still there. Using P3D FPS limiter set to 40 I can see the FPS switching from 40 to 24 every second. By "local" you mean geographical position? ;-). Is it possible to get debugging version of the gauge to find where is the issue? Skip.
  8. Skipy33

    E_Jets V2 and P3D4.2

    Hello, I'm sure I already made a test long time ago with '0' for all FPS values with the same result but here are the current settings: ERJ: [FPS] pfd=100 mfd=66 eicas=66 rmu=36 isi=70 fms=34 hud=100 E170: [FPS] pfd=80 mfd=46 eicas=46 isi=47 fms=50 Even when cold and dark FPS settings can have an effect on the sim? Regards, Skip.
  9. Skipy33

    E_Jets V2 and P3D4.2

    Hello, I've just installed the latest releases of your products in my P3D4.3: - ejetsv2-p3dv4-3 - ejetsv1-p3dv4-3 - erj135-145xr-p3dv4-2 I still have the same problem. Test made at Key West airport (cold and dark, no AI aircraft) and FPS value is moving from 24 to 40. If I change vehicle to Aerosoft A318 Pro for example FPS are almost steady at 30 (NVidia Inspector FPS limiter value). This means that in a more complex environment (large airport, AI traffic and complex weather) FPS can move from 8 to 24 which is very annoying. Skip
  10. Hi, When I ran for the first time the ERJ 135 on P3D4.2, I can't see any nav lights or beacon lights except the white one. I check the aircraft.cfg and light entries were correct but I can't find the associated .fx files in P3D4\effects folder? I copied the .fx files and textures from my FSX installation and lights are now OK in P3D4 (but flashing too fast...). Is it an installer bug? Skip.
  11. Skipy33

    E_Jets V2 and P3D4.2

    The FPS I gave you are coming from a test situation: KEYW airport add-on, cold and dark state without weather engine or AI traffic moving on. I let you image how this "fluctuating performance issue" can impact the simulation in a very complex situation: Big airport add-on, hundreds of AI aircraft and Active Sky weather with rain at night with dynamic lightning activated. I confirm that I have this behaviour only with your 3 Embraers products. With E-Jets v2 the issue arrived just after moving from P3Dv4.1 to P3Dv4.2. Perhaps on very powerful machines people don't notice the problem. The fact that FPS can fluctuate from 24 to 45 instead of being caped by NVidia FPS limiter is the proof that something is wrong in P3D4 display engine. Skip.
  12. Skipy33

    E_Jets V2 and P3D4.2

    Hello, Exactly the same problem with ERJ 135/145XR for P3Dv4.2. Skip.
  13. Skipy33

    E_Jets V2 and P3D4.2

    No I didn't find any fix or workaround. Even without all dll's and exe modules (Active Sky, PMDG, FSUIPC,...) I have the same issue. I was able to perform a flight but it's very annoying and causing stutters. I'm still waiting for an official answer from feelthere who is working on it.
  14. Skipy33

    E_Jets V2 and P3D4.2

    Hi, Yes... Some products had to produce fix in order to run with 4.2 but not all fortunately. FSUIPC which has the same symptom was working well with an "old" 5.122 version, bad with the 5.123 and ok now with the latest 5.124. Skip.
  15. Skipy33

    E_Jets V2 and P3D4.2

    Vic, I am in touch with your support team via mail. The issue is that FPS is "jumping" every second from 24 to 42 fps on a small airport without AI traffic moving or complex weather. I don't have this problem with any other aircraft including PMDG or TFDi more complex addons. With a real weather environment at a big airport the E-jets becomes unflyable. This issue didn't happen with P3D4.1 and looks like a simconnect problem as some other people can have with FSUIPC 5.123 (fps stuttering). Skip.

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