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Alias

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Posts posted by Alias

  1. The registration codes for FSUIPC3 have never changed. But the signature check has because the old signature expired. Make sure you installed 4.60 so that the signature is valid..

    The registration needs your name, email and code all EXACTLY as when purchased. It doesn't matter if you changed your email address since, you enter the original. If any of those three things are wrong, the code will be rejected. If you are being told it is invalid, you are entering something wrong in one of those three fields.

    If the symptom is that it is accepted, but then FSUIPC doesn't work, check that you did install 4.60, and that the system date on your PC is correct.

    Regards

    Pete

    Hi Pete,

    and thanks for your hint. I installed version 3.98 (the latest found at your site for FS9), that's probably the culprit. So basically I must install version 4.60 the one for FSX?

    Thanks

    Lorenzo Schiavetti

  2. Hi,

    I have a problem with the joy which is not calibrated correctly. In "hands-off" flying situation I got a bank to the right of 1 deg. every 3 seconds. It's not too much but unpleasant.

    I went to see the off-centre and I got this:

    senzatitolo1copiaun0.jpg

    In effects in neutral pos. I got -1092 against "0". Can you please tell me if there is any way to calibrate this via FSUIPC? I have tried to do it throught the software that comes with the Yoke but I failed.

    Thanks

    Lorenzo

  3. Hi,

    finally I got the set up working, but I'm having problems with revers. Following point #4 above I have set max value - which works fine - but when I try to set idle -min position- I got a "dling" when saving. As per Scott's advice I have set idle at a level slightly above the stop but when I go back to the plane I find myself that revers are already working with my throttle at the stop (idle was placed slightly above the stop).

    Can you please tell me how to have idle exactly at lever stop, and revers triggered when pushing the button down (and not before that point)?

    Thank you

    Lorenzo

    PS:...forgot I'm working under FSX now.

  4. Hi,

    I hope someone can help me. I have just bought the package Saitek, yoke, throttle and pedals. I'd like to know how to set up FSUIPC (registered) to assign each throttle to a different engine and configure revers properly; I'm using DF727. I know where to look at but I don't know what to do. :oops:

    Thanks a lot

    Lorenzo

  5. Update2: Decided to see if the wind layer and my current FL390 were causing the fluctuations; I then decided to descend to FL380 about 70nm from the BINKI Intersection. Large, quick, wind-shifts of more than 80 degrees experienced soon after leveling out at FL380. Wind-smoothing didn't help here. Large rolls by LNAV to compensate. Experienced about 4 of this shifts but seems to have settled out for now.

    Pete,

    this happened to me too, I can't give you much details unfortunately, I can only tell you I was flying some circuits over Gatwick but indeed the shifts were unpredictable as Jordanal said, and HDG mode was unable to keep the track. I was using ASX.

    I could cry too... :cry:

    Lorenzo

  6. And here we go: just made a flight on LevelD from Venice to Barcelona. Things seemed to be pretty normal on the ground at Venice I had wind 3 knots which was perfectly reasonable considering how it looked out of my window. Then, soon after Take off, I got the PC doing a refresh with the bar loading, then nothing...I mean no wind at all. It took me nearly one hour to see Wind 356 @ 0 Kn. How is it possible? IMO there must be some kind of problem in the way Simconnect receives and provides wind data within the simulator as I don't really believe that today across Europe at FL360 there wasn't any wind at all! During the approach say at 3000 feet I got a normal wind back. In some moments during cruise I had some "unusual" and sudden wind changes like Bill told you...but always at 0 knots :roll:

    Anyway I have the latest release as I visit the sticky thread on daily basis now.

    Regards

    Lorenzo

  7. Hi Pete,

    OK, my previous post was a bit dark in its way, the fact is that yes the stuttering problems seem to have recovered, but I still get (sometimes) nervous climbing towards cruise level. That's why I asked you: only to show you what I meant and, possibly, to find a "fine tuning".

    Also I'm experiencing Bill's same problems with PMDG, she turns apparently without any specific reasons to "ghost" headings notwithstanding the fact that the heading bug is on "hold". I have found that this happens only when ASX or internal FSX weather generator is enable, as I didn't get this problem with "0" wind or preset wind.

    Thank you

    Lorenzo

  8. Hi everybody,

    yesterday I have tried with a new set up and the results are now better. Although my video card is DirectX 10 compatible (GForce 8600) I have found that enabling that option was scewing up many things and eating out lots of resources within my system. Now it is much better, I still have some stutters but I suppose it's because I fly with all sliders set at least in middle position, as in min position the earth seems really a neverending desert. It used to be so in FS9 too.

    Let's go on with tests: sooner or later I'll find the compromise to work with FSX as if it was FS9 :mrgreen:

    Regards

    Lorenzo

    PS: Thanks Jim for reading this post :wink:

  9. Well, actually without ASX the PMDG works perfectly, there must be something in ASX that effects the way the heading is managed, I don't believe it is connected to FSUIPC, as I have tried also with an unregistered version and had the same problems.

    But Mr. JSkorna is listening I would really like to help but I don't know in which way.

    Lorenzo

  10. Well I have tried with PMDG and found that she behaves more or less like LevelD.

    The only difference is that PMDG can't keep the heading assigned. Of course this is not related to FSUIPC but it's strange. Anyway the problem is ASX. It's a tremendous FPS eater and this, of course, effects the whole system. The fact is that basically FSX is nothing more than a beta test simulator, I wonder how other add-ons can interact with a program that, in itself, isn't working fine.

    Cheers

    Lorenzo

  11. Lorenzo, yes exactly the same effect with the "nervous" speed shifts on climb out. Aircraft being knocked around on the ground with heavy wind gusts is very realistic, look at that tail sticking up there, it's a like a big sail! Real world I was once sitting on the tarmac in a 737 at Port Elizabeth (S Africa) as a violent storm cell passed overhead. Our aircraft was shaking incredibly in the wind that was with it. The pilot said "we're not moving until the storm has" but another a/c did depart and our Captain said "I hope God is with those guys today". A wind gusting to 60kts will batter anything quite badly in the real world and many catering trucks (for example) wouldn't be safe to operate in that wind. Also the meximum crosswind component for many airlines/aircraft is only about 25kts so 60kts is downright dangerous!

    ..aaah..OK good to know Bill. Then it's not bad :mrgreen: BTW in South Africa storms are incredible (been there in honeymoon lately).

    How big were the airspeed jumps? If there are turbulence, gusts or variance settings, then you'd expect to see the airspeed jumping about a little, in proportion (something like +/-2 knots per unit of turbulence). For turbulence I also try to make the ride feel "bumpy" by variations in the vertical speed, but I suppose without a motion base you wouldn't feel that! ;-) (but you should see it from outside the aircraft!)

    Well, actually it depends on the place I have flown, but more or less I should say that yes it varies of a couple of knots, but very nervously. Anyway shall do some other tests in a quiter and more realistic situation when I'm back home.

    The only reason I simulate disturbances when smoothing is enabled is that otherwise the smoothing action cuts out any disturbances which FSX is putting on which should really be there. I'm only trying to put back that which I'm removing, when it should be so! I should have done that really in FSUIPC3 -- the wind smoothing there did smooth out all those types of features, incorrectly IMHO.

    You are right there, but personally I'd like to have a "smooooth" and maybe unrealistic climb rather than a bumpy and so nervous one. FS9 was perfect under this point of view altough I have never had the opportunity of a single high cross wind landing since everything was too smooth (which is also unreal).

    All I can say is: keep up the good job.

    Cheers

    Lorenzo

    EDIT: I have noted that using PMDG 747 it was also worst. The plane couldn't even turn and catch the set heading because of this nervous behaviour. But I have heard other comments somewhere on this issue.

  12. As it happens Lorenzo, I too did a test flight out of Keflavik on Sunday! It's not a fair test at all since on departure I had winds of 230 @ 45G60! I can't imagining anything smoothing that kind of weather :shock:

    Hi Bill,

    well good to know I'm not the only one in Keflavik :wink:

    I have one question since I'm using the LevelD too: can you actually see the plane shaking while you are on the ground before TO? It's incredible how the a/c reacts to the strong wind gust; I don't know how realistic this is, but it looks great.

    And yes, as I said, after take off the direction is stable but the airpeed tape jumps up and down, pushing “SHIFT+Z” (but also looking at the EHSI) I can see the wind jumping up and down nervously from 40 to 48 knots (for example). This, of course, effects also the groundspeed; but all of this disappears while at cruise level where no changes seem to happen and everything comes back to normal.

    Are you having the same experience? I dare to ask you this to be sure everything is normal and I’m not having some corruption in my system.

    Thank you

    Lorenzo

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