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sxa1376

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Posts posted by sxa1376

  1. Dear Pete,

    I am trying to create a small utility to read my aircraft weight and fuel stations and then to write new weight and fuel.

    The aircraft i am using is a standard airbus a320 of the "project airbus" team and the stations i want to manipulate are these:

     

    [WEIGHT_AND_BALANCE]
    //Cebu Pacific A320-214  RP-C3241 config
         
     

    //Pax Zonings
    station_load.0= "7605.9, 21.24, 0.000, 0.000,  CAB OA (60)" 
    station_load.1= "7149.6,  -3.33, 0.000, 0.000,  CAB OB (60)"  
    station_load.2= "6541.1, -26.34, 0.000, 0.000, CAB OC (59)"
    -ok

    //Cargo & Baggage
    station_load.3= "2921.1,  22.10, 0.000, 0.000, CPT 1"   //Compartment 1 (7500lbs)
    station_load.4= "3086.5, -11.99, 0.000, 0.000,  CPT 3"   //Compartment 3 (5349lbs)
    station_load.5= "1190.5, -22.67, 0.000, 0.000, CPT 4"   //Compartment 4 (4652lbs)
    station_load.6= "171.96, -33.11, 0.000, 0.000,  CPT 5"   //Compartment 5 (3300lbs)

    and

    [fuel]
    Center1=   4.15,   0.0, -4.00, 2179.6, 8.0
    LeftMain=  3.31, -19.6,  1.40, 1829.6, 5.0   //3.45
    LeftAux=  -4.80, -36.4,  2.20,  232.5, 5.0
    RightMain= 3.31,  19.6,  1.40, 1829.6, 5.0   //3.45
    RightAux= -4.80,  36.4,  2.20,  232.5, 5.0

     

    I am using C# and i need some help in order of which offsets i must use for this to work and if possible a quick sample just for one station of weight and one station of fuel.

    Many thanks in advance.

    George.

     

     

  2. Dear Pete,

     

    I want to create to a wide client pc a "Button Screen Facilities" with a couple of pages in order to use it as a failures pages for fsx.

    I read the tutorial of how to create this and I understand how to make it but my problem is about the offsets I need.

     As I see inside fsx in general tabs "aircraft-failures" this opens the failures section and I see a five tabs failures available.

    Ok so far. Now I opened the "options-settings-controls" section for example and I am going to "button/keys-all events-failures"

    section but inside there I see only a few that are available and the rest are missing. Then I search inside fsuipc in "keypresses"

    section but after I applied a key I did a quick search on list with the commands but I saw the same few failures available.

    Is there any possibility to get the rest of the failures as well? Many thanks in advance.

  3. Dear guys,

     

    This request is for everyone that it can helps. I need to create a simple lua file.

    My intention is because I am building a custom a320 fcu (autopilot) I need a lua file to check if autopilot is engaged and if so also the auto rudder

    to be engaged as well and if the autopilot disengages the auto rudder also to be disengaged. The autopilot master consists of two switches : master one (for captain) and master two for (co-pilot).

    In normal flight either one or the other are switched on. It depends of which one (captain or copilot is flying the aircraft) and then for ils landings both autopilots are on.

    The thing is that when any or both autopilots are on the auto rudder must be on and when autopilots are off then the auto rudder must be off . Bellow are the three buttons from fsuipc.cfg

    file that they are needed.

     

    Auto pilot master switches :

     

     

    [buttons]
    PollInterval=25
    ButtonRepeat=20,10

    .

    .

    .

    .

    .

    .

    15=PA,17,C2998,32      (Autopilot captain engager offset)
    16=PA,14,C2998,33      (Autopilot copilot engager offset)

    .

    .

    .

    .

    .

    .

    90=PG,11,C65951,0      (Auto rudder offset)

    .

    .

    .

    .

    .

     

    I would be very grateful guys if anyone from you do this for me because to be honest I tried to read the documents and to do it by my self but I can not understand nothing about lua files.

    Many thanks in advance.

    • Upvote 1
  4. Dear Pete,

     

    Of course Lua cannot control how fast the rotary is working. I meant how fast the button repeats ( the polling). About now for the commands "FastTimeLimit" and "Pollrate" which numbers will give me faster and more repeats?

    I mean that if I put for the Pollrate=1 and for FastTimeLimit=10 I will get faster and more repeats? When I said I don't know if it is working I mean that I am not sure if it is working or not because I had the same repeats as before add the lua file.

    Maybe the lua file is working fine but the repeats they need adjustment so I was getting the same results as before. Sorry if you don't understand what I am try to say because my English are bad. Many thanks in advance.

  5. Dear Pete,

     

    I need some help to fix the rotaries.lua file in order to use it with project magenta fcu (heading speed and altitude offsets).

    The buttons I want to use are connected to "DTA Rotary Encoder". I have run the hid scanner and the results are:

     

      **************************************************************************
     
      Device at "\\?\hid#vid_16c0&pid_27cb#6&2239c13c&0&0000#{4d1e55b2-f16f-11cf-88cb-001111000030}"
      Vendor=16C0, Product=27CB (Version 1.33)
      Manufacturer= Desktop Aviator
      Product= DTA Rotary Encoder
      Serial Number= A25300
      Usage Page: 1
      Input Report Byte Length: 5
      Output Report Byte Length: 0
      Feature Report Byte Length: 18
      Number of Link Collection Nodes: 3
      Number of Input Button Caps: 1
      Number of InputValue Caps: 0
      Number of InputData Indices: 32
      Number of Output Button Caps: 0
      Number of Output Value Caps: 0
      Number of Output Data Indices: 0
      Number of Feature Button Caps: 0
      Number of Feature Value Caps: 1
      Number of Feature Data Indices: 1
      Buttons range 1 -> 32 at indices 0 -> 31
      **************************************************************************

     

    Also from fsuipc the corresponding offsets I want to use are:

     

     

    [JoyNames]
    AutoAssignLetters=Yes

    .

    .

    .

    .

    .

    6=DTA Rotary Encoder
    6.GUID={9E7DA880-54D5-11E4-8007-444553540000}

    .

    .

    .

    .

    G=DTA Rotary Encoder
    G.GUID={9E7DA880-54D5-11E4-8007-444553540000}

    .

    .

     

    [buttons]
    PollInterval=20
    ButtonRepeat=10,40

    .

    .

    .

    .

    .

    26=PG,7,Cx52005408,x01670001
    27=PG,6,Cx62005408,x01670001
    28=PG,9,Cx32005406,x015E0001

    .

    .

    .

    33=PG,8,Cx42005406,x00640001
    34=PG,5,Cx3200540A,x01F40005
    35=PG,4,Cx4200540A,x00050005

    .

    .

    .

     

     

    Also I have added into fsuipc the following command:

     

    [Auto]
    1=Lua Rotaries

     

    And I have added inside the modules folder the rotaries.lua file edited as following:

     

    Vendor = "Desktop Aviator"
    Product = "DTA Rotary Encoder"
    Device = 0  -- Multiple devices of the same name need increasing Device numbers

    -- Use separate Lua plug-ins for separate cards!

    -- NOTE: this can handle up to 16 rotaries only, using the first 64 "virtual buttons"
    -- List the pairs here:

    Rotaries = { 26, 27, 28, 33, 34, 35 }

    -- Example { 31, 30, 25, 22 } would be 31+30 for one, 25+22 for the next, and so on
    -- Which is clockwise and which counterclockwise doesn't matter -- you'll get
    -- fast and slow of each in any case

    dev, rd, wrf, wr, init = com.openhid(Vendor, Product, Device, Report)

    if dev == 0 then
       ipc.log("Could not open HID")
       ipc.exit()
    end

    -- Set the boundary time in milliseconds between
    -- "fast" (shorter) and "slow" (longer) signalling

    FastTimeLimit = 80 -- Adjust to taste

    -- Polling time in milliseconds: should be much shorter than
    -- the boundary time

    Pollrate = 20  -- same as 50 times per second

    -- Initialise variables used to keep track of things
    LastTimes = {}
    Buttons = 0
    PrevButtons = 0
    Diff = 0

    -- This function will be called by a time event, set at the end of the program before exit.
    function poll(Time)
     -- read any data available from the device (only need most recent report)
      data, n = com.readlast(dev, rd)

     if n ~= 0 then
       -- Data was returned, so get the status of all the possible "buttons" we are using
       -- one value of 32 bits
      Buttons = com.gethidbuttons(dev, data)           

       -- See if any changes occurred:
       Diff = logic.Xor(Buttons, PrevButtons)
       PrevButtons = Buttons
             
        if Diff ~= 0 then
         offset = 0x3340
         buttonbit = 1
        j = 1
         while Rotaries[j] ~= nil do
        mask = logic.Shl(1, Rotaries[j]-1)      
        if logic.And(Diff,mask) ~= 0 then
         -- This one changed
           -- See if changed in less than the "boundary" time
           thisbutton = buttonbit
           if (LastTimes[j] ~= nil) and ((Time - LastTimes[j]) < FastTimeLimit) then
               thisbutton = buttonbit + buttonbit  -- Use next higher button for fast
             end
             LastTimes[j] = Time
                           
            -- Toggle a virtual button accordingly
             ipc.togglebitsUB(offset, thisbutton)
        end
        
        j = j + 1
        buttonbit = 4 * buttonbit
        if logic.And(j,15) == 0 then
           buttonbit = 1
           offset = offset + 4
        end
        end
      end
     end
    end

    event.timer(Pollrate, "poll")

     

    But it seems not working. What I am doing wrong? Many thanks in advance.

     

     

     

     

     

  6. Dear Pete,

     

    As you requested I put here the FSUIPC4 Installation log so you can check it. I did the installation procedure again and I checked the "check existing installation" and I press the go but the same message appears again.

     

    Here is the log file:

     

    Installer for FSUIPC4.DLL version 4.938f

    Looking in registry for FSX install path:
         HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Microsoft Games\Flight Simulator\10.0
         Parameter"SetupPath"
    ... >>>  OK! FOUND FSX!  <<< ...
         SetupPath=D:\Microsoft Flight Simulator X\
    Looking in registry for FSX-SE install path:
         HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Microsoft Games\Flight Simulator - Steam Edition\10.0
         Parameter"SetupPath"
    Not there, so looking in:
         HKEY_CURRENT_USER\SOFTWARE\Microsoft\Microsoft Games\Flight Simulator - Steam Edition\10.0
         Parameter"AppPath"
    ... >>>  OK! FOUND FSX-SE!  <<< ...
         AppPath=D:\Steam\steamapps\common\FSX\
    Looking in registry for Prepar3D install path:
         HKEY_LOCAL_MACHINE\SOFTWARE\LockheedMartin\Prepar3D
         Parameter"SetupPath"
    ... >>>  OK! FOUND Prepar3D!  <<< ...
         SetupPath=D:\Lockheed Martin\Prepar3D\
    Looking in registry for Prepar3D v2 install path:
         HKEY_LOCAL_MACHINE\SOFTWARE\Lockheed Martin\Prepar3D v2
         Parameter"SetupPath"
    Not there, so looking in:
         HKEY_CURRENT_USER\SOFTWARE\Lockheed Martin\Prepar3D v2
         Parameter"AppPath"
    ... NOT found! ...
    ===========================================================

    INSTALLATION FOR FSX:
    SetupPath="D:\Microsoft Flight Simulator X\"
    Checking version of the FSX EXE:
    ... Version 10.0.61637.0  (Need at least 10.0.60905.0)
    Checking compatibility with installed SimConnect:
        Found SimConnect build 60905 (Original)
        Found SimConnect build 61242 (SP1 May07)
        Found SimConnect build 61259 (Acc/SP2 Oct07)
    Checking if there's already a version of FSUIPC4 installed in:
           D:\Microsoft Flight Simulator X\Modules\FSUIPC4.DLL
    ... Version 4.938f found.
    FSX Modules folder already exists.
    Okay -- installed FSUIPC4 into "D:\Microsoft Flight Simulator X\Modules\FSUIPC4.DLL"
    Looking for the current user's Application Data path:
    ... found as "C:\Users\Tzotza\AppData\Roaming"
    Now finding \Microsoft\FSX\FSX.CFG for all users, including this one
    Looking in "C:\Users\All Users\AppData\Roaming"
     ... No FSX.CFG there
    Looking in "C:\Users\Default\AppData\Roaming"
     ... No FSX.CFG there
    Looking in "C:\Users\Default User\AppData\Roaming"
     ... No FSX.CFG there
    Looking in "C:\Users\Public\AppData\Roaming"
     ... No FSX.CFG there
    Looking in "C:\Users\Tzotza\AppData\Roaming"
    Found FSX.CFG in "C:\Users\Tzotza\AppData\Roaming\Microsoft\FSX\FSX.CFG"
    Now checking DLL.XML ...
    ... There is a previous DLL.XML, checking for FSUIPC4 section.
    ... FSUIPC4 section already exists but will be replaced.
         (for FSUIPC4, without Loader)
    ... FSUIPC4 section of DLL.XML written okay
    Now checking for a SimConnect.XML file ...
    ... There is a SimConnect.XML, checking for "local" section.
    ... "local" section already exists, file not modified.
    "Modules\FSUIPC Documents" folder already exists.
    Now installing additional files into the "Modules\FSUIPC Documents" folder:
       Installed "FSUIPC4 User Guide.pdf" okay
       Installed "FSUIPC4 for Advanced Users.pdf" okay
       Installed "FSUIPC4 History.pdf" okay
       Installed "List of FSX and P3D controls.pdf" okay
       Installed "FSUIPC Lua Library.pdf" okay
       Installed "FSUIPC Lua Plug-Ins.pdf" okay
       Installed "Lua License.pdf" okay
       Installed "Lua Plugins for VRInsight Devices.pdf" okay
       Installed "LuaFileSystem.pdf" okay
       Installed "Example LUA plugins.zip" okay
       Installed "ASN WX Radar facilities in FSUIPC4.pdf" okay
       Installed "Offset Mapping for PMDG 737NGX.pdf" okay
       Installed "FSUIPC4 Offsets Status.pdf" okay
       Installed "Profiles in Separate Files.pdf" okay
    ===========================================================

    INSTALLATION FOR FSX-SE:
    SetupPath="D:\Steam\steamapps\common\FSX\"
    Checking version of the FSX-SE EXE:
    ... Version 10.0.62608.0  (Need at least 10.0.62607.0)
    Checking compatibility with installed SimConnect:
        Found SimConnect build 60905 (Original)
        Found SimConnect build 62608 (Steam)
        Found SimConnect build 61242 (SP1 May07)
        Found SimConnect build 61259 (Acc/SP2 Oct07)
    Checking if there's already a version of FSUIPC4 installed in:
           D:\Steam\steamapps\common\FSX\Modules\FSUIPC4.DLL
    ... Version 4.938f found.
    FSX-SE Modules folder already exists.
    Okay -- installed FSUIPC4 into "D:\Steam\steamapps\common\FSX\Modules\FSUIPC4.DLL"
    Looking for the current user's Application Data path:
    ... found as "C:\Users\Tzotza\AppData\Roaming"
    Now finding \Microsoft\FSX-SE\FSX_SE.CFG for all users, including this one
    Looking in "C:\Users\All Users\AppData\Roaming"
     ... No FSX_SE.CFG there
    Looking in "C:\Users\Default\AppData\Roaming"
     ... No FSX_SE.CFG there
    Looking in "C:\Users\Default User\AppData\Roaming"
     ... No FSX_SE.CFG there
    Looking in "C:\Users\Public\AppData\Roaming"
     ... No FSX_SE.CFG there
    Looking in "C:\Users\Tzotza\AppData\Roaming"
    Found FSX_SE.CFG in "C:\Users\Tzotza\AppData\Roaming\Microsoft\FSX-SE\FSX_SE.CFG"
    Now checking DLL.XML ...
    ... There is a previous DLL.XML, checking for FSUIPC4 section.
    ... FSUIPC4 section already exists but will be replaced.
         (for FSUIPC4, without Loader)
    ... FSUIPC4 section of DLL.XML written okay
    Now checking for a SimConnect.XML file ...
    ... There is a SimConnect.XML, checking for "local" section.
    ... "local" section already exists, file not modified.
    "Modules\FSUIPC Documents" folder already exists.
    Now installing additional files into the "Modules\FSUIPC Documents" folder:
       Installed "FSUIPC4 User Guide.pdf" okay
       Installed "FSUIPC4 for Advanced Users.pdf" okay
       Installed "FSUIPC4 History.pdf" okay
       Installed "List of FSX and P3D controls.pdf" okay
       Installed "FSUIPC Lua Library.pdf" okay
       Installed "FSUIPC Lua Plug-Ins.pdf" okay
       Installed "Lua License.pdf" okay
       Installed "Lua Plugins for VRInsight Devices.pdf" okay
       Installed "LuaFileSystem.pdf" okay
       Installed "Example LUA plugins.zip" okay
       Installed "ASN WX Radar facilities in FSUIPC4.pdf" okay
       Installed "Offset Mapping for PMDG 737NGX.pdf" okay
       Installed "FSUIPC4 Offsets Status.pdf" okay
       Installed "Profiles in Separate Files.pdf" okay
    ===========================================================

    INSTALLATION FOR Prepar3D:
    SetupPath="D:\Lockheed Martin\Prepar3D\"
    Checking version of the Prepar3D EXE:
    ... Version 1.4.4747.0  (Need at least 1.0.677.0)
    Checking compatibility with installed SimConnect:
        Found SimConnect build 60905 (Original)
        Found SimConnect build 61242 (SP1 May07)
        Found SimConnect build 61259 (Acc/SP2 Oct07)
    Checking if there's already a version of FSUIPC4 installed in:
           D:\Lockheed Martin\Prepar3D\Modules\FSUIPC4.DLL
    ... Version 4.938f found.
    Prepar3D Modules folder already exists.
    Okay -- installed FSUIPC4 into "D:\Lockheed Martin\Prepar3D\Modules\FSUIPC4.DLL"
    Looking for the current user's Application Data path:
    ... found as "C:\Users\Tzotza\AppData\Roaming"
    Now finding \Lockheed Martin\Prepar3D\Prepar3D.CFG for all users, including this one
    Looking in "C:\Users\All Users\AppData\Roaming"
     ... No Prepar3D.CFG there
    Looking in "C:\Users\Default\AppData\Roaming"
     ... No Prepar3D.CFG there
    Looking in "C:\Users\Default User\AppData\Roaming"
     ... No Prepar3D.CFG there
    Looking in "C:\Users\Public\AppData\Roaming"
     ... No Prepar3D.CFG there
    Looking in "C:\Users\Tzotza\AppData\Roaming"
    Found Prepar3D.CFG in "C:\Users\Tzotza\AppData\Roaming\Lockheed Martin\Prepar3D\Prepar3D.CFG"
    Now checking DLL.XML ...
    ... There is a previous DLL.XML, checking for FSUIPC4 section.
    ... FSUIPC4 section already exists but will be replaced.
         (for FSUIPC4, without Loader)
    ... FSUIPC4 section of DLL.XML written okay
    Now checking for a SimConnect.XML file ...
    ... No SimConnect.XML file found. This is okay.
    "Modules\FSUIPC Documents" folder already exists.
    Now installing the Prepar3D SimConnect interface for FSUIPC4 into the "Modules" folder:
       Installed "SimConnectP3D.dll" okay
    Now installing additional files into the "Modules\FSUIPC Documents" folder:
       Installed "FSUIPC4 User Guide.pdf" okay
       Installed "FSUIPC4 for Advanced Users.pdf" okay
       Installed "FSUIPC4 History.pdf" okay
       Installed "List of FSX and P3D controls.pdf" okay
       Installed "FSUIPC Lua Library.pdf" okay
       Installed "FSUIPC Lua Plug-Ins.pdf" okay
       Installed "Lua License.pdf" okay
       Installed "Lua Plugins for VRInsight Devices.pdf" okay
       Installed "LuaFileSystem.pdf" okay
       Installed "Example LUA plugins.zip" okay
       Installed "ASN WX Radar facilities in FSUIPC4.pdf" okay
       Installed "Offset Mapping for PMDG 737NGX.pdf" okay
       Installed "FSUIPC4 Offsets Status.pdf" okay
       Installed "Profiles in Separate Files.pdf" okay
    ===========================================================

    All installer tasks completed.
    Registration check for FSUIPC4 and WideFS was cancelled or failed! (result code 30)

    *************** End of Install Log ***************

     

    Many thanks in advance.

  7. Dear Pete,

     

    I am trying to install the latest fsuipc release in fsx steam but after the instalation  is finished  and i am puting the registration details i am geting the error : " The registration was canceled or ..."

    Why I am getting this error? Also I want to mention that in the same pc the fsx and p3d v1.4 are running. Many thanks in advance.

     

     

     

     

  8. Hello Pete,

     

    I need some help to fix something.

    I am using widefs to run some programs  to a client pc. I have fix the wideclient.ini like this to run and close the following programs :

     

    [Config]
    ButtonScanInterval=20
    ClassInstance=0
    NetworkTiming=5,1
    MailslotTiming=2000,1000
    PollInterval=2000
    Port=8002
    Port2=9002
    ResponseTime=18
    ApplicationDelay=0
    TCPcoalesce=No
    WaitForNewData=500
    MaxSendQ=100
    OnMaxSendQ=Log
    NewSendScanTime=50
    Priority=3,1,2
    Window=0,0,112,27
    ServerIPAddr=192.168.137.167
    Protocol=TCP
    ; -----------------------------------------------
    [user]
    Log=Errors+
    RunReady1=D:\FCU\fcu.exe
    RunReady2=D:\AS2012\AS2012_Exec.exe
    AllowShutdown=AppOnly
    CloseReady1=Yes
    CloseReady2=Yes

    ; ===============================================
    [sounds]
    Path=D:\WideFS\Sound\
    Device1=Primary Sound Driver
    Device2=C-Media Wave Device

     

    but i want to add a 10 second's delay between running fcu and as2012. I have read about the delay command but i don't understand of how i can add this command so the as2012 will start 10 seconds after the fcu has started. Many thanks in advance.

  9. Hello Pete,

    sorry for the delay in responce, i am afraid my English are bad and i have not make you understand what i want to do. If we look another Pm offset for example the offset " 5410" in page 12 of PMOffsets.pdf downloaded from pm web site which it is size 4 and lets choose the assignement "LOC bit 28" for example. Now if inside P3d if i will open FSUIPC and i go to "Buttons + Switches" section and i assign this button there as you can see in the following picture : http://fsfiles.org/flightsimshotsv2/images/2012/11/29/fMJA4.jpg i am getting a button providing the "LOC" button on the airbus auto pilot and this is read and write. The previous assignements i send you are not write and read at the same time and as you can see half of them are only read and the other half are only write so i wonder if there any way (maybe from inside fsuipc sdk) to make them (i am thinking maybe only the half of them) read and write at the same time as the example of the "LOC" button i gave you above.

    Best Regards

    George

  10. Dear Pete,

    I am writing this email because i am needing your help. I want to assign some project magenta offsets but they are not read and write the same time. Half are only read and the other half only write. Is any possibility inside fsuipc for one assignement to accept both actions (for example the fcu heading set to be read and write at the same time)? I am putting bellow the wanted offsets for reference:

    Offset Size Use

    5406 2 MCP/FCU IAS Set (Write)

    5408 2 MCP/FCU Heading Set (Write)

    540A 2 MCP/FCU Altitude Set (Write)

    540C 2 MCP/FCU V/S Set (Write) FCU - FPA in 100s, i.e. 0.9 = 90, -1.4 = -140

    540E 2 MCP/FCU Mach Set (Write) (72 = 0.72 mach)

    (MCP Build 307+: These values can be written to the MCP, but the MCP has the last word whether they

    are used, depending on the active modes, use offset 0x4E0 etc. to read the actual values)

    04E0 2 MCP/FCU IAS (Read Only) 250 = 250 Knots IAS (1:1)

    04E2 2 MCP/FCU Heading (Read Only)

    04E4 2 MCP/FCU Altitude (Read Only) (100 of feet, i.e. 3000 ft = 30, 31000 ft = 310)

    04E6 2 MCP/FCU Selected Vertical Speed (Read Only) FCU - FPA in 100s, i.e. 0.9 = 90, -1.4 = -140

    04E8 2 MCP/FCU Mach (Read Only) (70 = 0.7 Mach)

    Please see offset 0x5406 for "Write" addresses

    Best Regards

    sxa1376

  11. Hello Pete i have installed the latest fsuipc 4.80 to the prepar3d. The instalation has complete without any errors and everything is working perfect but i still have the usuall termination problem. If you need any information from me, logs system information or even if you want to have a look in my system ( maybe with teamviewer ) please do not hesitate to ask me. Many thanks in advance.

  12. Hello Pete and many thanks for your responce. In the above example as you see i have assign the write value which this means when i turn the rotary encoder clockwise for example the heading values in the fcu are increasing but because this is write only i need this to be read as well. The value responcible for reading is the 04E2 size 2 but i think in this page of the fsuipc i can only assign one offset per button so i can not assign both offsets at the same time and this button assignement to become write and read at the same time. Thats why i need your help if there is a way to do this directly inside fsuipc or even from lua. Many thanks in advance.

  13. Hello Pete and first of all happy new year. I need your help in order to fix something. As i have mention in a previus topic i have built a custom fcu ( fcu=the autopilot used by the airbuses ) and for software i am using is the project magenta. I have assign all the buttons and switches with succes but i have a problem assigning the four rotary encoders, which they changing the speed, heading altitude and the vertical speed. For example i will use the heading. The offset or the heading is this: 5408 size 2, MCP/FCU set (write only) and 04E2 size 2, MCP/FCU ( read only ). In the picture bellow i have assign the heading write with succes but i need to assign also the read value. Is there any way to do this? Many thanks in advance.

    post-14481-0-96812100-1325886816.jpg

  14. Hello Pete i need your help because i have an issue with fsuipc4 registration in prepar 3d. I install fsuipc 4 with succes and after this i check to put new registration and the both option then i put my registration details for both fsuipc 4 and widefs 7 and i am pressing the confirm button in each case. Until now everything is ok. Now i am starting prepar 3d. First of all it is not asking me the usuall stuff " if i trust the module ", then when inside prepar 3d in a flight i go addons fsuipc and the fsuipc is unregistered and it tells me to use the installer to register. After that i close prepar 3d and i open prepar3d.cfg file but inside this i cannot find the [Trusted] section at all. I am running again the installer and i am repeating the registration steps but with the same results above. Any ideas? Many thanks in advance.

  15. Hello Pete i am facing a problem with the wideclient latest release " 6.8.4.4 ". After i installed it into all clients i start up fsx but none client has establish a connection with the fsuipc. AFter some search i realised that if i remove the command " ServerIPAddr=192.168.2.3 " from my [Config] section of the wideclient.ini file all the clients are connected again. Is there any possibility to keep this command inside the config section? Also a have a problem with the active sky evo after the latest releases. I am running this in a client pc but after the latest fsuipc and wideclient it is no longer connected to fsx. I know that ase is connected to fsx directly with simconnect but i am thinking if there is a potentional conflict with the latest releases. Thanks in advance.

  16. Hi achilles yesterday i bought multicore advanced. My cpu is the intel ie7 930 overclockoed to 3.8. When i apllie the cores inside multicore advanced i will choose all 8 cores including the 4 virtual or just the 4 physical cores and leave the 4 virtual cores out? Also inside fsx.cfg i use the command :

    [JOBSCHEDULER]

    AffinityMask=14.

    Should i leave this command there or i must remove this for optimal use of multicore advanced? In order to use the fsx with multicore advanced after i set up the fsx profile should i must allways first run the multicore advanced and then the fsx or i can run fsx allways without running the multicore advanced every time?

    I also want to ask this. Recently i bought the nvidia gtx 480 and i have made i profile for the fsx throught nhancer. Inside fsx i have disabled antialaising and i use blirinear for the filtering. I have read your post in ivao of how i can add my gpu in fsx for better performance and i fix this for my previous gpu ( 9800 gtx+ ) for xp x86 and worked fine. Now i use win 7 ultimate x 64 and in dxdiag i saw a new values that i don't know how to deal with them. Can you please assist me with all that stuff? Bellow i have put the new values of my dxdiag. Many thanks.

    [color=#0040FF---------------

    Display Devices

    ---------------

    Card name][/color]

    The shader model of this card is 5.0.

  17. Hi Pete. I need your assistance with a problem i have. I want to set up fsuipc in order to work perfect with the active sky advanced. I am ruuning asa in a client pc and i have make the set up through asa to communicate with fsx with succes. Recently i have upgrade the fsx pc with an intel I7 overclocked to 4.2 so i have no issues now with the performance. I have read the fsuipc user guide and fsuipc for advanced users and i have make some fixes to fsuipc.cfg wich i think they probably give me more realistick weather and interface with asa. Here i am sending you the generall section of my fsuipc.cfg file to have a look if you have a spear time. Please if i need to make any corrections in order to achieve the most real wether ant perfect communication with the asa please dont hesitate to correct me. Remember perfomance is not option for me any more. Many thanks.

    UpdatedByVersion=4617

    History=R3WC3RSN00CQ3HKUX2VGT

    MouseWheelTrim=No

    MouseWheelTrimSpeed=1

    JoystickTimeout=20

    PollGFTQ6=Yes

    BlankDisplays=No

    FixControlAccel=Yes

    FixMachSpeedBug=Yes

    VisibilityOptions=Yes

    OneCloudLayer=No

    CloudTurbulence=No

    CloudIcing=Yes

    GenerateCirrus=No

    SuppressCloudTurbulence=No

    MaxIce=-4

    MinIce=-4

    UpperWindGusts=Yes

    SuppressWindTurbulence=No

    SuppressWindVariance=No

    WindTurbulence=Yes

    TurbulenceRate=1.0,5.0

    TurbulenceDivisor=20,20,40,40

    SuppressAllGusts=No

    MaxSurfaceWind=0

    WindLimitLevel=200

    WindDiscardLevel=400

    WindAjustAltitude=No

    WindAjustAltitudeBy=2000

    SmoothBySimTime=No

    WindSmoothing=Yes

    WindSmoothness=2

    WindSmoothAirborneOnly=Yes

    PressureSmoothness=20

    TemperatureSmoothness=100

    DisconnTrimForAP=No

    ZeroElevForAPAlt=No

    ThrottleSyncAll=No

    WhiteMessages=Yes

    ShowPMcontrols=Yes

    SpoilerIncrement=512

    MagicBattery=No

    RudderSpikeRemoval=No

    ElevatorSpikeRemoval=No

    AileronSpikeRemoval=No

    ReversedElevatorTrim=No

    ClockSync=Yes

    ClockSyncMins=1

    ClearWeatherDynamics=No

    OwnWeatherChanges=Yes

    TimeForSelect=4

    LoadFlightMenu=Yes

    LoadPlanMenu=Yes

    PauseAfterCrash=No

    BrakeReleaseThreshold=75

    SaveDataWithFlights=No

    ZapSound=firework

    ShortAircraftNameOk=No

    UseProfiles=No

    TCASid=Flight

    TCASrange=40

    AxisCalibration=No

    DirectAxesToCalibs=No

    ShowMultilineWindow=Yes

    SuppressSingleline=No

    SuppressMultilineFS=No

    AxisIntercepts=Yes

    DontResetAxes=No

    WeatherReadFactor=1

    WeatherRewriteSeconds=1

    CustomWeatherModify=Yes

    SimConnectStallTime=1

    Console=Yes

    GetNearestAirports=Yes

    AutoTuneADF=Yes

    StartImmediately=Yes

    FiddleMachForPM=Yes

    FiddleAppAltForPM=Yes

    GraduatedVisibility=Yes

    LowerVisAltitude=0

    UpperVisAltitude=25000

    UpperVisibility=10000

    MinimumVisibility=0

    MaximumVisibilityFewClouds=6000

    MaximumVisibility=2000

    MaximumVisibilityOvercast=2000

    MaximumVisibilityRainy=1000

    SetVisUpperAlt=No

    VisUpperAltLimit=15000

    ExtendMetarMaxVis=No]

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