I mean: Pitch : Pitch, Bank : Roll, Yaw : Heading,
Heave : Y (vertical, or up/down) GS-velocity
Sled : Z (longitudinal, or forward/backward) GS-velocity or X (lateral, or left/right) GS-velocity
Planetary : Accumulated data which related of X (lateral, or left/right) GS-velocity, Y (vertical, or up/down) GS-velocity and Z (longitudinal, or forward/backward) GS-velocity
Yes maybe my planetary is relative to the world axes but I am not sure what is the difference between world axes and body axes in MSFS.
I had defined the result in float so the result have always gotten odd. I changed it with double and it's now so meaningful.
Thanks so much.
Best Regards.
Umit Uzun